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Insider: Stepping Back to the Beginning

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The old news – Mental Misstep is banned in basically every format ever.

The new news – Legacy is Legacy again!

This presents us with a strong financial opportunity. The loss of the card is going to completely un-warp the format, as much as its printing warped it. This is not only good for Legacy enthusiasts everywhere; it also gives us an opportunity to move back into the format on some depressed prices.

Whether or not you’re in favor of the banning (I, for one, am), no one can argue the fact that there was more diversity before Misstep was printed. I know that I have a fundamental problem with power creep when I played against more Stoneforge Mystic decks in Legacy than I did in Standard at the top tables of the SCG Invitational in Indy.

But regardless of how you might feel about the banning, the fact is that Legacy has been opened back up to players and investors. So how do get ahead of the market?

Keep in mind that with a Star City Games Open this weekend – and one that will be the first legal with Innistrad – the future of Legacy is now. Or at least is in two days. Outside of closely following the results of that event (which we will be), we can go back to the beginning, also known as May 12, 2011, the day before Misstep was released.

We were in a remarkably similar situation in January when I split the finals of the SCG Legacy Kansas City Open. Survival of the Fittest had just got the axe, and people were clamoring about how wide-open Legacy now was. So what did I do? Brew a new deck with the shiny cards from Scars?

No. I went to a known quantity, in this case Saito’s winning list from GP: Columbus. Being the biggest event before Survival began to warp the format, it seemed like the best place to start. I think it’s safe to say I made the right decision.

So let’s do the same here. Here’s the last Legacy top 16 before Misstep was legal, and here’s a list of all the Open decklists.

Welcome back, Putrid Imp.

The cards to watch

Let’s start with an obvious one that is near to my heart — Merfolk. While the Fish oscillated in and out of favor after Misstep, I think it’s actually better off post-banning. With Misstep, Stoneforge Mystic decks were just too good, and Batterskull is pretty rough for Fish to deal with. Now that Misstep is gone, Stoneforge Mystic starts to look really bad when your opponent starts with Rite of Flame or Tireless Tribe. As such, Fish should actually pick up again in playability, as should Goblins. Not to mention that Phantasmal Image probably makes the cut in Fish decks, making them even better and more loaded at the two-drop spot.

Aether Vial

You can still get these in trade for $12, and that’s not going to last much longer. We’re nearly another year away from its printing and we now have another format for it to shine in (Modern). As such, I think we’ll see Vial move to $15-20 before long and stay there until a reprinting comes along.

Coralhelm Commander

These are moving further and further out of print, and if Fish has a few big showings we’re going to see this inch up to $5. You can still get these at $2 or so on the trade floor, another trend that won’t last.

Llawan, Cephalid Empress

This is still the best card to fight the Fish, and be on the lookout for it. People have really started to forgot about some of these cards since the format became so warped with Misstep – use that to your advantage this weekend while you still can.

These are the three cards I wanted to call out specifically, though in reality you should be on the lookout for all the staples from Merfolk and Goblins while you still can. Trade away the shiny new (and overpriced) Innistrad goodies and stock up on these underpriced Legacy staples.

Public Enemy No. 1

High Tide; Candelabra of Tawnos

The tide is high. I’m really not excited to see High Tide come back, since it was pretty much considered the best deck in the format before Misstep. Candlesticks are already shooting up again on Ebay, so I would keep an eye out in your local stores for any underpriced Candlesticks, if you feel like taking the plunge. The question is not if High Tide wins an event again, it’s when. There’s going to be another jump when that happens.

*Sports Aside* I considered making a play on "roll Tide" to lead off that deck, but being from Oklahoma, I just couldn't bring myself to do it.

Storm

Ad Nauseam is back, possibly with Past in Flames floating around as a one or two-of. Look to pick out Past in Flames cheap this weekends ($5-6 or less in trade), since it also has Modern game.

Lion's Eye Diamond

Diamond has fallen out of favor post-Misstep, but if Storm is back (and I imagine it is), then Diamond could see another bump.

Speaking of Storm, here’s a card that is primed to really see a tick up.

Mindbreak Trap

I’ve been discussing this card for a while on Twitter. It’s seen an increase in playability in Modern due to the storm decks, though that format is also up in the air at the moment.

For what it’s worth, I don’t think Storm-based decks are dead in Modern. Past in Flames helps, as does the banning of Green Sun's Zenith. Losing Preordain and Ponder sucks, but there are decent replacements to keep Storm rolling along. With the other fast combo decks banned as well, Storm can afford to be a turn or two slower with the bannings. Trap is the answer here, and if Storm is back in Legacy as well, we’ll see a move here.

The price on MTGO was pretty high for a while (much more so than its paper counterpart). This is another good sign, and with Zendikar now out of Standard these will begin to disappear from binders. It’s a narrow hate card, but it fills that role very well and is a Mythic rare. Currently checking in at just $3 on SCG, conditions are right to pick this card up.

Other cards to look out for

Counterbalance

Not sure if this archetype is alive or not, but be aware of it as people flood back to lower-casting-cost decks.

Grindstone

In this deck, the Stone alongside Painter's Servant, figures to be real again. Keep an eye out for both these cards.

Goblin Welder

Seeing play both in Painted Stone decks as well as Metalworker decks (which will hopefully return since they’re awesome), Welder could make a move.

Glimpse of Nature

Elves is also alive and well with Misstep gone. If there’s a card in the deck to look out for, it’s Glimpse. It has no love in Modern (and probably never will) due to being banned, so find it from players who don’t realize this is still a $15 card.

Metalworker

One of the keys to the Metalworker deck (obv), worth keeping an eye on.

That should cover enough to get you going. There are a ton of cards on this list people have completely forgotten about in the Misstep world, and this weekend is one of your last chances to trade for these cheaply. If you’re interested in playing one of these decks, get what you need now, and if you’re playing in a Legacy tournament anytime soon you need to know what has been opened back up by the banning.

It’s a Brave Old World in Legacy, and I, for one, will be watching anxiously to see what unfolds.

An update on Black Lotus Project

As many of you might have noticed, my favorite price tracker Black Lotus Project has been messed up recently. Prices stopped being accurate a while ago, and I e-mailed the site’s administrator to find out why.

Here’s the short version. BLP uses MOTL price guides, which haven’t been updated in a long time. It’s also why new sets haven’t been added. Here’s the response I got from Ross, who runs the site.

“Magic Traders has been behind for some time now, so BLP is lacking in data. If you have a chance, stop by their forums at http://forums.magictraders.com/Ultimate.cgi and let them know you want to see their pricelists updated.”

I would suggest doing just as Ross requested and get on MOTL to fix their lists. BLP is an invaluable resource when it’s working properly, and we’re a lot worse off if it continues to be unreliable.

We should have plenty of data from Opens next week to analyze, and I’ll see you then.

Thanks for reading,

Corbin Hosler

@chosler88 on Twitter

An Innistrad Prerelease Report

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I have an affinity for playing with a pile of random singleton junk, in weird decks that try to win in the red zone. Naturally I love Prerelease season. When I learned the date of the Innistrad Prerelease I offered my 13 year-old the chance to come down to the store and play all day, which he jumped at.

He hadn’t played in a while, but ZOMBIES!

We made it to the store a little late and as a result nearly didn’t get in. We were 33 & 34 of 36 player; the store simply couldn’t hold any more. Those that came after were turned away. I heard on Twitter, especially via Marshall from Limited Resources, that this was a pretty universal problem. It’s no good thing when people who want to spend money on Magic can’t, and miss out on the fun that are Prereleases.

There were four gweilo in the store, my son and two other older gentlemen who’d been playing since revised. As I hadn’t memorized the set artwork yet – it’s more difficult with the flip cards – I elected to play in English this time round. While those around me opened mythics and Bloodline Keepers, here’s the pile I got.

My Pool

White

1 Abbey Griffin
1 Elder Cathar
1 Moment of Heroism
1 Spectral Rider
2 Thraben Purebloods
1 Unruly Mob

Blue

1 Claustrophobia
2 Deranged Assistant
3 Frightful Delusion
1 Forbidden Alchemy
1 Hysterical Blindness
1 Ludevics Test Subject
1 Moon Heron
1 Murder of Crows
2 Sensory Deprivation
1 Stitched Drake
1 Stitcher's Apprentice
1 Undead Alchemist

Black

1 Altar's Reap
1 Dead Weight
1 Ghoulcallers Chant
1 Corpse Lunge
1 Ghoulraiser
1 Gruesome Deformity
1 Maw of the Mire
1 Markov Patrician
1 Moan of the Unhallowed
1 Skirsdag High Priest
1 Skeletal Grimace
1 Stormkirk Patrol
1 Vampire Interloper

Red

2 Bloodcrazed Neonate
1 Brimstone Volley
1 Infernal Plunge
1 Into the Maw of Hell
1 Kessig Wolf
1 Nightbirds Clutches
1 Rage Thrower
1 Reckless Waif
1 Rolling Tremblor
2 Scourge of Geier Reach
1 Tormented Pariah
1 Village Ironsmith

Green

1 Ambush Viper
1 Creeping Renaissance
1 Darkthicket Wolf
1 Elder of Laurels
1 Gatstaf Shepherd
1 Gnaw to the Bone
1 Grave Bramble
1 Make a Wish
1 Spider Spawning
1 Orchard Spirit
1 Somberwald Spider
1 Travel Preparations
1 Wreath of Geists

Artifacts

1 Blazing Torch
1 Cobbled Wings
1 Geistcatchers Rig
1 Silver-Inlaid Dagger
1 Trepanation Blade
1 Travelers Amulet

Lands

1 Shimmering Grotto
1 Stensia Bloodhall

I considered a B/U Zombie build, but my removal seemed far too tenuous, even for Sealed. I ended up with this U/R/w build instead.

My Build

Creatures

2 Deranged Assistant
1 Ludevics Test Subject
1 Moon Heron
1 Murder of Crows
1 Stitched Drake
1 Stitchers Apprentice
1 Rage Thrower
1 Undead Alchemist
1 Rage Thrower
1 Tormented Pariah
1 Village Ironsmith

Enchantments

1 Claustrophobia

Instants

3 Frightful Delusion
1 Brimstone Volley

Sorceries

1 Into the Maw of Hell

Artifacts

1 Blazing Torch
1 Trepanation Blade
1 Travellers Amulet

Lands

1 Shimmering Grotto

So what is this strange contraption? It’s clearly not an aggro deck – I don’t have nearly enough fast or big creatures to beat down with. It’s not a control deck – my removal count is too low and my win conditions to temperamental. Rather, it’s the rarest form of limited deck: the Combo Deck.

There are multiple synergies, but the main ones revolve around the followings:

  • Stitcher’s Apprentice & Friends: I’ve got a whole lot going on with this little guy, but the three big ones are Mentor of the Meek, Murder of Crows and Rage Thrower. Mentor allows me to draw an extra card for blue and two. Murder allows me to cycle a card. Rage Thrower allows me to ding my opponent for 2. That’s a great sink.
  • Undead Alchemist & Trepanation Blade: It’s a silly sort of combo but it won me games. Essentially, any creature that wields Trepanation Blade will trigger Undead Alchemist, and although the zombies you create won’t do damage per se, they will make more zombies, who will make even more zombies. You see where that’s going?
  • Deranged Alchemists & Ludivic’s Test Subject: Fast mana for a fast 13/13 is a good enough combo for me. There aren’t that many good ways to deal with the 13/13 once he’s on the board, and getting him out fast makes games end quickly.

Three combos would make the deck playable, but was it any good? I felt like I had no idea. The guy next to me had opened an Angel and a Luminarc and boy how I wanted that pool. But you take what you’re given, so it was onto round one.

Match 1

Game 1, my opponent was in WGu and I quickly had my first taste of Werewolves. I caught the first card he played with Frightful Delusions, and I have to say when you succeed, Delusions is a blowout. Early on the worst case scenario they’re tying up their mana and still discarding a card, so the card is more powerful than it first appears. He had nothing for a while as he was mana-screwed, but he eventually played out a Selhoff Occultist. I completely misread the card and thought that it milled a card every time it hit, so I considered it a bigger threat than it really was, especially against my empty board. However it truly became a threat when he played out a Butcher’s Cleaver, so I nuked it quickly with a Brimstone Volley. I pushed out a Village Ironsmith while he played out an Avancyn’s Pilgrim and Cleavered it up, but it was useless against my Ironsmith.

I played out a Tormented Pariah and we entered the Werewolf Game, where he tried desperately to keep my guys unflipped. Believe me when I say this is an impossible task. All your opponent needs to do is skip playing a spell for a turn, and they’ll all flip anyway. Sure, you can slow it down – and flashback cards are a major help – but you can never prevent it from happening. Eventually my duders, such as they were, overwhelmed him and it was onto game two.

As his deck seemed really slow I sideboarded out the delusions and sided in 2 of Bloodcrazed Neonate and a Reckless Waif, conveniently forgetting about the Ancient Grudge. Game 2 he elected to first, which was fine by me as I had a couple of Frightful Delusions and a Deranged Assistant in hand, and none of the fast creatures I’d boarded in. When he played Avacyn’s Pilgrim I wondered if I’d made a terrible mistake. Luckily he didn’t play much else out and I finally hit enough mana where I could start to fire off Delusions. He followed up with a Butcher’s Cleaver which I couldn’t counter so I simply forced him to discard down further, then started putting out some critters of my own, including a Stitcher’s Apprentice and a Stitched Drake.

He played out a Mask of Avacyn and a Grizzled Outcasts. While I was winning the race in the air, I realized there was no way I could win if he had hexproofed, lifelinked humans on the board, so I intentionally made him flip by playing out no spells. Needing to race, he smashed in with his critters, but I started fogging in response by blocking, then sacrificing the blocker to the Stitcher’s Apprentice. As he played out another critter it became a pretty close race. However my guy in the air with the fogs on the ground was too much for him, and once I’d cast Into the Maw of Hell after he’d swapped his Mask of Avacyn over to his only human I won the race from there.

Match 2

Match two I was up against a guy playing with infinite equipment and B/U. His equipment included Cobbled Wings and Sharpened Pitchfork.

First game I caught my opponent with Frightful Delusions again, a delicious start. I then played out double Deranged Assistant while my opponent did little of anything. I cast Ludavic’s Test Subject and lay it down. I had so much mana I could flip it by the next main phase, and two turns later, with no removal from my opponent, Godzilla took it down.

Again I took out the Frightful Delusions, and sideboarded in the Ancient Grudge, the Geistcatcher’s Rig, and the Cobbled Wins. The next game was really interesting. He played out one creature, but his Pitchfork, Wings and Skeletal Grimace, putting me in a very awkward position. Meanwhile, I had managed to get a couple of Deranged Assistants, an Unliving Alchemist, a flipped Stitched Drake and Mentor of the Meek into play, while tapping down his only other creature with Claustrophobia.
My opponent was flying through the air for what he thought was the win, but an Ancient Grudge – in the bin from an Alchemist, and flash-blacked off a Shimmering Grotto – brought him back down to earth and blocked by an Assistant. I struck back with the Unliving Alchemist, managing to hit two creatures in the mill, giving me two zombies and drawing me two cards.

My opponent held back as I swung in with my zombies, killing the drake but netting me another three zombies and three more cards – all lands. At that point I’d drawn about six straight lands in a row. My opponent was drawing blanks, while in my next turn I drew Rage Thrower. I played him out and swung in with 5 zombies. Knowing that they’d do no damage, my opponent let them through and accidentally milled his entire deck, while creating five more tokens and drawing me into five more cards. What a crazy finish. Here’s a pic.

Match 3

I was up against one of the other gweilo, a British guy who’d been playing since Revised. He was in somewhat of a rush, so I offered to let him concede, but he smiled instead and battled on.

My opponent was on U/W, the main two cards of which I saw were Armored Skaab and Thraben Sentry. Game One I leapt out of the gates with Deranged Assistant into a successful Frightful Delusion, nabbing two cards. I played out an Undead Alchemist which he promptly locked down with Bonds of Faith. I cast another Deranged Assistant while he cast Armored Skaab. He came in with the Skaab and I blocked with an Assistant, thereby allowing me to cast Stitched Drake the next turn. He played out the Thraben Sentry but I gave it Claustrophobia. To be frank, that card scares the crap out of me.

I found a Mentor of the Meek and cast it off Shimmering Grotto and swung in with the drake. My opponent went to write down 3 damage but I stopped him and explained the effect from the Undead Alchemist. Flipping two zombies straight from the top and drawing two cards off it, he quickly realized just how bad his board position was and conceded.

