1. I love The Eternities Map idea. The issue I have is its likely to be a freakishly huge mape. Definitely something to print out shrunken proxies of the planechase cards and make a smaller more manageable map. Maybe a sheet or two of legal size paper. Especially if you want as many planes as possible to make it interesting.

    • Alternately, for a less cumbersome map size you might limit the number of available planes. You'll probably find most of your players will start to 'zone in' around Planes that have been revealed and grant them some advantage, and a tug-of-war will often be more frequent than a "grand spirit of exploration" which looks to turn over every available Plane.

  2. even easier, just allow players to unearth previously visited planes in backwards order. same idea, less art c lass…

  3. Great analogy, though I don’t see my once-favorite, now boringly overplayed deck talking back the way my once-enticing, now boringly underwhelming husband might. (Hypothetically speaking, dear husband, of course! lol)

    I think the “planechase mat” idea is a real winner!

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