I boarded out the Frightful Delusions and brought in Reckless Waif, Cobbled Wings, and a Bloodcrazed Neonate to speed the deck up as well as find other ways to get around the Skaab Ruinator. Game 2 he came out swinging with the Skaab again. I had played out a couple of Deranged Assistants again but had little else action going on, stuck with a Stitched Drake in hand and nothing in the graveyard. As it was my only out I decided to float a mana off a Deranged Assistant to see what I would mill, and as luck would have it I ditched a creature. I used the mana to help cast my Drake, then played out a top-decked trepanation blade. We started to race, him using Moment of Heroism to turn my blocks from okay to terrible and screwing up my combat maths, and he worked his way back up to 12 life. After he cast Rally the Peasants, taking me to 3 life, he cast another creature and I was in serious trouble, as he could flashback the Rally off his own Shimmering Grotto and get me. Luckily I top-decked Into The Maw Of Hell, allowing me to kill his only red-producing land and a creature and swing in relatively safely with the Stitched Drake. I swung in, knowing I had to race, and Trepanation Blade crazily hit 9 straight spells before finding a land, allowing me to do the full 12 damage needed to win.

Match 4

In my final match I was up against B/R fast stuff, and fast he was. While I was doing nothing much with Deranged Assistants, he was smacking me upside the head with Vampire Interlopers. I managed to stick a Stitched Drake, but it was eaten by a Geistcatcher’s Rig. Luckily I pulled out a Ludivic’s Test Subject and had him swinging back the following turn. My opponent could get me down to 2 life, but no more, and the big Lizard once again reigned supreme.

I hadn’t even seen the Frightful Delusions, but I boarded them out for Ancient Grudge, Cobbled Wings, and Geistcatcher’s Rig. But, in a relatively uninteresting match, he stumbled on mana and I out aggroed him, and by the time he was in a position to even think about stablising, I’d brought him down to 3 life and had a Brimstone Volley in hand.

In the end I had a solid feel for the deck because I knew just what it was trying to do. I could sideboard in a little more aggro if I needed it, but it turned out that plan wasn’t great anyway. The Frightful Delusions were great when they worked, and not terrible when they didn’t. Undead Alchemist was an absolute monster and would happily draft around him if I found him as my pack one, pick one.

Here are some other lessons I learned that day:

  • Silent Departure is no-where near as good as I wanted it to be. Slowing things down or clearing a path was great, but the Sorcery speed made it just so clunky. Right now I'd steer clear of them.
  • You can't stop Werewolves from flipping forever,so  you have to choose whether to slow them down or to re-flip them again. With the good-for-Humans artifacts around, keeping them on their Human side is not always the best choice.
  • Cards that impressed me (that I saw) included Bonds of Faith, Angel of Flight Alabaster, Cloistered Youth, Mentor of the Meek, Thraban Sentry, Deranged Assistant, Undead Alchemist, Abattoir Ghoul, Brimstone Volley, Curse of the Pierced Heart, Ambush Viper, Olivia Voldaren, and Trepanation Blade.
  • Cards that failed to impress me included Victim of Night, Wooden Stake, Rage Thrower, Kessig Wolf, and the aforementioned Silent Departure
  • Tree of Redemption is a crazy-hard spell to play with properly, and may be one of the most skill-testing cards in the format.

I played in a second Prerelease with the following (disturbingly similar) pool and went 2-1-1. Without telling you what I (mis)built, I’d be interested to hear what you build with it.

The ‘Other’ Pool

White

2 Abbey Griffin
1 Cloistered Youth
1 Doomed Traveler
1 Gallows Warden
1 Ghostly Possession
1 Moment of Heroism
1 Selfless Cathar
1 Slayer of the Wicked
1 Spare from Evil
1 Unruly Mob

Blue

1 Battleground Geist
2 Back from the Brink
1 Curse of the Bloody Tome
1 Deranged Assistant
1 Dream Twist
1 Forbidden Alchemy
1 Invisible Stalker
1 Lost in the Mist
1 Makeshift Mauler
1 Mirror-Mad Phantasm
1 Selhoff Occultist
2 Silent Departure
1 Stitched Drake

Black

1 Bloodline Keeper
2 Brain Weevil
1 Bump in the Night
2 Curse of Oblivion
1 Dead Weight
1 Falkenrath Noble
1 Ghoulraiser
1 Ghoulcallers Chant
1 Maw of the Mire
1 Moan of the Unhallowed
1 Stromkirk Patrol

Red

1 Ashmouth Hound
2 Brimstone Volley
1 Burning Vengeance
2 Feral Ridgewolf
1 Furor of the Bitten
1 Infernal Plunge
1 Night Revelers
1 Nightbirds Clutches
1 Pitchburn Devils
1 Rage Thrower
1 Rakish Heir

Green

1 Boneyard Wurm
1 Caravan Vigil
1 Darkthicket Wolf
1 Gatstaf Shepherd
1 Grizzled Outcasts
1 Kindercatch
1 Orchard Spirit
1 Prey Upon
1 Splinterfright
1 Lumberknot
2 Rangers Guile
1 Ulvenwald Mystics
1 Woodland Sleuth

Artifacts

1 Blazing Torch
1 Cobbled Wings
2 Graveyard Shovels
1 Silver-Inlaid Dagger
1 Trepanation Blade

Your regularly schedule Commander talk will resume next week (though you know me well enough not to believe that). Until then!

Lessons from Beyond Commander

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Last week I let you all know that I was moving to L.A. and looking forward to meeting a new Commander community down here. I did play some Commander, but I never really got a big game together, and one-on-one Commander is a different beast entirely. That said, I did meet a lot of new people, many of whom play Commander, so I expect to play a lot more soon. Despite a drought of actual games, I did make some headway on the issue of how I ought to be play Commander in this new group.

The Given

I talked with some of the people who I played against, and as you might expect, they were able to brief me on some of the group's rules. I found out that some people play combo, and so I was lead to assume that the group was pretty competitive. Nonetheless, I stuck to my guns and played my weakest deck. Why? As I said last week, most people aren't really aware of any sort of baseline for Commander because of the format's noncompetitive nature. I was told the format had some combo, but the decks I saw wouldn't stand up to any sort of Hermit Druid or [card Tendrils of Agony]Storm[/card] deck. I lost games to Emeria Angel and Magmatic Force. These weren't Combo decks, but rather decks with 'combos' like Unnatural Selection + Spirit Mirror, a different level of competition altogether. Pissing people off makes things unfun for everyone, so be cautious; better to lose games than to lose friends.

About Face

Most of my weekend consisted not of Commander games, but of Sealed events. Innistrad was a blast to play, and I'm looking forward to playing a lot more of it this PTQ season. And for anyone who didn't make it to Prerelease, let me tell you: I was skeptical of double-faced cards, but you really do need to play with them before judging. After having done so, I'm convinced they're Magic's best game-play implementation since Planeswalkers!

I didn't do so well in the sealed events: 2-2 on Saturday, and 1-2 on Sunday. And while I can't say I was happy with the results, I still had a good time. Not so much one of the players I defeated. That's when it hit me: my article from last week was missing a lot of important information. I stick to the assertions I made then, but a large part of meeting a new Commander group is playing with new Magic players in general, and I didn't cover that topic as thoroughly as I should have. The Prerelease is over, but lots of people are going to show up to this weekend's release events as well, so you should have plenty of opportunity to implement some the lessons I learned last weekend.

On to the first: don't rage. Losing is part of the game, and as the pros will tell you, getting caught up in your losses will make you lose more. That's not the issue here. As any of you who has ever had an opponent complain about bad luck after a game knows, it's aggravating. When my opponent gets mana screwed, I empathize. It's a miserable way to lose. Here's the thing: if you got mana screwed, your opponent already missed out on a chance for a fun, interactive game. If it ends with you complaining, they aren't going to look forward to playing more games with you.

Assert Authority

Be an authority on what you know. I know the rules. The store I played prerelease at, All Star Cards LLC, is pretty small, so they didn't have a judge. Of course, that didn't stop players from calling for one, so I made sure to rise to the occasion and answer the questions I heard. By the end of Sunday's prerelease, people were specifically coming over to me when they had rules questions. I was glad to clear up rules issues, but more than that, by establishing myself as an expert in the field, I gave myself a role in a new community.

When somebody new enters your playgroup, there's always going to be a period when they're the outsider and the rest of you are regulars. But what exactly is a regular? I bet somebody in your group is 'the foil guy' or 'the aggro guy.' [Editor's Note: I'm both.] You'll get to know people better the longer you know them, but at some level, putting somebody in a box allows them to feel less alien, so as long as the box you make for yourself doesn't bring along a whole lot of unwanted assumptions, really pushing one identity can help make you feel like a known factor to a new group more quickly.

On top of the benefits of familiarity, coming off as confident and knowledgeable simply makes you more appealing to hang out around. This isn't something you can force, and straining to jump into every situation will make you seem overly aggressive. If you're comfortable taking an authoritative role, there's no reason to stifle it just because you're with a new group of people.

Getting on the Same Page

After the main event on Sunday, another player and I organized people to go to a nearby Thai restaurant and draft with prize packs. We didn't have any additional prize structure, so we decided to redraft the rares at the end, but one player was anxious to have an opportunity to pick up some Double-Faced cards as well. Soon we'd decided that the uncommons would all go into one pile to be drafted in place of a rare, and started the draft. A few picks in, I realized that we'd never discussed how to handle foils. From the rest of the rules we'd laid down, it was pretty obvious that any foils would also be redraft picks, but I decided to clarify anyway.

Obvious is a dangerous word.

Writers who use phrases like “obviously I wasn't going to block” are often reprimanded. If it's so obvious, why did you bother putting it in your article? The thing is, what's obvious to one person isn't to another. Obviously giving somebody who's playing a casual game advice on a play is fine. Unless it isn't. Obviously making an alliance with some one and then stabbing them in the back is just good strategy. Unless it's a dick move. Obviously making a deal is fine. Unless teaming up is unfair. It's hard to see a different viewpoint when you've been living with one for a long time, but as with a group's Commander taboos, it's better to make things a little bit awkward than to really upset somebody.

Partnership

And finally, we come to trading. As those of you with insider accounts have read from some of our amazing financial staff, it's easy to build friendships in the trading world. You have a great excuse to meet a new person if they have a card you want to trade for or vice versa, and moreover, you'll both come out of a good trade feeling good. You get a chance to talk while looking through binders, and asking about a card is an easy way to avoid an awkward pause.

Even beyond the first meeting, trading lets you reconnect later in the day by being on the lookout for cards your trading partner wants, and doing so will help establish some mutual goodwill between you, as much so as saving somebody in a Commander game. All in all, trading is a fantastic way to connect with new people in your community, and how else were you planning to get a foil Collective Unconscious for your [card Wort, the Raidmother]Wort[/card] deck?

Closing Time
I hope some of these tips and anecdotes help you connect with new people at your local Innistrad Launch Party this weekend. Feel free to share your own experiences below. I'll be battling at All Star again this week, so if you're there make sure to come say hello! Otherwise, I'll see you back here next week. Thanks for reading!

Jules Robins
julesdrobins@gmail.com/Google+
@JulesRobins on twitter

Scene in the Store – Innistrad Release Primer

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Welcome back to Scene in the Store everybody. I hope all of you had a great week and had a chance to attend a prerelease last weekend, or at least got to see some of your buddies cards. We took a group of 7 for Saturdays sealed event and 3 of us went to the draft on Sunday at The Deck Box in Fletcher, NC. We had a blast with all the new cards, and the DFCs definitely had some of us changing up our play tempo. So if you didn't get to go to a prerelease, here's some low down on what to look forward to this weekend. First some things to keep an eye out for in the sealed and limited world of Innistrad this weekend, and then followed up by some of the cards that were definitely talked up at last weeks event as well as around the players here at The Game Room (which I think is what I've settled on as the name for the store...finally! More to come.)

Here we go...

The sealed limited world of Innistrad is an interesting one. The new set provides for some intense card battles and is fairly aggressive in its nature but, as a lot of us found out, it also rewards you for strategic patience and planning. With that in mind your going to have many turns where your opponent or yourself do not cast a spell so as to trigger the DFCs transformation. So what is going to be your answer to a quick kill when you see your opponent cast his creature and pass turn?

Enter....Prey Upon. This card was crucial to taking care of all those flippin' werewolves before they got out of control. Get a creature out that can hold his own and just Prey Upon their creatures before they can change. They also did a great job of stopping vampires like Stromkirk Noble, and especially Rakish Heir. And if you don't want to play with the werewolves yourself, no worries, there's some great synergy with the white spirits & humans. Now I know green is not typically a splash color but it gets a nod here due to cards like Prey Upon, Ranger's Guile, Wreath of Geists, and the always welcomed Naturalize. One of the funnest cards to play with though was the Ambush Viper. Drop that on your opponent in the first round and they'll have to worry about that Flash death to their big baddy.

Speaking of big baddies...Army of the Damned...if you pull it, play it, period.

Black seemed to be a strong undercurrent in most all of the top placing 40 card stacks last week, and I think it's safe to say for the rest of the set's life. Bump In The Night was not as crucial as some of us thought it would be in limited, but I'm sure it will provide some extra firepower for mono-black or B/x decks in some of the other formats. Yours truly is brewing up a Zombie Burning deck.
Trepanation Blade was a big buzz for it's potential in the future metagame but in this bubble was a nuisance at best. Some had luck with them, some didn't. My bet is it will be a hot card for EDH.
Mindshrieker is another one of those cards that's going to be pretty powerful in standard and a possible bomb in EDH, but in this limited format it's just doesn't get a chance to get that beastly. None the less, this card has been a hot topic of talk lately and I for one am going to be actively trading for these this weekend. I've yet to see a foil version but I'm sure it's snazzy looking.

With that as a segue, we jump into potential breakouts for your trade binder...
* Stony Silence is going to be a definite commodity in the near future. With some strong artifacts in M12 and the New Phyrexia block, Stony Silence will be an easy answer to a missing piece of whites puzzle as well as artifact hate decks everywhere.
* Curse of the Pierced Heart seems to be poised to be a strong part of many red deck builds. Run 4 of these and 4 Shrine of Burning Rage and watch your multiplayer-FFA table squirm in their seats.
* Squirm. Worm. Boneyard Wurm. Safe to say this is going to see some play in many casual formats. And with some of the nicest worm art I've ever seen, I'll be looking to pick up a couple playsets of these for the store. And if one of them dies, it just feeds the next one you put into play.
* As far as the non-basic lands go... Woodland Cemetery appears to be a safe bet with how powerful black and green seem to be in this new set. Kessig Wolf Run of course will be a great addition to any R/G deck, and with the reprint of Shimmering Grotto, now splashing that 3rd color won't take up valuable space in the mana pool.

Well boys and girls, I hope you have gotten a little insight into what to expect this weekend at your LGS for the big Innistrad release. I'm going to be looking to crack some decent packs but more importantly, target some trades that involve foils. Innistrad will be opened for awhile so there will be plenty of product to be had, but I'd like to see as many foils as possible in trades. We all know how sexy foils are.

Have fun out there and let's build our Scene in the Store.

-Shane-

Horde Magic: A New Way to Play Magic and Survive Zombie Invasions

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Peter Knudson introduces a format to appease your Zombie apocalypse needs. Grab a deck and prepare to face off against the relentless Zombie Horde with Peter's new way to put your cards to use and outlive the undead.
Read Peter's followup article here: "Horde Magic: An Open Source Project"

You gaze down a once familiar street. The houses that used to be so full of life are now decorated with shattered windows and broken-in doors. You can’t take two steps without having to avoid an overturned car or a mound of debris. It seems you and your friends are the only people left in the city... maybe even the world.

Suddenly, the ground starts to rumble… and you hear them.

Screeching and moaning, the relentless Zombies have caught your scent. The hoard charges straight at you, and you know they won’t stop until you've become their lunch. You quickly search for a weapon to fight for your life…

Machine gun? Don’t have one.

Machete? Last I checked, you don’t live in the Amazon rainforest.

You dig deep and pull out….

… Your Commander deck? Good enough!

Innistrad is nearly upon us, and with it's copious amount of Zombie goodness, it's perfect timing to show-off the new Magic format I've spent some time working on this year. One of the many reasons I love Magic is it's incredible depth. There are always new ways to use your Magic cards, and you can create vastly different experiences just by changing some of the rules.

Those tokens floating around those packs always seem to have a very limited use. Well, not anymore!

Introducing ….

Horde Magic!


As Mark Rosewater wrote in the article spoiling Army of the Damned, the scariest aspect about Zombies "isn't any one zombie, but a large horde of zombies." It's hard to not appreciate the Zombie creature type, specifically for it's flavor in Magic settings. It's very easy to capture the essence of a Zombie in a Magic card, which would explain its reoccurring role in sets since the Alpha release.

Horde Magic is a format sharing similarities with Planechase, Two-Headed Giant, and Archenemy. It involves players playing cooperatively against a Horde deck, which is a preconstructed Magic deck consisting of 60% creature token cards. While there could be a whole slew of different Horde decks (Goblins, Squirrels), the best and easily most flavorful creature type is our Zombie overlords friends.

Think "Left 4 Dead" Magic

The goal of Horde Magic is to survive the onslaught of Zombies. The Horde deck has no life total, so the only way to win is to... uh... not die. Eventually the deck will run out of cards and you'll be able to breath sight of relief.

Zombies generally don't do a lot of thinking. They just want you dead. So in Horde Magic, the Horde has no decisions to make, and thus the Horde deck also doesn't require a pilot to run. This creates unique co-op gameplay, which many are likely to really enjoy. Additionally, you can battle the Horde deck solo.

Okay, enough teasing...

The Rules

I've had a lot fun playing Horde Magic with friends at school and at my local store and I've been encouraged to share my format with others. If you find this concept interesting, the Horde deck can be assembled quite inexpensively, especially if you have a bunch of Zombie tokens lying around.

Starting the Game

To play Horde Magic, each player needs a Commander deck. Any other Magic deck will do, but Horde Magic was developed to play with the multitude of Commander decks that people own.

The Survivors:

There can be anywhere between one and four Survivors, which are the players teaming up to defend against the Horde. The number of Survivors determine the number of cards in the Horde deck, as the difficulty needs to scale accordingly. The Survivors have a collective life total of 20 life per player, and everybody loses when that life total becomes 0.

The Horde:

The number of Zombies you'll face over the course of the game is based on the number of Survivors. For three Survivors, take your 100 card Horde deck and remove a random 25 cards, bringing your Horde deck to a total of 75. The Horde starts with no cards in hand and no permanents on the battlefield.

Game Play

The Survivors get 3 turns to set up their defenses before the Horde takes a turn. Just like in Archenemy and Two-Headed Giant, the Survivors take turns simultaneously. After the 3 turn set-up, the Survivors and the Horde alternate turns.

On each of the Zombie's turns, the top card of their library is flipped over. If the card is a Zombie token, then another is flipped over. Cards are flipped over until a non-token card is revealed. Sometimes the card is a Bad Moon, sometimes it's a Souless One, and sometimes it's even a Plague Wind. At that point, all of the tokens flipped this way are cast, and the non-token card is cast last.

Then the Zombies enter combat. Since Zombies are generally brainless, they come charging in without thinking twice. All Zombies have haste and must attack each turn if able. That's just how they roll. Since the survivors are on a team together, when the Zombies attack, they attack every player at the same time, just like in Two-Headed Giant, and when any of the survivors choose to block, they block for the whole team.

Defeating the Horde:

You, as the Survivors, win when the Zombie deck can't flip over anymore Zombies, and the Horde doesn't control any more Zombies. You can use anything at your disposal to stem the bleeding, from Walls, to Wrath of Gods, to blocking with huge fatties. However, if you and your teammates feel that you have adequate defenses for the next Zombie attack, you can also attack the Horde at it's source. Zombies can't block, and have no life total, so it's safe to go on the offensive if you think you can survive the next wave of Zombies.

For each point of damage done to the Horde, the Horde mills one card off the top of their deck.

Winning:

The Survivors are victorious when all the Zombies in play are dead, and the Horde deck has run out of cards. The Horde wins when the Survivors' life total becomes 0.

Rules Notes:

  • The Zombie deck is built so that, hopefully, the Horde deck is not presented with any decisions. In order for the deck to gather the co-op experience, many awesome Zombie cards were omitted. However, there are lots of cards that the Survivors might play that cause the Horde to make a choice (such as Fact or Fiction or Chainer's Edict). In this case, the Horde makes this choice as randomly as possible.
  • The Zombie tokens and cards from the Horde deck use the stack, so you can respond to them coming into to play, or counter them.
  • The Horde has infinite mana, so cards like Propaganda and Mana Leak don't work. Sorry!
  • If you return a permanent to the Horde's hand, it gets cast again on their next main phase.
  • There are a LOT of Magic cards in existence. If something doesn't work the way it's supposed to, just come up with the most fair way to execute the card. If you can't, cycle it. This is a casual format.

Additional Players:

When you have more Survivors, the Horde becomes easier to defeat. So the number cards that the Survivors face is determined by players.

  • Solo - 45 Cards
  • 2 Players - 60 Cards
  • 3 Players - 75 Cards
  • 4 Players - 100 Cards

The Horde deck is 100 cards, so just shuffle and take a chunk at random.

The Horde Deck

This is the current iteration of the Horde deck. Just like a cube, this is a living, breathing object, so it should be altered to fit power-level of the Survivors or if new cards come out. For example, we can add Army of the Damned and Endless Ranks of the Dead because of Innistrad. I'm trying them out for now, but it's probable that 13 Zombies is just a little too good.

Magic Horde Deck

1 Call to the Grave
2 Bad Moon
1 Plague Wind
1 Yixlid Jailer
2 Nested Ghoul
2 Infectious Horror
2 Delirium Skeins
1 Blind Creeper
2 Vengeful Dead
1 Fleshbag Marauder
1 Carrion Wurm
3 Maggot Carrier
4 Cackling Fiend
1 Death Baron
2 Severed Legion
1 Skulking Knight
1 Twilights Call
1 Army of the Damned
1 Endless Ranks of the Dead
2 Rotting Fensnake
1 Unbreathing Horde
1 Walking Corpse
5 Zombie Giant Tokens
55 Zombie Tokens

(Edit: Infectious Host has been changed to Infectious Horror from the original posted list)
So many Innistrad cards! I love this set.

If there is enough interest, I'd be happy to write a follow-up delving into the card choices for the Horde deck, as well as my thought process behind development. However, I do feel obligated to address a few points:

  • Adequate variance is a difficult place to get to. For example, my first iteration of the rules had players rolling dice to determine the number of Zombie's per turn. While you could balance the game to make it work, rolling dice is an inelegant solution to addressing variance. I settled on a set of rules and then scaled the power of the Horde deck accordingly. One of the ways I added variance to the stack was in the power level of the non-token cards–sometimes the Horde will flip a measly Maggot Carrier while other times they'll blow you out with a Plague Wind. This creates a fun tension, as player's love flipping cards.
  • Because of the high variance in the stack, the stack needs to include a few resets. If the Survivors set up defenses that are too great for the Zombie deck, there needs to be some sense of urgency to actually start attacking. The threat of a Plague Wind is incentive enough to beat down... And the Choice of Damnations is a concession to Zombie blow-outs, but I haven't made up my mind as to whether I like how it plays.
  • Another challenge presented itself while building the Horde deck was how to make gameplay scale with the number of players. It's not a linear scale–if you add another player, it's an additional drawstep, attack step, main phase which makes that it's closer to twice as easy for each extra player added to the Survivor team. To compensate, enchantment effects, like Bad Moon and Call to the Grave, were included. Permanents that stick around and make the Zombies better get even better if the game lasts longer, so the mechanic of adding more cards per player also becomes more appealing.
  • Editor's Note: One concept tossed around in the testing of Horde Magic was also featuring preconstructed Survivor decks designed and balanced to face off against the Zombie Horde. You would essentially be selecting your class/role prior to beginning the fending off of the Horde, which would create plug-and-play capabilities if you want to play the game with friends lacking EDH decks. Plus, there's the whole fun of designing and tweaking Survivor decks, too. But this is a task to be taken on after the format has proven its worth, as these decks take time and testing. – Tyler Tyssedal

Until Next Time...

I really hope that you found Horde Magic interesting. One of my passions in Magic is discovering new ways to experience the game. While an intern at WotC, most of my finger prints can be found on the products Planechase, Commander, and TweetMTG (which I designed), which I feel have all brought something new to the kitchen table.

Magic is a game with a rich competitive aspect, but if you look beyond the tournament scene, you'll notice that Magic can be enjoyed on many different levels. I think that people are losing touch with their casual side, which is saddening.

While I don't expect to have this format catch on fire, I really do hope I inspired someone to create something new. If you like to design games, Magic cards makes a perfect medium to build something completely different. EDH, Cube, and Overextended were all products of someone saying, "Wouldn't it be fun to change it up?"

What do you think of Horde Magic?

Hit me up on Twitter (@mtg_pete) or in the comments below.

-Peter Knudson

Read Peter's followup article here: "Horde Magic: An Open Source Project"


Acknowledgements! Lot's of people helped me with this and I need to give them credit:

  • Abram Jopp
  • Benjamin Weitz
  • Tyler Tyssedal
  • Andrea Shubert
  • Forrest Ryan

-----

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Insider: Finding Gems

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So, again we find ourselves "in the window" between Pre-release and Release, meaning you can get some of the highest values for your packs and cards now, than you will ever again. Taking advantage of this can be fairly straight forward by trading into stable priced stuff, or selling off boosters. At our LGS someone brought prize packs, and had a really bizarre 5-pack draft in which he charged $25/person. I didn't play, but this guy converted 35 packs into cash at $5 a piece! This is my jealousy raging. Smart move, and I'll try it next time myself! My sealed was a 0-1 disaster, with no valuable rares to trade, so I haven't gotten my hands on much Innistrad product myself, but I'll be hitting the trade tables hard this weekend.

Before I talk about Finding Gems, I want to thank Sean again for helping us all out with last weeks article, and for those that missed it check it out. Sean also answered some follow up questions in the comments recently.

This week, I'm going to address the resources I personally use, to keep my eye on constructed cards from Innistrad. Firstly, keep your eye on the QS Innistrad Resource Center, as it has a collection of all Innistrad related information.

Standard Gems:
Standard is always going to be the primary driver of most of the prices of a new set. Of course some cards are going to find homes in other formats, but Innistrad makes up one of 5 legal sets, so certainly some of this stuff will see play. Keeping on top of what people are doing in Standard is always important, and you can find this sort of information at all the usual sites, ChannelFireball.com, StarCityGames.com, and magic.tcgplayer.com among others. More importantly, you need to know who the "Johnny's" are at your LGS. The Johnny's are already brewing up crazy decks with these new cards, and they are going to not only need pieces, but also raise the stock of certain cards in your store. I'm a Johnny, and all the other Johnny's at my store want to show me their latest brew, and vice-versa. Knowing what the few different Johnny's are doing, will give you an idea of what people are talking about at your LGS. Especially after a long day at a release, the LGS becomes an isolated existence, where people forget about what happens outside those walls.

Everyone talks about Snapcaster Mage, and it's undoubtedly going to impact Standard throughout its Legality, but I'm not so sure how long it will take to start to stabilize in price. Once the dust settles, it may come as low as $10, but there's a lot of dust, and it may take several months to clear. This is certainly a Standard Gem, but won't be easy to get at reasonable value.

Other decks I've seen around my LGS include U/W Geist (similar to what Corbin had suggested), G/B ramp (featuring Army of the Damned), U/R Snapcaster decks, U/W Snapcaster decks, and Mono-W Humans. Just know what cards are getting additional hype and exposure at your LGS and position yourself accordingly.

EDH Gems:
One of the things I do when I first walk into my LGS is head right to the EDH games. I'm not an EDH player, but am friends with most of the guys who play. I always look at the crazy interactions, and be sure to ask, "So, what Innistrad cards are you guys most excited about?" Even though each of them will only need one copy of the cards they want, knowing what cards are desirable to EDH players, tells me which ones to hang on to and stick in the binder for trades. Creeping Renaissance is one that I've heard more than a couple EDH players talk about, same with Kessig Wolf Run. And of course, Snapcaster Mage. Each store will have a different feel, depending on how competetive people are, and what colors are most popular.

At my store, EDH and Standard compose most of the demand for cards, but be aware of any cards that may see play in other formats. Not to be a broken record, but Snapcaster Mage, will likely appear in older formats too. This is why I feel it may take some time for his price to equalize, but assuredly it will. If you need them for a deck, you'll need to pay the high values, as I don't see it coming down right away.

My last tip to finding Gems is Twitter. I'm on there (@torerotutor) as are most of the QS staff writers, but so are a majority of strategy writers, and finance writers from other sites. Twitter is a place where people bounce ideas off of 15 walls at once, and discussions of theory and speculation run wild. Make sure to use your best judgment and keep in mind most things posted on twitter don't have much forethought behind them. Twitter has been a huge asset to me, both in finding random cards for sale at good prices, a tip on a hot card before it was too late, or links to important articles that I may have missed. Not to mention there is a rich MTG community there that is welcoming and full of good resources for you. A fun thing to do when you are bored is to surf the #MTG hashtag and see what all types of players globally are talking about.

Having your ear to the buzz, and not letting yourself get clouded by what you consider to be "playable" is not going to affect everyone. Be aware of what's going on around you, and capitalize on it when possible.

Where's your business plan at now? Over the last couple months we've talked about a variety of areas you can focus your 'business' that is your portfolio. Hopefully, by now, you've got a handful of activities that will give you ways to gain value each week, and goals and expectations for where you want it to go from here.

Until next week, happy trading!
Chad Havas
@torerotutor on twitter

Innistrad Top 10’s

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Let me start by saying that this week has been insane! Grand Prix Montreal was absolutely awesome, Innistrad has been spoiled, and the Lunch Parties are this weekend! First thing's first: I want to thank everyone who made GP Montreal awesome! I ended Day 1 at 6-3, and was pretty happy with that. I made a few mistakes I shouldn't have, but in the end I don't think I made too many mistakes (besides, who plays around Goblin Grenade plus Reverberate??). I got to play some awesome games of Commander with the likes of @lansdellicious, @derfington, @GaddockTygue, @benc86, and @sagegnosis, I got to meet the whole Mana Deprived crew, and multiple people answered my call on Twitter for Foil Child (children?) of Alara to get signed/altered by Steve Argyle! When all was said and done, the main event might not have gone well, but the Atomic Baby certainly earned its reputation this weekend!

That said, what's more relevant for this week's article is that the complete card image gallery for Innistrad has been released, and that the Prerelease happened this weekend! Let me say up front that this looks to be my favorite set since Champions of Kamigawa, and I loved an Arcane spell more than most people! The flavor of this set is awesome, and while the overall power level may be lower than what we've gotten accustomed to, there are still plenty of home runs in the set! Rather than go through every card, I figured I'd go through a few top 10's to condense the information a little, and give a little more variety. Here we go!

Top Ten Favorite Art

  1. Angel of Flight Alabaster
  2. Moon Heron
  3. Endless Ranks of the Dead
  4. Reaper from the Abyss
  5. Into the Maw of Hell
  6. Make a Wish
  7. Moonmist
  8. Stensia Bloodhall
  9. Ghost Quarter
  10. Gavony Township

The art for this set is absolutely amazing! I love the Gothic-horror feel of the set, and the sheer amount of contrast that you get as you look through the visual spoiler. There are some pieces that have an etheral beauty about them, some that have a very savage, bestial feel to them, and some that are just dark. The biggest conflict seems to be that most of the Human buildings are more Victorian while the other buildings are more Gothic, but that's still incredibly flavorful. All in all, I feel like the art for this set helps make a more cohesive world than it has for the last few sets, and I hope the trend continues for the rest of the block!

"Best" Commander Cards

So maybe these aren't the absolute best cards for Commander out of the set, but they're some of the ones I'm most excited to play with, and the ones which I think will have a significant impact on the format as time goes on. Some are obvious, and some are a little off-the-wall, and I can't wait to get my hands on them to try them out!

1. Mayor of Avabruk/Howlpack Alpha

2. Fiend Hunter

The reason that Oblivion Ring is mediocre in Commander is because the board gets wiped fairly frequently, and then people get their cards back. This may "just" be an Oblivion Ring for creatures, but it's also one that can easily be sacrificed in response to it's enters the battlefield trigger to exile creatures forever, and this is easily recurred. This guy is going to be a staple in a TON of white decks because of how easy he is to abuse with things like Sun Titan.

3. Snapcaster Mage

This is the chase rare of the set out of the gates, that's already being considered for significant Vintage and Legacy play. Are you surprised that it's going to be awesome in Commander? Actually, the card only gets better, since in Commander you get to run cards like Crystal Shard without being embarrassed, so this guy becomes a ridiculous chump-blocking, flashbacking, Sword-Carrying beater that completely changes the dynamic of the game.

4. Army of the Damned

This gets you twenty-six power, two times, for one card. Fifty. Two. Power. This is the kind of awesome card that's just barely over-costed for constructed, and is dripping with flavor that's just awesome for Commander. While some mono-black decks just Exsanguinate everyone to death, plenty of others like to run cards like this for style points. This may not be the most powerful option to dump your Cabal Coffers mana into, but it's definitely a fun one!

5. Bloodgift Demon

Who's going to argue with a Flying Phyrexian Arena? I know I'm not. I mean, really, a 5/4 Flier for 5 is perfectly reasonable, but one that draws a card every turn? This guy is incredibly efficiently costed, and is going to be an absolute powerhouse in black-based decks. He may be easier to remove than a Phyrexian Arena, but I don't think there are going to be many Black decks that don't want both of them.

6. Past in Flames

And now we get to the card that's obviously absurd. The easiest card to compare this to is Yawgmoth's Will, and anyone who's played the game for any length of time can tell you just how stupid Yawgmoth's Will is in any format it's legal in, and Past in Flame won't be any different. The ability to recast ramp spells, tutors, and game-ending bombs is nothing to sniff at. It's why people play Recoup. The thing is; a good portion of the time, Past in Flames is just going to be better than Recoup. I know that I'm considering running Past in Flames over Yawgmoth's Will in my Child of Alara deck, because it doesn't force you to exile cards you may not want to.

7. Devil's Play

Red is commonly considered the weakest color in Commander, and for good reason. The fact of the matter is that Red has no good ways to generate any kind of card advantage, and struggles to find enough reach to kill multiple players with 40 life. Devil's Play is a great way to alleviate both of these issues, and is exactly the kind of card that Red needs to see more of. It's incredibly flexible, good at most every point in the game, and is open-ended reach that can kill multiple players! Red decks tend to run multiple Gauntlet of Might-style of effects, and this is exactly the kind of card you want to sink that extra mana into!

8. Moldgraf Monstrosity

In my Verdeloth article, I talked about how the biggest problem that I've had with Green decks is that they often have trouble dealing with the board getting wiped multiple times. A card like Moldgraf Monstrosity helps to generate card advantage off of Wrath of Gods. This may have to fight with cards like Woodfall Primus and Terastodon and the like at the top of the curve in some decks, just because of limited space, but I think that another way to recur giant guys can't hurt.

9. Parallel Lives

And Doubling Season returns! For some people, you'll get to run a second copy and do even more dumb things with it, and for others this will be an affordable substitution. It doesn't interact as favorably with Ghave, Guru of Spores, but it's still a very powerful effect for token-based decks. That said, because Doubling Season has been so thoroughly explored, there isn't much new to do with this card, but that doesn't change how powerful the effect is.

10. Kessig Wolf Run

This is the kind of innocuously powerful card that wins games. I know every R/G deck I build is going to run one of these, and my Child of Alara deck will at least test one. While Genesis Wave for 20-some is a great way to end the game, so is pumping 15 or so mana into this to General Damage someone to death. The extra points of damage you get off of this will always be relevant, and is a great way to eke extra value out of your manabase. As a rule, I love cards that encourage people to play an appropriate number of lands, and this is definitely one of the most powerful non-basics in the format!

Build Around Me Cards

1. Laboratory Maniac

How many ways can you think of to activate this guy off the top of your head? I've got Hermit Druid and Divining Witch and Leveler. There are enough ways to tutor up creatures in this format that you could fairly easily dump this guy into play on turn 3 or 4, and then win on the following turn. All you've got to do is have a Deep Analysis in your deck, so that you can mill yourself and then draw out of an empty library. Will this card see much play? I sort of hope not, since I'm not a huge fan of effects that "win the game," but it's still a very interesting card.

2. Back from the Brink

Since when does Blue get recursion like this? I get that you have to exile the card to activate this, but it still just seems like a weird effect for blue to have. That said, this is very powerful in Blue/x decks, since blue doesn't have too many creatures with absurd ETB abilities, most of the good ones are in Green and White. That said, the card is still very good, and will win games of Commander.

3. Creeping Renaissance

The obvious thing to do with this is just to name Creatures and start recasting your Avenger of Zendikar, there are some more interesting things you can do. Build a Seismic Assault deck and name Lands. I've got a Child of Alara Enchantment deck that will be happy to have another pseudo Replenish, especially one with Flashback.

4. Divine Reckoning

There are decks built around a Commander that want to be able to wipe the board without having to kill their Commander. Something like Hokori, Dust Drinker doesn't want Hokori to die, but wants ways to answer threats that do hit the board. I think that this is an interesting role-player for decks that want to answer hordes of guys without killing their Commander.

5. Endless Ranks of the Dead/Rooftop Storm

The Zombie cards from this set are awesome. There's a ton of flavor, quite a few incredibly powerful cards, and tons of great interactions with old cards. Definitely be prepared for a resurgence of Zombie-Tribal decks in your local metagame, since someone's going to break out their Graveborn Muse and Noxious Ghoul.

6. Grimoire of the Dead

At first, this seemed like just another way to abuse Phyrexian Arena and Necropotence. Then I remembered that Proliferate exists. This is going to be a really powerful card for some Wrath of God or Choice of Damnations decks. You can wipe the board repeatedly, and then try to win the game with Grimoire of the Dead or Liliana Vess.

7. Mentor of the Meek

This is the kind of card that makes people play White in Commander. This is going to about as much play as Reveillark, if not more. It's good in token strategies, good in strategies with utility creatures, and is very easily abused in both of those kinds of decks. Every non-land card in my [card Kemba, Kha Regent]Kemba[/card] deck can cantrip. Saffi Eriksdotter becomes stupid. Don't even get me started on stuff like Darien, King of Kjeldor with Tarnished Citadel in play. This card is the real deal, and is definitely my most anticipated card from the set. I've preordered multiple playsets just so I have them on hand as soon as the set is available!

8. Runechanter's Pike

This seems very good for something like Niv-Mizzet, the Firemind. Cards like this give spell-based decks a way to win with Commander damage instead, and I'm a huge fan of giving decks alternate ways of winning the game without changing the fundamental goal of the deck. I don't know how good this is going to be, but I do expect that it will see a significant amount of play.

9. Tree of Redemption

This card is just fun. I really want to play this in a Doran, the Siege Tower deck with lots of Castle effects and Solidarity as a ridiculous Overrun. The card just seems like it plays a great utility role in a deck that cares about toughness, and I've been excited to build a "toughness matters" deck!

10. Angel of Flight Alabaster

And lastly we've got a Spirit card. Spirits are an interesting tribe because there are a lot more of them than you think. Sure, most of the "good" ones come from Kamigawa block, but there are still a number of very powerful spirits that don't see much play. The biggest problem with the tribe is that there aren't many good ways of generating card advantage without going outside of your tribe, and Angel of Flight Alabaster is a great way to do that. Now you can regrow your Karmic Guide every turn, and Kami of False Hope lock the token player, all in mono-white!

Unfortunately, that's about all that I've got space for this week! There's a ton more that I'd love to talk about with regards to this set, and after Prereleasing with it, and playing some commander games with Innistrad cards, I already love the flavor and the gameplay of the set. This is definitely my favorite set in years, and I'll be doing a ton of brewing with the legends and other Commander-friendly cards from Innistrad in the coming weeks! Lastly, thanks again for all the awesome feedback I've been getting! I'm still backlogged on mail, but I have been slowly making progress!

Carlos Gutierrez
cag5383@gmail.com
@cag5383 on Twitter

Innistrad CMDR/Constructed Analysis (Part 3)

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The last, and final, chapter of my Innistrad review has finally arrived. Thanks for sticking with me along the ride. I do have to provide you some full disclosure: Green is my favorite color. It has always been, and always will be, so some of my comments in today’s review may be somewhat biased. I always perceive Green cards being more powerful than they actually are. It’s a weakness of mine, and at times I think I need to go to some sort of support group. Does anyone else feel this way or am I alone in this mad world of Magic that we live in?

Well enough about Green and onto me. If you haven’t seen the Twitter contest I am having, check out my last article here. I will be giving away a foil Rhys the Redeemed or other possible prizes if I make it to 100 followers before my friend @tylerthefro makes it to 100. Check it out and don’t forget to follow us!

After the obligatory plug and my Green obsession confession, let’s get onto what you have been waiting for: hyperbole about Green for the next couple of pages!

GREEN

Ambush Viper

This is the closest that Green has ever had to a real piece of playable removal. Two casting cost removal is sort of the borderline that divides [card Terror]format staples[/card] and [card Dark Banishing]role players[/card]. I was excited when Winged Coatl came out, but was disappointed in it's performance. Two colors was one reason, but the other reason really was its converted casting cost. With the decrease in quality of the land based color fixing the format now has, I think mono-colored decks may have a leg up in this meta due to their natural consistency. If a competitive mono-Green deck does actually exist, Ambush Viper will most certainly be a key part to that deck. There have been rumblings that this is playable in older formats as well so to hedge my bets I will be grabbing a foil set off of eBay once the preorder dust settles.

That said, it really shouldn't be played in Commander, at least not widely. I could really only see it played in a mono-Green deck as it fits a whole in that archetype so well.

Avacyn's Pilgrim

Llanowar Elves is an eternally playable card. This incarnation of the original is no different. The major difference of this card is not the color it produces; it is the card’s creature type. Not being an Elf is a big difference as this will not be showing up in any Elf Ball decks, or other type of Elf combo decks in any format. It's a shame because White is often splashed in Elf decks to give them access to Ranger of Eos and Burrenton Forge-Tender. However, it will get the nod in any deck that needs white mana more than green. It could go hand in hand with Noble Heirarch, acting as an extra few Heirarchs if a deck really needs the white. It is a solid card but nothing too spectacular. Because it is not an Elf, I doubt there will be any reason to get foils of this card. I would not set my sights on them unless you find them lying around, or get them as a throw in with no other options available.

Boneyard Wurm

I am a little surprised that no one is talking about this card. I don't want to compare it to Tarmogoyf but in the right deck it can play exactly like or better than Mr. Goyf. I know that it only counts creatures in your graveyard, but if your deck is built properly this is an easy 3/3 or more creature. That already decent deal for 2 mana. I think foils of this will be decent to hunt down as it is pretty good in Commander and if it makes a splash in any other format you should double up your value easily.

Bramblecrush

Creeping Mold is one of my favorite cards of all time, and Bramblecrush is an almost strictly better version. Foils are going to be a huge pickup from players who have no idea of the value of Commander. I heard they sold out on SCG for $2.99 and I wish I bought them all out at that price. I think it's an easy $5 card, and could even go up to $10 due to how popular it will be. I think it could actually be playable in Standard in small numbers as a good answer to Planeswalkers for Green.

Creeping Renaissance

This is another awesome Commander card that you should look for in a foil. It is almost like a better or at least more playable Praetor's Counsel. It could also be good in any deck with a commander and/or creatures that have power and toughness equal to the number of cards in your hand. There have also been rumblings of this card being a potential card in a combo deck full of artifact creatures and Heartless Summoning. I have my doubts for that particular deck, but all it needs is a way to turn playing all these creatures for free into profit and it can go from a fun combo to a format defining combo.

Daybreak Ranger // Nightfall Predator

I love the fight mechanic. Even though for this specific card you need Red to help along in the fight, the fact that they have key worded it means it will be showing up on more cards. It has been a big wish for a lot of Green mages that this mechanic show up more often as it is something very flavorful for Green to gain in its section of the color pie. With Green specializing in fighting, it now has more of a presence on the board and now does not have to depend on overrunning opponents with multiple creatures while walking into sweeper effects. Will this card see play in any format? Most likely not, but it is an amazing card in Limited.

Elder of Laurels

I doubt this will see any play in Standard, but I think it could work in Commander. It is an excellent late game card to push through damage in stalled game states. Another great use for this card would be getting 21 damage in with your commander for the win. However, with only Commander backing this card, it is pretty much a bulk rare. Only foils of this card will even be remotely worthy of placing in a trade binder.

Essence of the Wild

Another card that could see play in a mono-Green deck. Seems like a theme here and hopefully it actually becomes a deck. Turning all your late game mana birds or elves into 6/6 fatties seems decent. It’s almost like a Rampaging Baloths, but for creatures. Not sure if this card really deserves a spot in this dreamy mono-Green deck ,but I'd like to think it could fit in one at least to top out it's curve. This will be a bulk Mythic, but the casual players will love it. Know your customer, and don’t lose value trading this to the wrong player.

Full Moon's Rise

For the life of me I don't know why this didn't have any effect on the transformation of your Werewolves. Maybe it would have been too powerful, but I'm pretty sure the Werewolf tribe in its current state is not overpowered. Flavor wise it's just such a huge miss. The card itself is decent but unexciting until Werewolves becomes a tier 1 strategy.

Garruk Relentless // Garruk, the Veil-Cursed

Garruk is my friend. We've been buddies for a few years now. This incarnation of my friend is a great one. He is splashable, and at worst he gives you a creature every turn with the option of killing one. I don't think he is format defining, but there is no reason why he won't show up in some sort of deck. Add in his flipped side and it's basically all gravy. Tutoring, removal, and a finisher are all ingredients to this wonderful Black-Green sauce.

I do think he is valued a little high, but I see him hovering between $20-$30. I could be biased because well, he's my friend. Foils will be highly sought after because of the double faced card aspect of the card. Like I said in part 1, DFC foils will all be worth at least a little bit just because they are DFC foils.

I really like the idea of playing this Garruk in Commander. Constant stream of creatures and a tutoring powerhouse are going to make him a staple in most decks. The only limiting factor for his worth is what decks he can be played in: those with Black and Green.

Gutter Grime

I would call this a bulk rare, but playable in Commander in less competitive groups. Slimes are a creature type that some people love, like Tom from Monday Night Magic. Foils of this are the only version I would bother even considering hunting down.

Hamlet Captain

The Human deck does look like it could be possible in some form. Especially when you look at what other [card Grim Lavamancer]creatures[/card] are Human from other sets. They have several conditional lords to help out their tribe but, as I said in the first part, this does not solve their weakness to Day of Judgment. Hopefully the tribe gets something to combat sweepers otherwise we will hear zero from this tribe in a few weeks.

Hollowhenge Scavenger

This is a good creature to consider for Pod decks. I was very sad to see Obstinate Baloth not reprinted in Magic 2012 because it was an integral part to the Pod puzzle. It gave the deck legs versus aggro decks and at least made the Red match up bearable. It allowed you to go aggro early if needed, and was all-around exactly what the deck needed as a second option to Vengevine.

When I played Pod this past season, I was very aggressive with my Acidic Slimes so I wouldn’t mind having another 5-drop to go along with Acidic Slime as I found I quickly ran out of 5-drops. Financially I doubt this creature will do anything in any other format or deck, but it should not be thrown away like some other useless uncommons.

Kessig Cagebreakers

I think this card is unplayable in Constructed, but some may try. To me it seems like a poor version of Hero of Bladehold, and even Hero of Bladehold isn’t the most powerful card. I would call it more of a role player, and I think at almost any time I would rather play Acidic Slime as a 5-drop in any deck that can cast either card. If the token archetype does end up being good this card goes from unplayable to a role player in that deck so just keep an eye out on that archetype and buy them up from reputable dealers once you see it taking down SCG Opens.

Make a Wish

I think if you wanted this effect for Commander Restock is better because you actually have control of what you get. Graveyards in Commander could get full very fast. I'd stay away from this one. There are so many other options that green offers that you will never find a reason to play this card in Commander other than card availability.

Mayor of Avabruck // Howlpack Alpha

This is the Prerelease promo, and strangely this time it is a Rare. Both of these factors will severely decrease the potential price ceiling of this card. Even if it becomes a playable card, and I think it has a lot of potential as a card, it will never be worth more than a couple of bucks. Even though it is a Werewolf, surprisingly it's best in a Human deck. It is a solid lord for Humans that can turn into a wolf-making Werewolf in a pinch. The only version of this you should keep your eyes open for is the regular non-Prerelease foil. It is the only version of this card that will be worth trying to make a buck off of.

Moldgraf Monstrosity

This is a green version of Karmic Guide for Commander. It isn't as good, it costs more, and it is a random reanimation. However, having something like a Scavenging Ooze to control your graveyard could make it extremely playable. It's casting cost is pretty high, but for long multiplayer Commander games this creature would be a fun way to possibly break the stalemate.

Moonmist

I would get my foil playset of these just in case a real transform deck appears. I don't say a Werewolf deck specifically because it actually transforms all Humans. This could be very relevant depending on what other Human Transform cards end up getting printed. It's also a good hedge to get a foil playset, because if Werewolves end up being a good deck this will be a key component to the deck. It can also be used as a regular fog effect in you guessed it, Turbo Fog.

I have a sick affinity for Fog decks. It's not as bad as my affinity for the color Green but it is close. I do understand that there have really been zero Fog decks that were actually good so at least I acknowledge that it is an unreasonable obsession. However, I will admit that they are good at attacking very specific formats. Will this Standard season come to a point where Turbo Fog is the number one feared deck? Only time will tell, but I am sure Moonmist along with Fog will be part of that deck. Fog, or not the best part of this card is you get to yell "Transform and roll out" when playing it.

Parallel Lives

Even though this is half of a Doubling Season, it is still half of an amazing casual card. It is arguably the better half as well as it is the half that affects the board in a more important way. At first I estimate it will hover around $1-$3. But once Innistrad stops being drafted, around the Magic 2013 release, it will start to slowly climb. I see this capped at around $8-$10 when all is said and done. It's a long wait for it to get to that point but the initial investment is so small that I dont think it's a bad play. I bet you if you try hard enough you could find playsets on eBay for less than 50 cents each. Foils for this on the other hand are what the real casual junkies will be looking for. It is currently $7.99 on SCG. I can see it dropping slightly from that price, maybe to $4.99 but after that this foil could easily go up over $10. I wouldn't invest on these for the long haul because the initial investment will be big and the gains won't be as big, but if you have access to a good foil playerbase then I could understand an argument to go all in on them.

Prey Upon

Combos with Phyrexian Obliterator aside, this card is only a little of what Green wanted in removal. Ambush Viper is better in my opinion just for the fact that it has flash. With Prey Upon, you can't really be sneaky in the combat phase. White should still be best at combat tricks, but I think Green and Red should be on par in that aspect of Magic.

Spider Spawning

Could this be a Commander hit? I am not sure but I think it is a valid addition in some decks. Nothing too flashy but flying creatures do become a problem late game most of the time, and this seems like a perfect solution.

Splinterfright

This is the other 'goyf of the set. The Trample is actually very relevant and it also dumps creatures in the bin on its own. I don’t like it as much as Boneyard Wurm but I don't hate it either. I am pretty sure the one mana difference makes Splinterfight better but at the moment, pricewise Boneyard Wurm has a better shot at making you money. If there really is a self-mill strategy I think Splinterfright will be a vital part of it. It will also be a pretty decent Commander beater, but in the end it is still just a beater. I am not in a hurry to get these but I am keeping my eye on them.

Tree of Redemption

This is one of my favorite cards of the set. I don't think it is overly powerful or anything like that. I think it's just such a unique card. and an amazing twist on how to do lifegain. The one thing that I do not like about it is if you run it in a Pod deck you can't go up the chain twice in one turn without losing out on its value as a life gain card. I am not sure if this is even that important but it is something to think about. It is currently extremely undervalued at $4 for a Mythic that may see play. I would pick these up all day long if you can find them at that price, as that is basically the lowest I see it going. It’s probably not worth the trouble in Commander unless you have a way to give your guys near infinite toughness, but I am sure there will be someone crazy enough to attempt it.

Woodland Sleuth

A Green version of Graveyard Digger is going to see as much play as Graveyard Digger has: only on the tables on draft nights around the world. I doubt there is any reason to run this anything, even Commander. There are so many better options in Commander that this card is easily going to be cut for something better.

Wreath of Geists

Insert the obligitary "get foils for Uril, the Miststalker decks" here. Could see play in a hexproof deck if it exists, but if all of your guys have hexproof your graveyard really shouldn’t be filled with creatures right? Yeah, erase that last thought from the record.

MULTICOLOR

For most sets this section is really the Commander section, and Innistrad does not disappoint.

Evil Twin

This card got everyone excited because of its awesome flavor, but it actually may be good as well. I could see it making its mark on Standard if the metagame is right. It is a good out to legendary creatures as well as decks that rely on only a few to win their matches. Isn't this amazing in Control matchups? I also see this as a huge card in Commander and it’s $3.99 for the foil on SCG at the moment. I see this at $5-$8 in foil down the line. Depending on whom you trade with, what you play, and how much you want to sit on cards, this could be a possible pick up for your portfolio.

Geist of Saint Traft

This is probably the most debated card of the set. Some people think it is utter trash while others think it is a $15+ card. While I don’t think it will be worth over $15 I do think it is a good card. It fits right into almost any type of UW deck that exists at the moment. I think people are underestimating Hexproof and over estimating that this creature dies to clones and sweepers. It is hard enough getting a regular spell through versus a control deck. Trying to get something through that is going to kill their win condition is even harder. I see this guy hovering around the $10 mark as I don't think it will be played in huge multiples or in huge amounts of decks.

Watch out for Angelic Destiny though, as that is the best card to pick up if you think Geist is going to be a format defining card. As for Commander, do I even have to point it out? UW Voltron anyone? Seems like a perfect fit. Watch out for insanely priced foils. The price is already high, and it may even go higher. If you want it for Commander you might as well grab one now. If it blows up in Standard the foil may go higher, if not I think it will stay around its current price anyways. The people who think this card is trash will value the foil low so use this to your advantage. For Commander alone this foil should be worth $10-$15.

Grimgrin, Corpse-Born

All the makings of a cool commander. It has two interesting mechanics both very helpful in Commander. A free sac outlet is always welcome as well as repeatable removal. Add on the growing portion of both abilities and you have a very good card. Get him in foil if he drops to $5 as that's probably close to the bottom of his price scale.

Olivia Voldaren

Odd picture aside (look at "her" "knee" and both of "her" feet), Olivia is an amazing commander. She offers so much flexibility. She can kill creatures, she can steal creatures and she can make herself larger. The activation costs of her abilities are fair, and neither requires a tap to activate. She also only costs four mana! On top of all that she flies so you can possibly get commander kills with her depending on how much you pump her using her Red ability. She is an all around amazing card for Commander and because she is costed so aggressively I think there is a chance she can show up in Standard as well. She will probably drop in price for the first while but I could see her creep back up to the $10 range eventually. Her foil price could be closer to the $20 range if she actually shows up in Standard. Do not let this creature sneak out of your collections without getting a premium price for her.

ARTIFACTS

Blazing Torch

Is this card only a limited card or will it be the biggest underdog story of this Standard? I won’t reveal it yet but follow me on twitter where I will hopefully talk about how this card helps me take down FNMs in the next few weeks.

Grimoire of the Dead

Someone will put this in their Commander Proliferate deck. Otherwise, I think this is too slow to do anything important. Get foils only if you can get them cheap.

Runechanter's Pike

In the right deck, Runechanter’s Pike could be a kill condition. A bunch of ramp, a bunch of card draw, and you pretty much have a huge reusable Howl from Beyond. Still a bulk rare, but don’t just throw these away.

Traveler's Amulet

This card seems like a strictly limited card to the untrained eye, but this is actually very playable in Commander. Snap pick up any foils of this as throw ins. They are worth at least a few quarters.

LANDS

Clifftop Retreat
Hinterland Harbor
Isolated Chapel
Sulfur Falls
Woodland Cemetery

All of these are very easy to predict price wise. I think they will hover from $4-$8 in their existence while Innistrad is drafted as triple INN. Their prices will go up and down within that range depending on which is most played at that point in time. If one sees zero play the bottom of the price scale is about $2 but it really has to see no play whatsoever to get to that point. After that they will slowly start to creep up in price as supply starts to dry up. Once Magic 2013 comes out they could all be $6+. I don’t see them going over $10 as they are not that good but they are solid role player lands that fill the void when there are no other options. They are also playable in Commander so foils are a safe bet to get. I am confident these will eventually be reprinted in a core set with subtle enemy color themes. I just hope Shocklands get reprinted before then.

Gavony Township

In my earlier articles I doubted the tokens archetype, but as more brewers are getting actual time testing with the cards it seems I may have been wrong. If the token deck does become a big part of the metagame, Gavony Township with be a very popular place. It is not a 4-of because of the colourless mana it produces but any number less than that could be possible. Being a key card in a single archetype will probably set this card around $3.

It is also very playable in Commander and should keep a similar price till the end of time. When everything settles after the preorder madness and the meta stabilizes, foils could range anywhere between $6 and $10. It all depends on how good the Standard deck is. If it sees no Standard play Commander can sustain a $5 price tag on this foil.

Ghost Quarter

I love this reprint because I think every format should have a similar effect to this. This also means Tectonic Edge could come back one day and I loved my double activations of Tectonic Edge while they are at 4 lands much more than the next person. This also combos very well with Leonin Arbiter. I personally have bought a bunch of Arbiters just in case. It’s a very low risk investment that could easily double my money or more. I would stay away from getting foil. It is bad in the two formats that mainly dictate the price of foils, Commander and Legacy.

Kessig Wolf Run

Quiet Speculation’s preview card! I have high hopes in this card. It gives Primeval Titan something worthwhile to tutor up,and give me hope in the mono-Green deck even more. It is also really great in Commander, so I see this card staying around $2 in regular and about $4 for its foil. I don’t know how big of a component it will be in any future Werewolf decks but either way that will only help its price.

Moorland Haunt

This is by far the best of the cycle. It would have been even better with Squadron Hawks filling your graveyard. I am sure there will be many Snapcaster Mage’s exiled with this card. $4-$6 is where I put this at as it will show up in low numbers because control decks really need their colours to be right even late game. Commander alone could sustain this card at $4. Foils will be where the real money is the Moorland Haunt. 1/1's seem like they are so unimportant ,but in Commander there are so [card Skullclamp]many[/card] [card Rhys, the Redeemed]cards[/card] [card Glorious Anthem]you[/card] can use to get [card Umezawa’s Jitte]more[/card] [card Sword of Fire and Ice]value[/card] out of them. Because it will be known as a good card for Standard it may be hard to get one of these in foil at a good price but if you see one pick it up. They are not going below $10.

Nephalia Drownyard

Is this a sleeper card? Some seem to think so but I don’t have much faith in it. It costs too much and mills too slow to do much good in my opinion. Hedron Crab would mill 6 most of the time without eating away at your mana for the turn on a regular basis and that is why it is a good card. It is a land however so it does have dual usage. $2 seems like a fine price because it is a mill card but I wouldn’t pay more for it. If you can find undervalued foils, less than $2 I would pick them up just in case it does show up in Legacy Dredge.

Stensia Bloodhall

Sadly I have to end the article on a sad note. This is the most disappointing of all the lands. It just costs way too much to activate. I would have even been fine with it doing 1 damage and costing 2 or 3 to activate so you could actually use it as a Bloodthirst enabler but at 5 to activate plus tapping itself it has next to no chance filling that role. It has next to no chance doing anything meaningful in Commander.

Well, there you have it everyone! This set is dripping with flavor, and I'm excited. Without flavor we would be battling with simple 2/2 and bland 1/1 stopping your game winning X starting point decreasing card with a stop and react card. I am pretty sure I would not have fallen in love with this game way back way back in Fallen Empires if it were not for the flavor that jumps out of Magic as a whole. There are a few hits and a few possible sleeper cards in this set. On the surface the set seems like it will be low in value, but remember, do not underestimate the power of the casual market. A set full of above bulk rares is very good for the financial speculators out there.

Don't miss out on my Twitter contest I talked about in my last article. Here is the recap just in case you missed it.

Here are the details to our twitter battle:

-First to 100 followers wins
Winner gives out his prizes to a random lucky follower.

-If I win I personally will be giving out a foil Rhys the Redeemed, ready to lead a token Commander deck to victory. Depending how well this goes I also have a few other foil commanders available for the taking. Foil Akroma, Angel of Wrath from Time Spiral, foil Scion of the Ur-Dragon, or foil Jin-Gitaxias, Core Augur. Rhys is the most expensive but if the winner would rather another one I would be fine with switching up the prize to keep my followers happy.

-If Tyler wins check out his blog and his twitter feed for any updates to his prizes.
-If I lose, and I'm not because Tyler is going down, I will be giving away something fun, possibly some signed cards or random oddities I have in my collection. I'll update you along the way.

I will be tweeting almost exclusively about Magic through my Twitter account. I say almost because I am sure I may pipe in about a new show I am watching. More people need to watch stuff like Sons of Anarchy, Breaking Bad, Game of Thrones, The Walking Dead (read the comic too!),and Spartacus. All great shows that in my opinion most Magic players would love. As for Magic, I will mainly be sharing financial advice as new hot trends start to manifest themselves. So if you want to get a leg up on the financial competition follow me and you wont be sorry.

Follow me on Twitter @RyeAbc or on Google+

Insider: Time To Buy Real Estate

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If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Without looking, how expensive is Steam Vents right now? What about Sacred Foundry?

The answers will surprise you.

On Ebay, these are closing for $12-14. That's a far cry from the $22 we were seeing earlier, which was a far cry from the $30 we saw when Modern was announced. Blood Crypt is $9! Yesterday, a set of Steam Vents closed at $12.50 apiece!

I'm giddy because I just snagged two Godless Shrines for $24 total on Ebay. I've been looking at prices on shocklands and this is the time to get into the real estate market.

The market is acting really irrationally and is correcting itself in ways I haven't seen before. Here are the facts: Modern is a format. There is nascent tournament support for Modern and a developing online community for it. Modern requires some numbers of shocklands for most decks. However, people are getting rid of their sets!

For some reason, there are a lot of auctions for shocklands going up. This is foolish to list and you shouldn't be selling yours right now if you can possibly hold them. The architecture of Ebay is such that you can set a low bid and a buy-it-now price and have the BIN go away as soon as people bid, or you can set a grossly high opening price, which means nobody will bid and the item will not sell. Thus, a lot of people are resorting to auctions to get their things out of the door. There are great opportunities to profit from this, and here is how.

Condition, Condition, Condition

I am assembling playable sets of shocklands at the moment. This doesn't mean that I need four of any of them and it also doesn't mean that I care too much about how they look. People have been listing played cards in the past few weeks, and those are great deals for people who just need the cards for tapping purposes. You must carefully read auctions; I've nearly bid on auctions, only to realize that the cards are beat, and had to adjust my maximum price accordingly. You can also get good deals if all you are trying to do is get candy for your trade binder.

Good Timing, Bad Timing

Another strange thing is that these sellers have not selected to have their items end at reasonable hours. What this means is that people can't stay up till 4AM to see the auction end and they won't bid on it. These are frequently underpriced sales, and you can get on top of them by getting last-minute bids in. If you don't want to stay up that late, USE TECHNOLOGY.

There are a wide variety of sniping programs available. I'd list some, but I am currently evaluating them myself! I can tell you to be careful and select secure ones and that there are enough free schedulers that you shouldn't be paying for them to place bids. These let you get in last-minute bids, while keeping a sane work and sleep schedule.

Research and Patience

These two skills go together very well when you're aiming to snag some new shocklands. If you're looking for prices, don't use the shortcut of BlackLotusProject (it's been broken for a long time) or store sale prices - neither are market-accurate. Use completed listings for your target. Set a reasonable range that you're willing to bid in, and stick with it! I have seen Verdant Catacombs sets, which I've also been trying to assemble, coming and going for $26-40 per set. That $40 person didn't do their research and they overbid, not realizing that there are about five auctions for sets closing daily. With a scheduler program, you can make sure you are bidding on all the action. That means you're less committed to winning one auction and you are more disciplined with your bankroll. More auctions for the same cards will come around. You will win what you win in your budget. I've seen Temple Gardens go for $9; someone won that card, and it might as well be you!

Exploring Other Venues

Stores are criminally overpricing their shocklands right now. Traders are too, because they are unwilling to admit that their inventory has dropped in value. One of the best places to look is on www.MagicTraders.com and specifically, on their "For Sale" forum. There, you can see people each week who are selling cards, for cash, through Paypal, with little risk for the intelligent buyer. Another advantage is that there is a little bit of price flexibility on it. You're welcome to ask a seller to come down a little on their prices, especially if you point out recent closing auctions. Be polite, be nice, and know that sellers are more willing to knock prices down if you are ordering a large quantity from them.

Expanding Markets

It is worth stocking up on a few filter lands, since there are some decks - Melira comes to mind - that prefer Filters over Shocklands. I will be paying a lot of attention to the new MTGO Modern Dailies, which will use the new banned list on 10/12. Those will be a big driving factor for format intelligence, and it's worth paying attention to filter lands that pop up in there that cannot be explained away with budget considerations.

You can expand this information to other elements of Ebay purchasing, though working with shocklands has been a good introduction to this for me. Best of luck!

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Innistrad CMDR/Constructed Analysis (Part 2)

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Welcome back! This is the second part of my review of Innistrad. If this is the first time reading one of my articles here is what you can expect to be reading in the next couple of pages. I am a Commander finance focused player, but I love playing Standard. Usually at FNM, but I try to hit up PTQs, States/Provincials (I’m from Toronto so Ontario Provincials is what I play in), and Regionals as well, work permitting. I also dabble in Legacy but I recently had my dual land set stolen so I’ve pretty much stopped caring about Legacy until I figure out what to do going forward.

This was a full set of playset of Revised dual lands, fetch lands and shock lands that was stolen from me. Suffice to say I was a little heart broken. Even if I knew who did it, without proof there is no way I could accuse anyone of such a heinous act. It almost made me quit the game we all love, but in the end there really wasn’t anything I could do. I just had to move on. So I am somewhat knowledgeable on anything from Legacy to Commander and follow the financial markets of all formats except for Vintage pretty closely. I have a few calls that I don’t hear chatter about so hopefully I can get you a little bit of an edge in the trading market with my suggestions.

BLACK

Altar's Reap

This really has to be WotC trolling all the Mono Black Control lovers out there. Getting this card right after Bloodghast rotates out is like a punch in the face. The deck still probably would have not been tier 1, but it would have made UB control with Bloodghast much stronger. It works nicely with Solemn Simulacrum but you already have so much value out of him it probably isn’t worth it to warp your deck around this interaction alone. It does seem like a very good Commander card as sac outlets are always appreciated as well as card draw. It is also an Instant, which is a plus. Pick up foils for your Commander fans.

Army of the Damned

My buddy @tlyerthefro (see below for twitter contest) is dying to combo this card with Warstorm Surge. Although it may not be the most competitive combo, it sure sounds like a blast. It will be really exciting to see that combo in action around the Commander tables at our local game store. If the Titans did not exist, I could actually see this card being a cool finisher for certain decks but at almost any time Grave Titan is just better and comes down 2 turns quicker. Casual appeal will keep this above bulk Mythic, probably around the $3 range. As time goes on this will continue to creep up in value like other high casting cost, unique and splashy spells you see all over Commander tables. Foils could get pretty pricey for this so get one early if you want one for your collection and don't be shy to pick them up as an investment either. As long as the Commander market keeps on going the way it is going right now, this could follow a similar pricing as Tooth and Nail down the line.

Bitterheart Witch

This card could have been good if it was a little cheaper as a few of the curses are actually decent. If they make a few more good curses it could be worth the mana, but either way I think the deck will be a second tier strategy at best (and that's stretching it). I am not so sure if curses are good enough for Commander as they bring on the heat way too much. I love the concept of curses though. Not sure if they got it from Dominion or just the general flavor of curses, but I am a real fan.

Bloodgift Demon

This is a great finisher card for Black decks, but it would have been even better if Go for the Throat or Dismember did not exist. Many players underestimate the beauty of drawing extra cards so you may be able to get these for a decent price. With the Titans running around, any creature around four or more casting cost has to really do something special for it to be worthy of a spot in someone’s 75. Is Bloodgift Demon that dominating that it deserves a spot? Possibly not, but the meta will show how good or bad this creature really is. Compared to Consecrated Sphinx it pretty much sucks with only a few situations where I would want this above the sphinx. In an interesting twist, pair this with Consecrated Sphinx and you end up with a very good combination. Is it win more? Consecrated Sphinx is great by itself so I am not sure you really need him to be anymore dominating. I really would have liked it to be a smaller creature that cost three or four. Any lower and I would just rather have a [card Dark Confidant]Bob[/card].

Bloodline Keeper // Lord of Lineage

To me this card seems like it could have been a perfect Mythic. Its similarities to Master of the Wild Hunt and Vampire Nocturnus are what really make me think this. This could have easily been a $20 Mythic like Nocturnus was even though is saw really only second tier play at best. Either way, a transforming vampire is a recipe for a great casual priced card and this card even has the potential to be playable in Standard. There is no way this is dipping below $5, but Standard players may value him lower if he doesn't make it into a net deck. Use this to your advantage as the perception of its value will be low.

Curse of Death's Hold

This is one of the earlier mentioned playable Curses. I use playable loosely as they really won't be playable unless they get a few more good curses that cost 3 or 4 mana at the most so they can at least be castable without the Bitterheart Witch. If you can get multiples of this it can be game winning, as most decks will not have an answer to it. One might even be enough to beat certain decks. At that point the Witchbane Orb could then become a sideboard card for some decks, but in the end this is really only a deck that could be good on a certain weekend in a very specific meta. If you can get foils of all the curse pieces I think you may find a casual player out there that would worship you and give their firstborn for all of them in one shot.

Diregraf Ghoul

Oh Carnophage how far we have come. This is actually an interesting card. As we saw with the Zendikar block Vampires, if you have enough 1-2 casting cost aggressive beaters the deck can be very effective. I would see this priced similar to Vampire Nighthawk at first and if it actually sees play it could be a chase uncommon. Keep this in mind before you leave this in a draft Common/Uncommon box.

Disciple of Griselbrand

Sac outlets for Commander can be a very important way to fuel combos as other than drawing and tutoring cards, your next most important way to get the cards you need is through your graveyard. The life gain is actually very relevant in Commander as well. Getting near infinite life is not uncommon through this type of effect in Commander. On the flip side, getting attacked for near infinite is just as common. But for the most part if you are over 100 life you should be safe from most board states. This will be an easy foil to pick up for cheap if you need it for your Commander deck.

Endless Ranks of the Dead

This is crying to be abused in Commander. It counts all Zombies, not just non token Zombies, which is very fortunate. Too bad they got rid of the Tribal mechanic because this would have been a perfect card to use it on and could have actually made it playable in Standard. At this point it is just too slow for any competitive format but that doesn't mean it won't be worth anything. From the chatter within the Magic twitter community, this is being touted as having the best art in the set so this will make foils even more noticeable and sought after. This set seems like it is more and more a casual player's paradise, which is a nice departure from Zendikar Block.

Falkenrath Noble

I played BR and Mono Black Vampires for a while in Standard and to me it was one of my favourite decks in a while. Kalastria Highborn was undeniably the card that transformed the deck from a fun tribal deck into a certifiable contender. Is this the new Kalastria Highborn? I am sad to say most likely not. If it was drain two life I would be much more confidant in the card, but alas it is not. The cost of four is also a deterrent, but the lack of activation cost is somewhat of a consolation prize in that aspect. This card is not entirely unplayable, but even though it has similarities to Kalastria Highborn they are very different cards.

Heartless Summoning

Even though I am hearing a lot of chatter about this card, some people are still not on board with it. I don't think these people realize how good this card can get. I find the -1/-1 negligible if you build your deck with this card in mind. At worst it is a signet that gives you two mana instead of on mana which is not something anyone should dismiss. If you ever get to cast two creatures off of this card in a turn it is generating four mana for you. That’s pretty insane.

My favorite play that came out of a discussion with a few of the players from my local game store is as follows:

Turn 2, play Heartless Summoning.
Turn 3, play Urabrask, the Hidden, possibly attack with your 3/3.
Turn 4, play [card Sun Titan]any[/card] [card Frost Titan]Titan[/card], [card Grave Titan]attack[/card] [card Inferno Titan]getting[/card] [card Primeval Titan]two[/card] triggers.

Sure it's a Magical Christmasland scenario, but it really isn't a far-fetched line of play. Take out Urabrask from the equation and a turn 4 Titan is still a very powerful play, even if you don’t get to attack with it immediately. A 5/5 Titan is still a game altering play that has to be dealt with immediately. Sadly, I do have to point out that a 5/5 Titan now [card Dismember]loses its members[/card] as easy as any other creature.

Aside from dropping higher casting cost drops, this could be tailor made to abuse artifact creatures. A lot of Scars block artifact creatures have enter the battlefield triggers as well as leave the battlefield triggers which work wonders with Heartless Summoning.

I actually think it may be good in a Birthing Pod deck's sideboard, replacing Birthing Pod when they bring in hate for it. But that depends on the type of hate that decks end up using to fight Birthing Pod. I am absolutely planning on picking up some of these after the preorder dusts settles. Hopefully its price will be low as any regular rares will be in huge abundance from all the people trying to crack open “$30” Snapcaster Mages.

I am also very excited to see this being played at the Commander tables. Can the drawback be turned into a positive? Skullclamp will sure have fun with it but is there any other type of combo or synergy we can get from making our creatures just a little weaker? I'm depending on my readers to speak up in the comments section for this one.

Liliana of the Veil

Plansewalker 1 of 2 of the set. Liliana seems like Black's answer to [card Jace Beleren]little Jace[/card]. I know that she is powerful but I think some people are really just jumping on the bandwagon saying "OMGWTFBBQ Liliana is insane!!!" She isn't insane. I would be more inclined to say that all she looks like to me is what a Black deck with a control element would want in a Planeswalker. Just like how little Jace fills the role of what one would think of when it comes to a regular blue Planeswalker. I don't see her being worth over $30 unless she somehow shows up in the most dominant deck of the format, or in multiple second tier or higher decks. Sell these if you open any at the and thank me in a month when this card drops by almost half.

Morkrut Banshee

The morbid mechanic is actually pretty strong in my opinion. This is because for the most part, abilities are fairly costed. -4/-4 allows you to kill almost anything especially after bashing in for what seemed to be a last ditch effort to race your opponent. Players will really have to hone their skills at reading other players with Morbid around. I am pretty sure Morkrut Banshee has a place in Pod decks from now on.

On the surface this card seems like it would be decent in Commander but I am not so sure. I used to run Flametonge Kavu in any deck I could run it in but I have found it doesn't do enough. Being born in a world where creatures are in general much bigger than an average creature, four toughness is really not the easiest thing to find. Morkrut banshee is pretty much in the same boat and at times an even worse card because of the conditional nature of its ability.

Reaper from the Abyss

Now this is a little different than the last morbid creature, Morkrut Banshee. In my opinion a 6/6 flyer is the baseline for a respectable threat in Commander. Anything less is pretty run of the mill in a format where the game really starts at the 4 spot on the mana curve. Being able to destroy 2 creatures every end step will paint a big target on your head, but you can easily turn it into a political advantage. When the Reaper drops the game will warp around it and around you. Attacking may stop all together depending on the board state and the type of players you are playing with. Demons are also a collectible creature type so this has everything going for it when it comes to the Commander market.

What it doesn't have going for it is Standard playability. I don't see it taking over Massacre Wurm's place in the meta, let alone Grave Titan. In most cases, it is just too “win more” for a competitive environment. Mythic casual cards usually settle around $5 so don't dismiss this as being worthless because you don't see it being played at FNM.

Sever the Bloodline

The obvious use for this card is a token killer. I don't really see any other practical uses for it, as there are many better options out there. The only other reason to run this card is if you are facing someone who has a clone deck. *Runs off to hide his all-clone deck from this vile card*

Skirsdag High Priest

I could see this being part of some combo with Necrotic Ooze. It's probably convoluted enough to be very popular in Commander. I highly doubt this will show up in Constructed so hold till this turns into a bulk rare if you want to try it out.

Unbreathing Horde

This card has potential, but is never really going to be a top card in any format. It does, however fulfill all the potential it needs in the Commander landscape. People love their variable P/T creatures and this is actually useful with only a few counters on it because of its second ability. I would really only rate it a few cents above bulk unless Zombies really become the new Vampires, and everyone and their brother wants to make a Zombie deck.

Unburial Rites

This card is making everyone think reanimator strategies for Standard, but at its casting cost I am not a fan. The flashback and lower cost are very appealing but even then I think it’s one mana too high from really becoming a dominating strategy in Standard. I think ramping out to play big creatures would actually be a better concept for a deck. Save a playset just in case I am way off on this one and it does define the format. I don't want you to have to pay more than base rates for a subpar reanimation spell because of my bad advice.

In Commander this has real world applications because in the grand scheme of the Commander world the above average casting cost is more than worth it when you consider you get two uses out of it due to the flashback.

Victim of Night

This is an interesting card because it is, in some cases better than Doom Blade and Go for the Throat. For Modern and possibly Legacy this could actually become the removal of choice. It takes down Dark Confidant, Tombstalker, Tarmogoyf, Metalworker and Arcbound Ravager. Off the top of my head there really isn't any Legacy or Modern creature this card can't take down. The double black casting cost is less relevant the further back you go in formats so don't let foils of this card slip away. It may seem like it is just a weird block specific piece of removal but it really could be a Legacy staple. I am pretty sure most people will not even know that foils of this card could be worth a few bucks. Get these while you can before word gets out.

RED

Ancient Grudge

One of my favourite plays in recent Pod decks versus Tempered Steel was playing a Tuktuk Scrapper, then cloning it with a Phantasmal Image. This line of play was pretty much game over for any Tempered steel deck. Ancient Grudge is not this exact play but it is close, and at instant speed at that. I love this reprint, and this should hopefully be enough to keep Tempered Steel in check. Time Spiral foils are $9.99 on SCG and Innistrad foils are $4.99 on SCG. Keep this in mind when you are looking through trade binders.

Balefire Dragon

This is a big, nasty, and oh so beautiful Dragon custom built for Commander. The first thing I said when I saw this creature is that it would be amazing with haste. Enter Ancestral Anger, Lightning Greaves, or the commander of the Dragon world, Karrthus, Tyrant of Jund. There is a plethora of haste effects in Commander but these are the most likely ones you will see around the tables. I have to admit I am salivating at the possibility of owning this in foil, so rest assured there will be others like me out there too. This is an easy card to get from competitive players that have no idea about the power of the casual market.

Bloodcrazed Neonate

I will have to see the meta before I judge this card, but I can see this card doing next to nothing. I don't think I've ever really liked a card that had to attack each turn except in limited but I just see this creature attacking and either getting chumped or dying to a 2/1 or something along those lines. This is not making me confident in my once loved Vampire archetype.

Brimstone Volley

Is our new direct damage suite going to be Aether Shockwave, Incinerate[/] and Brimstone Volley? If so the face of RDW will definitely have to change but I think the loss of Goblin guide has more to do with that than anything else. Brimstone Volley is actually pretty powerful, as five damage to a creature is pretty much a kill shot for anything other than a Titan. As [card]Goblin Grenade has taught us, five damage to the face is very useful at killing opponents.

Burning Vengeance

This card reminds me of Astral Slide and Lightning Rift. If there are a lot of decent flashback cards with decent costs that have broad uses, and are instants this card could actually play like Astral Slide. Alas, there probably are not enough instant flashback cards to make this dream a reality. If this dream does actually start to pan out, Ancient Grudge would definitely have to be a part of the deck and in turn Pod, Equipster and Tempered Steel would need to be the top decks of the format.

Charmbreaker Devils

This is what happens when you feed your Kiln Fiends after midnight. Surprisingly, this could actually show up as a finisher in a UR control deck. Getting multiple uses out of your burn, counters, and Aerial Responders is what I see this card doing, and doing it well at times. Is it better than a Frost Titan? I'm not sure but I think it is. On the other hand, it is probably not as good as Consecrated Sphinx. I am excited to see this card in action as I haven’t heard of anyone really getting excited about I yet. Its splashability is also a huge asset as well.

I do not see how this cannot end up being played in a Commander game. It is perfect for Commander, and hopefully I can fit it in my Wort, the Raidmother deck.

Curse of Stalked Prey

This is the other "playable" curse. It is surprisingly very aggressively costed, at least in my opinion. Giving all of your creatures the [card Whirling Dervish]dervish[/card] ability is huge and after the first hit it is better than a regular +1/+1. I think this will be a role-player in the upcoming Standard showing up in various aggro builds when required, most notably in post rotation Tempered Steel.

In Commander, the damage is not the most important aspect of this card, it's actually the +1/+1 counters. If you can find a way to abuse them this is the card for you. Doubling Season found yet another card it makes even better.

Falkenrath Marauders

This is a possible sleeper card of the set. If red decks become more midrange, and they most likely will have to without Goblin Guide leading their curve, this would be the perfect top to the curve. I really like the fact that it has Haste. I don't think this is going to be a big money rare by any means because it has a very specific use and has to fight for space with the Titans, but don't be scared of testing it out. Pair him with a few of the other dervish cards and you have yourself a mean finisher.

Heretics Punishment

This could get really fun in Commander. It's almost like playing Russian roulette. I'd get one just for the kicks but I doubt this will ever go above bulk.

Infernal Plunge

This is an interesting card and because it's a ritual I would hedge my bets and get any foil I could find just in case. Who knows, there may be a Priest of Urabrask deck somewhere in the wilderness dying to come out.

Instigator Gang // Wildblood Pack

The flipped pump is pretty savage in the right deck, but I will have to see how well the Werewolves do before saying any of them are worth it in Standard. If there were a few more cards like Moonmist I would be more inclined to believe in them as a tribe. Hopefully as the block moves on they will become a playable archetype as they seem really fun.

Past in Flames

I am really not sure why this card is preordering for so much. I understand the reasoning but I really don't think it should be worth more than $5. It is close to Yawgmoth's Will but without being able to replay artifacts and costing one more mana could turn this card into just a role player instead of the second coming. If it does end up just as good as Yawgmoth's Will, it will get banned or restricted in the appropriate formats as well which makes it a risky call for higher priced speculating. At the moment I don't see it doing anything in Standard that Snapcaster Mage would not just be better at. So even if it is good in either Vintage, Legacy or Modern this does not translate to a $10 card at the moment.

Is it good in Commander? Yes, but $10 good? Still not sold on that price point. I just don't think there will be enough demand for this card, but I could totally be off the mark on this one. I don't know enough about what decks it will be played in to make a 100% confident guess at it's worth. In the end I think it should follow the price of something like Ad Nauseam, if it were Mythic that is. Ad Nauseam is currently $1, so $5 seems almost too high but I'll give it that because of Commander playability, which Ad Nauseam pretty much lacks. That all said, foils should be priced pretty well as any format it ends up playable in has a huge foil following.

Rakish Heir

A vampire lord, dervish style. If Vampires becomes an archetype again, this guy will be central to it. Grab some foils for cheap if you see them. If it was not vampire specific I think we could have had a decent deck that could have threatened to take Tempered Steel's crown as the number one aggro deck in the format.

Reckless Waif // Merciless Predator

This creature is actually pretty aggressive if you can transform it quick. Wild Nactl aggressive. But as I said with a previous werewolf, I need to see how well they do together. This guy could also possibly work in a RDW style deck but I think it is outclassed by Stormblood Berserker. The main problem I have with the Transforming Werewolves is that your opponent can transform them to their Human form every turn if they wanted to. I don't see that being an issue for control decks with tons of great card draw floating around. It will make them tap out more so you can get your bombs past counters more often but that naturally makes you walk into wrath effects. As I said before, I think Moonmist style cards are the only thing that will make the Werewolf tribe playable. You need to be in full control of your pack otherwise they may end up a bunch of puppies.

Stromkirk Noble

This is basically our new Goblin Guide. A little different but possibly just as good. I have no doubt in my mind that this card will see play.

If the vampire tribe makes a comeback, this guy is their go-to one drop. With the dervish abilities stacking this creature could get pretty big.

On turn 2 it becomes a 3/3 with Curse of Stalked Prey.
On turn 3 you get to attack for three and it becomes become a 6/6 with Rakish Heir.

Obviously this is not going to happen every game but even having two dervish abilities triggering at the same time gets out of hand pretty quickly.

Vampiric Fury

Oooh this could have been a very scary card if it existed in Zendikar Standard. I could even see Vampires making a splash in Modern now due to this card alone.

Black and Red provide us with pretty much the usual fair, decent creatures, and good removal. I may be either underestimating the new look Vampire tribe or I may be overestimating them. Only time will tell. Werewolves on the other hand, I am pretty sure I have a good grasp on them. I doubt anyone will be requiring a ton of checklist cards or 100% opaque sleeves when it comes to Standard.

And Now, a Contest!

I hope you all like free cards! My friend, @tylerthefro, and I (@RyeABC) wanted to jump on the twitter contest bandwagon so we are going to have a little competition. In the past we both have really only used Twitter to lurk and sometimes shout our 140 character two cents to the world of Magic. That is about to change as I am stepping up my writing game for Quiet Speculation starting by the end of October. I am getting hitched to my long time girlfriend on Oct 7th and once all our wedding preparations are out of the way I will have much more time to devote to writing as well as selling cards.

Tyler is now starting to write regularly on his personal blog updating his Junk Rare Challenge weekly. I have seen some of Tyler’s mad brews take down FNMs and he almost won a Mox with his signature Eldrazi Elf concoction. He is a brewer’s brewer, and a great guy to follow.

We were going to add in our buddy @derfington to the contest but he’s too busy at the moment to give his all to it so he’s sitting it out at the moment. He smokes both Tyler and I in followers and community recognition so even with a handicap, I am pretty sure he would have won. His comic strip on manadeprived.com is almost like using a nuke in a twitter war.

Here are the details to our twitter battle:

-First to 100 followers wins
Winner gives out his prizes to a random lucky follower.

-If I win I personally will be giving out a foil Rhys the Redeemed, ready to lead a token Commander deck to victory. Depending how well this goes I also have a few other foil commanders available for the taking. Foil Akroma, Angel of Wrath from Time Spiral, foil Scion of the Ur-Dragon, or foil Jin-Gitaxias, Core Augur. Rhys is the most expensive but if the winner would rather another one I would be fine with switching up the prize to keep my followers happy.

-If Tyler wins check out his blog and his twitter feed for any updates to his prizes.
-If I lose, and I'm not because Tyler is going down, I will be giving away something fun, possibly some signed cards or random oddities I have in my collection. I'll update you along the way.

I will be tweeting almost exclusively about Magic through my Twitter account. I say almost because I am sure I may pipe in about a new show I am watching. More people need to watch stuff like Sons of Anarchy, Breaking Bad, Game of Thrones, The Walking Dead (read the comic too!) and Spartacus. All great shows that in my opinion most Magic players would love. As for Magic I will mainly be sharing financial advice as new hot trends start to manifest themselves. So if you want to get a leg up on the financial competition follow me and you wont be sorry.

Thanks everyone for your time today and hope to see you clicking that follow button.

Join me tomorrow for the Green and artifact cards of Innistrad. I hope you like Werewolves!

Follow me on Twitter @RyeAbc or on Google+

My two cents on shipping

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Hello world!

My name is Michael Wang and this is my first time attempting to blog anywhere so I'll give a quick introduction. If you live in a major city, you probably know someone with the same name as me. If you know Asian American stereotypes at all you know my basic story: grew up in Orange County, California; played tennis/violin/piano; went to Ivy League College; good enough at computers to be software developer for a year; currently medical student; drives a Camry.

Intros aside, I hope everyone had fun at their pre-release/releases and pulled some sweet money cards. Today, I want to touch on a typically ignored part of buying/selling/trading those shiny new overhyped cards: shipping.

As someone who sells cards on ebay myself, I often assume that people know what they’re doing when they ship Magic cards. This has yet to actually bite me in the a$$, but there have been some shipping methods that scared the bejeezus out of me. Perhaps most memorably was when back when, pre-banning, I bought some 2x Jace, The Mind Sculptors and they came to me in a plain envelope with only soft sleeves as protection! =-O !!!

I have no idea how they got to me unbent, but I suffice to say, I sent a stern message to the seller that such shipping technique was really NOT OK. So today, I’m here to share my methods on the art of shipping cards as a individual seller.

To DC, or not to DC
The first decision I make when selling cards is whether or not I want to use delivery confirmation. In my own experience, USPS delivers within 2 weeks about 95% of the time. This means that 5% of the time, it takes a little longer which can cause the buyer to get skittish and demand a refund. Of course, the shipment can also get lost/buyer can try to rip you off, but I’m including that in my 5%. Therefore, I expect to lose 5% of my value on any given shipment.

Delivery confimation costs $1.75 through ebay, which is a $1.31 increased expense over a $.44 stamp. As a result, I only use DC if my expected losses cover the cost of the DC. Assuming 5% loss, that means I should use DC on any shipment over $1.31/5%= $26.2. Personally, I just use $20 as a rule of thumb, but above $26.2, it is worth my while to use DC to ensure that my shipment is tracked/gets there. Once I’ve made my decision to use DC or not, I package the cards.

For non-DC orders, I use a plain envelope and 44 cent stamp. However, I ALWAYS use a top-loader. If you play magic, you probably play at a store. If you play at a store, you can buy top loaders. Heck, even wal-mart sells 25 packs for something like $2.50. There really is no excuse not to use a toploader unless you’re shipping a big stack of cards. If you ask nicely, other players will probably give you top-loaders. I will usually put the cards in penny sleeves, put them in the top-loader and tape up the toploader opening to keep water out. Then toss that in the plain evelope and they’re good to go. Looks like this.

If I’m doing DC, I will purchase my label on ebay and then tape the label to a padded envelope like this one. The padded envelope is a necessity since the package must me at least ¾” thick to count as a parcel (usps rules). As with the non-DC order, I always use a toploader taped to keep water out then toss it in the padded envelope and seal it. Looks like this.

Unfortunately, the padded envelopes can be a bit pricey if you can’t buy them in bulk. If you’re more ghetto, sell a decent number of cards and are willing to more effort in, you can try my cheaper approach. Instead of using a padded envelope, I just use a regular manilla envelope with no padding like these.
Then I buy a big roll of bubble wrap, cut some off and wrap my taped up toploader. This then goes in the manilla envelope with the label taped on. Looks like this.

It looks like hell, but its a bit cheaper if you’re selling 15+ delivery confirmation orders.

So that’s all I have to ruminate on for now. So for everyone out there who is selling cardds on ebay and not using toploaders, PLEASE USE TOPLOADERS. Ship as you would want to receive. It just makes for better karma. And if you’re shipping out a >$25 order, for the love of whoever you worship, use DC. It will make both shipper and buyer feel more at ease. I look forward to hearing in the forums about other shipping horror stories and other sellers' shipping strategies! Thanks for reading.

-Michael

Posted in QS Blogs7 Comments on My two cents on shipping

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Scene In The Store – The Introduction

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"Well if you were me then I'd be you and I'd use YOUR body to get to the top!" - Ace Ventura, Pet Detective

Hello weekend warriors! My name is Shane Jenkins and I'd like to welcome you to Scene In The Store.
This new blog will aim to provide you with weekly updates from the local game store scene. Quiet Speculation provides loads of information on making money with Magic the Gathering, especially from the tournament scene.
This blog, Scene In The Store, will provide a look at the financial side of MtG with the casual/novice scene in mind.

Allow me to introduce myself... I'm a 32 year old guy that's been into Magic since the early days. In high school
it was just a game some of us played to break from video games. After graduation in 1997 I separated from friends and put the cards aside. Several years later I sold a box of cards that I of course wish I still had (FACEPALM).
After deciding to settle down and try to make a family, I got back into Magic as a way to not "go out too much".
I stumbled upon a now closed LGS in Indian Trail, NC called Duelers (R.I.P.). After attending several events
and getting to know the owners, I was offered the opportunity to work there part time in the evenings and on Saturday for store credit. The opportunity really taught me a lot about the scene in a local game store. Fast forward to the present and my love for gaming has grown to the point where I am currently in the process of opening my own game store. We are aiming to open on the 15th October, so not much time left. Lots left to do but I feel confidant we'll be ready.

So with all that being said here are some of my goals for this blog...

* To provide an ongoing look into the local game store scene for the purpose of seeing what's hot and what's not
in casual/novice play. Covering everything from multiplayer-FFA, EDH and Emporer to sanctioned events such as
FNMs and Prerelease/Release days.
* To give insight from several different points of view (player, trader, and store owner), with the intention
of giving an all encompasing view of a LGS. This will allow all involved to prepare and manage their time
and money as well contribute to a stronger LGS scene.
* To have a "Hotflash" mechanic in which I post up anything new and exciting that may have an impact on the
LGS scene...a new combo, a potential new bomb, or anything else that could be capitalized on in the financial
area of Magic.

You can expect updates over the weekends as things catch my eye or ear, that should help with speculating and turning a
little profit during your weekly grind. On Tuesdays I will provide a recap of the previous weekend and what we can look
forward to in the near future.

Well there you have it folks. I hope you will join me on this adventure into the world of your local game store. It should
be interesting to see how things develop in the new store, the ups and downs of seasonal play, and what transpires over
the next year. I want to thank you all for this opportunity and I hope this blog will be a valuable part of your information
sources.

Until next time...Love, Peace, and Chicken Grease!

-Shane-

Shane Jenkins

Shane Jenkins has followed one of his long time dreams and opened his own game store. Since 1999 Shane has grown from mere player and casual trader to financial trader and now to being the proud owner of his own LGS. By providing all 3 points of view, Shane brings a well rounded perspective in a very core part of Magic The Gathering. With weekly updates and recaps, Shane aims to provide the casual player/trader/grinder with a non-tournament look into the financial side of Magic The Gathering.

View More By Shane Jenkins

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Innistrad CMDR/Constructed Analysis (Part 1)

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I’m back! It’s been two months since I've written an article. A lot has happened since then, but I’ll fill you in as the review goes on. A couple personal things have happened recently in my life that prevented me from really focusing on writing. Some are good and some are bad. I will share as much as I can as I am excited to share, and some things I just need to get off my chest.

I have a couple Commander specific articles set up waiting to be finished and released but I decided to reappear with a nice starting point: the fall rotation. Innistrad is upon us and by the time you read this you will have already seen the entire spoiler and dabbled in a Prerelease. As with every new set there are two things to be aware of: some cards will be over hyped, and some cards will be sleepers. I used to be a big pre-order guy (taking the easy way out) and would order almost anything that looked remotely playable. Through time and money, I’ve learned that as long as you are smart about things, and really look deep, you can usually find what to buy and what not to buy. It’s a game of calculated risks, but as long as you come out at least even in the end you should be happy.

As with  my previous reviews, I will be talking about cards that I think are worth noting in any format. What makes my reviews different is I look at Commander as well as the foil market. I will not be quoting prices for many cards because at this point the prices are universally inflated. Some may go up, some may go down, but on average the prices are higher than what they will be in three months. This happens with every set without fail, at least in the era of the Mythic.

Enough talking; let’s get to the review!

WHITE

Angelic Overseer

As always, the Angel creature type is top dog when it comes to finance. Mythic, hexproof, and indestructible are all a casual player’s dream. This card may also have constructed implications depending on how well the Human tribe does. Angelic Overseer does not have lifelink like our favorite [card Baneslayer Angel]slayer of all banes[/card], but she is still a huge presence. Nowhere close as format defining as Baneslayer, but still strong enough to possibly make a splash. Her price will dip after the first few weeks. Get her when she's low and hold on to them till the casual market drives the price up again.

Bonds of Faith

Bonds of Faith is a very interesting card that could actually make waves in block depending on how tribal it gets. Sadly, it's a nombo with Uril, the Mistalker in Commander so don’t hunt down foils of this card unless you don't want to attack with Uril.

Champion of the Parish

Are Humans the new Allies? This one sure does a good impression of Hada Freeblade. Could Humans be the next big tribal deck? I have my doubts as a tribe needs to be ultra fast like Goblins, control/tempo based like Merfolk or Faeries, or combo oriented like Elf. Otherwise they will just die to [card Day of Judgment]Wrath effects[/card] like Allies did. The only time Allies was remotely good was when cascade was around, and that was due to the power of cascade more than the power of Allies themselves. In the end, this Champion is better than bulk, but not by much. It will be central to Human block strategies, so if you can find them at bulk there could be a small profit in them eventually.

Dearly Departed

The Human lord is not a human at all. A very interesting way to create a lord, and in a mill color I could actually see it working. I just don't see it working in white, and it doesn't seem like Humans are the right tribe to abuse this ability. Geists may have been the right call here. Bulk.

Divine Reckoning

An interesting Wrath variant and it is very good in certain styles of control decks. Big blue creatures like Frost Titan and Consecrated Sphinx are perfect with this card. Slap in a Tumble Magnet and almost any creature will be better than their creature. Is this better than Day of Judgment in Standard? Probably not, but I don't think Day of Judgment can be called strictly better either. Some decks may just want a Divine Reckoning so they can play their threats and not worry about them dying. Probably very good with Geist of Saint Traft alongside Tumble Magnet. I would get foils of this, especially for Commander players. Voltron decks will love this card, as well as heavily political players.

Doomed Traveler

Limited fodder at first glance, but this card could actually do something in constructed. Two-creatures-in-one, and the second creature has evasion. I am not saying this is a staple card by any means but if you see a foil, get it as a throw in. You never know what this card could end up doing. It can also be a plausible combo card down the line if the right cards are created.

Elite Inquisitor

This is a very strong card for a potential White Weenie Standard deck and almost certainly an all-star in Block Constructed. But sadly, this will see no play in Commander at all. This should hold above bulk rates but not much more. Still, it is definitely one of the best White Knight variants in a long time.

Fiend Hunter

Get this in foil as almost any type of player will be looking for at least one. Cube, Commander, and Constructed players all can appreciate this card. This is sure to be a role player in Standard, and seems like it makes the cut in Commander. You can even use it on your own creature to bring it back after a Wrath and. what a coincidence, White is overloaded with Wrath effects! Without Lightning Bolt in the metagame to ruin day, the toughness is actually relevant. Even its power is relevant alongside another white card in the set.

Geist-Honored Monk

Obviously comparable to Cloudgoat Ranger. A few things make this card much better in my opinion, particularly for finance. First, it's a rare. How much would Cloudgoat have been in his heyday if he was a rare? In a world without Mythics at that. I would guess $10-15. What is that in today's market? Somewhere around $5-$8 which is where I see this card eventually getting to if it proves itself. Instead of 1/1 soldiers you get 1/1 Flying Spirit tokens. Evasion on tokens is what turns them from chump blockers into possible threats. Cloudgoat himself turned into a huge flyer, but vigilance and a variable power/toughness is almost comparable.

However, comparing Geist-Honored Monk to Cloudgoat Ranger will only get you so far. It really does depend on the meta as any comparisons between the two cards can really only take into account an old format that really has nothing to do with the potential format we have coming down the corner in a few weeks. This card also seems half decent in Commander, but if you've read my previous articles, I am a big advocate of Commander cards needing to "do something". In the end our friendly monk is just a big beater, but any budget player or new player would probably love to include this guy in their deck. This monk is an easy call to be above bulk.

Mentor of the Meek

The first time I saw this card my mind started racing. It has pure potential built into it. It's like Ranger of Eos in a way that it gets better the more cards that are made to interact with it. I am sure there is some sort of convoluted combo that allows you to draw your entire deck which will only increase its allure in the Commander community. Foils of this card will be undervalued at start but I am sure it will be worth more as time goes. It even has potential to be a Standard all-star. Thank god we didn’t have this guy around to make Squadron Hawks even better. All this card needs is a deck to be played in as the pure power it gives is undeniable. Huge pick up as it can show up in any format at any time as a format defining card.

Midnight Haunting

Two. Dudes. Seriously. Being instant is fully worth losing 1 of the original three dudes. If there ends up being a token strategy this will be central to it. I am not 100% confident a token strategy is there yet, but it is close. I could see this act more as another option to Timely Reinforcements. They both have their advantages of the other, but I'll leave that to the pros to figure out. In the mean time try and get foils of this card in case it does actually pan out as an amigo to Timely Reinforcements.

Mikaeus, the Lunarch

This is the From the Vault: Legends preview card. It actually seems like a pretty good card, but I think it really needs Ranger of Eos to make it shine. Otherwise it may make you go through too many hoops to make it good. Commander token decks, if they actually exist (/sarcasm), will really take to this card but with the From the Vault: Legends foil out there don't trade too high for the regular foil. Especially seeing how poorly the set did.

Moment of Heroism

On the back of Uril, the Miststalker Commander decks, this card will be worth it to hunt down foils. Any non Commander player will value it at a virtual 0, and any Uril player will need it. Get them if you find them.

Nevermore

The un-sticking of Meddling Mage has finally happened. This type of card has been misunderstood since the dawn of time. For a very stagnant meta, or a meta where only a single card or two can stop your game plan, these kind of cards are vital. However, in a varied metagame and the cutthroat competitive environment we have now with pros attending FNMs, SCG Opens every few weekends, and numerous GPs, I don't see cards like this every really making a splash. I could be totally wrong on this but I do know even if it does see play it won't be worth much. Even if it is played in the top deck this card is not splashy enough and not worth it in enough formats to crack $5. Ultimate douche award to anyone who names a commander with this card just for the sake of it.

Purify the Grave

Graveyard hate is required in the big world of Commander. Having instant access in a colour that usually does not have graveyard hate it great to see. Add flashback and this is now almost a format staple. Getting to stop someone from going off at instant speed without them seeing it coming is sometimes the opening a table needs to turn around a table clearing combo into one less player at the table. Only look for foils as this isn't really a relevant card outside of White Commander decks looking for additional graveyard hate.

Stony Silence

I've been hearing a lot of chatter naming this the [card Birthing Pod]Pod[/card] killer. We've had out pod killer for a few months now and it rhymes with [card Torpor Orb]Morper Forb[/card]. Acidic Slime is such a key component to pod decks that I doubt Stony Silence can do more damage to a pod deck than Torpor Orb can. The deck that it actually does kill is any sort of [card Tezzeret, Agent of Bolas]Tezzeret[/card] deck, forcing it to just go aggro with 5/5 cups. Also note, it stops artifact mana of any sort and if I am not mistaken it stops artifact lands as well. This could mean it may make a splash in Modern and Legacy. It won't be the solution to either format but it wouldn't hurt to grab foils if you find any. I doubt they will be worth much, especially if you grab them from Standard players.

The real format this card will shine is Commander. Enchantments are by far the least hated permanent types and artifacts are by far the most defining of the format. That is the perfect storm for this card, but it's average power level in other formats will keep it's price down which is good for Commander players into finance for the long run.

BLUE

Back from the Brink

I doubt this card can actually make a splash in Standard, but it seems like an amazing Commander card. Turning every one of your sorceries into a reanimate spell is a very strong ability. You should have the mana to make this work in Commander. As per usual, foils are what you are looking for when it comes to Commander playables so keep an eye out for them.

Cackling Counterpart

WotC for some reason has really gotten their gears going for clones recently. Phantasmal Image is pretty much the top of the food chain when it comes to clones at the moment, but this is pretty close to second. Instant clones are even better than regular clones, and costing them at an aggressive three mana means this should at least see some sort of play. Having flashback is gravy on top of a heaping pile of roasted garlic mashed potatoes. It might not always be relevant but when it is, the flashback will often times be a blow out to lower end players as most people may forget about it even being an option out of your graveyard at that point in the game.

One thing I have noticed that I didn't when it was first spoiled is that it is only a clone for creatures you control, which could actually be a huge hit to the card. However, this is the sort of thing we will have to see once we get a chance to play around with it. Regardless if it shows up anywhere in competitive decks, Commander players love their clones so any foil clone is certainly worth a few bucks. It is coming to a point where you may actually be able to build an all clone deck for Commander... *runs off to build an all clone deck*

Civilized Scholar // Homicidal Brute

Double faced cards are so unique that foils of any will trade for at least a little. Powerwise, the rule of thumb for these DFC is the unflipped side has to be good. I see Dr Jekyll being played in two possible decks. The first role this card could fill is the card advantage option in control decks and acting as a possible attacker when needed. The second role this could fill, and the more likely of the two is in combination with Necrotic Ooze.

With the Scholar in your graveyard, Necrotic can use the looter ability as many times as you discard a creature card. This is because Necrotic Ooze can't be flipped so if all you have are creatures in your deck you will mill your entire deck. If you have spells or lands, you will mill until you run out of creature cards in your hand. Will either actually pan out? Probably not but I would keep my eyes out for foils as DFC foils will be pretty special that even the remotely playable ones will be worth more than what you will shell out for them when dealing with the untrained eye.

Curiosity

Foil Curiosity! Niv-Mizzet, the Firemind players now have another version of this card to choose from to foil out their vile decks.

Dissipate

Dissipate could be a vital part of the approaching metagame. If any type of graveyard deck pops up, exiling a card may be extremely relevant. Hopefully this enough to keep graveyard decks fair so they can push the envelope a little bit with the graveyard decks. Old FNM foils of Dissipate should hopefully rise a little in price. I, along with many other long time players, love the old art.

Forbidden Alchemy

Probably one of the better, if not the best, card draw spells we've had in a while (if you ignore anything that starts with the letter “P” that is). This card gets even better if you are running a self-mill type of deck. I am almost certain this card will see Standard play and now that the ban hammer came down, a bunch of Modern play is on this card’s horizon as well. It may also show up in Commander decks because it really is 2 draw spells in 1 and that is a huge boon when considering a card for a Commander deck. Foils will be soaked up by the standard players so it may be hard to find these.

Grasp of Phantoms

If some sort of ultra control deck pops up I could actually see this as a one of. I could also see it show up in some Commander decks primarily as a partial tuck effect that is marginally decent as well. So pick up foils of this as throw ins.

Invisible Stalker

My vote for the best sword holder ever, and I’m sure if there was actually a vote he would win by a landslide. This card could single-handedly keep "caw style" decks alive. I am sure there will be other uses for this card like in a deck full of pumps, but with all the edict effects running around you can't win by putting all your eggs in one basket so it won’t be as simple as replacing this for hawks in the UW archetype. This could also be played in Rafiq commander decks but it will be hard to get foils of these if Cawblade decks transition fully into Invisiblade decks for the new meta. I would strike early on foils of these, if you don't you may be waiting until Innistrad rotates out of the format to get them. This could be the chase uncommon of the set.

Laboratory Maniac

As soon as Laboratory Maniac was spoiled, combo players everywhere started scouring card lists to see how to break this. A few cards have come up and some may or may not pan out, Leveler being the first one that popped into everyone’s mind but is by far the least impressive. I’ll let you search QS for the rest of the picks as our trusty writers have found all the possible ways to win with this card.

Regardless of actual playability, and really the only place it has a chance of showing up is Legacy, this is a casual player's dream card. For every mill player in a casual group, and there is at least one, there will be multiple casual players thinking about using this to combat those players. But one day they will realize the true potential of this card. It does more than fight mill, it flips the world of mill on its head. It creates a whole new way to win the game, simply by drawing a card, or more correctly, not drawing a card. Be there with foils of it ready to capitalize on their need for this amazingly fun combo card.

Lost in the Mist

Five mana is a lot, but this is two parts of [card]Cryptic Command[card] so it does need to be watched. I doubt it will see any constructed play as 5 mana is a big jump from 4, but I could see it being played in Commander.

Ludevic's Test Subject // Ludevic's Abomination

This has to be the best cards to pair Training Grounds and I actually think it could be good. Training grounds seems like it was missing something to push the deck from pet deck to definite rouge concoction. This could be the final piece or this could be a red herring. Either way I think this card will appeal enough to casual players that it will always be worth a little over bulk. Don't be afraid to ask for this card as a throw in. Some people may not care at all about this card and have no idea it will have some sort of casual appeal, as do all creatures with power and toughness in this upper range of the spectrum.

Mindshrieker

I think this card is a trap for Standard, but people will over value it to start. But for Commander I think it could actually be worth it, especially in a Rafiq deck. Mill someone a few times, pump up your birdie and get two gigantic attacks out of it. Doesn't seem like an impossible thing to do and the curve of the average Commander deck is high enough that the average pump will be a decent size. It seems pretty decent in draft as it can get pretty fierce while bashing in the air. Blue also seems like a pretty strong draft colour in this set as it usually is, so most good player will have them and want to get rid of them. Sounds like a perfect opportunity to be the middle man between the drafters and the casual players.

Mirror-Mad Phantasm

I love the fact they are really pushing self-mill strategies with this set. I don't think this card is actually good as the casting cost plus the activation cost are too much to mill yourself for profit, but as a one of in a deck set up with to do crazy things with the graveyard I think it could be fine. It is also an unpredictable amount of mill, but as long as you build your deck right you can mill enough to make it worthwhile. I would hedge my bets and pick up a few as throw ins after the preorder dust settles.

Rooftop Storm

Just pick up a foil of this if you see it. This card is dripping with so much flavour that you will find at least one person in love with the card. Zombies are the new Vampires if you haven't heard.

Skaab Ruinator

Is this card playable? Yes. Is this card the second coming of Vengevine? A huge no. In my mind, Skaab Ruinator is really only good in [card Birthing Pod]Pod decks[/card]. Pod decks. by their nature, do not require decks to be loaded with a large amount of their individual pieces as they run a light tool box style of game play. I could see two Skaabs in Pod decks but really I think 1 is enough because of its ability to be recast from the graveyard late game. That said, I think this card is highly over valued at the moment. I just can't see it being played as a normal creature due to it's casting restrictions, much along the lines of Myr Superion and Talara's Battalion before it. Stay away from Skaab unless you believe I'm wrong or you desperately need this card for states and can't find one for trade.

Snapcaster Mage

This is what you have been waiting for, the card everyone is talking about and heavily speculating on, and everything that is happening with our last Invitational card is fully warranted. It is undeniably a powerful card in Vintage and Legacy. Being blue and having flash surely help with this but the fact that both formats are filled with powerful instants and sorceries also helps as well. The real question about Tiago Chan is his place in the Standard metagame. Some have said he is amazing, some have said he won't see any play. I am a believer in this card becoming a format defining card as long as the meta is not ultra fast.

The beauty of Snapcaster Mage is now you can throw around your Mana Leak's without much worry and then use the Snapcaster almost like a Cryptic Commandesque card, a 4 mana counter for value. If it were just a Mystic Snake variant I would not be impressed but it is the ability to turn him into another Aerial Responder, flashback a card at a discounted flashback cost, or even flashback something as game changing as a Timely Reinforcements that make this card so impressive.

All that said you would think I would be on the bandwagon saying this is the second coming of Goyf or at least Stoneforge Mystic. Funny thing is I am really against preordering this card at its current price. I fully regret not picking it up at it's less than $15 starting point, but I will not buy into this card being a $20 rare and you should not either. It is a rare in the Mythic era of Magic in the big set at the beginning of a rotation. Innistrad will be drafted for and entire year. There is no reason for this card to stay above $15, it even has a chance to dip below $10 but I think it's place in the meta as well as it's place in older formats will stop that from happening. One day it is obviously going to be worth $20 or more barring any reprinting. During a Modern PTQ season I could even see it being worth $30+, possibly even $40+ because people are so crazy with their money these days. However, supply and demand for the most part dictates the price of cards, not hype and not StarCityGames as most people like to point out.

Tiago is also great in Commander, which only helps with his price tag. Do not, I repeat, do not buy this card for over $20, unless you absolutely have to due to states being right after the sets release. After States I predict a wave of these flooding the market. Try and snipe some off eBay for sub $15 levels. If at any time you see a foil available now or till it gets banned and you have the means to pick it up, pick it up. Foils of this card should be above $50, possibly more. I'm not joking. Vintage, Legacy and Commander playability are the trifecta of foil finance. Japanese, Korean, and Russian foils are also going to be worth insane amounts, and players will be willing to pay top dollar for them. Trade any Standard cards away for foil Snapcaster Mages as you can find Standard cards anywhere but you can't find foils of this caliber ever.

Sturmgeist

A flying monstrosity like this is a scary card. Couple it with Consecrated Sphinx and this could be the 1-2 punch Standard control decks will be using for the next year. I love that it has the draw a card ability tacked onto it, which basically makes any creature better. For a proper control deck this will probably hit the table with a power/toughness of at least 4/4. Any more than that and I think you are getting a real bargain. We will see how this card actually works out in Standard because on the surface, it looks like control decks have a lot of options when it comes to finishers in this future Standard just a few days away.

For Commander it seems like an instant hit. Card advantage is even more important in the 100 card singleton format and having it tided to an evasive baddie seems like a perfect way to make Commander players fall in love with it. My favourite way to use this guy is with Praetor's Counsel but any draw spell with X will do. This card will always sit above bulk and should always be good in Commander. Trade carefully.

Undead Alchemist

Zombie mill monster. Sounds like a casual player's sick fetish. Grab them off of drafters and flip these to casual players. One thing I really like about this card is it does a good job of acting as a reverse Bridge from Below. I am not sure if this was what they were going for but it resonates with me and probably some others so that’s all that matters.

The End?

Well there you have it. The White and Blue in this format has a lot of exciting stuff, but really the only cards that we will remember a few years from now are Snapcaster Mage and, to a lesser extent, Mentor of the Meek. I really hope that Wizards of the Coast creates another tournament similar to the Invitational. I know the Community Cup is somewhat of a replacement, but without the Invitational card there really isn't a way to remember it years down the line. The cards that have come out of the Invitational tournament have been format staples and had interesting back stories that are great to tell new players about years from now. At one point Wizards believed in pushing the stardom of the pros by creating the pro collector cards. I think the Invitational card is a much better representation of that as they really allow the stars of the game to become immortalized in this game we all love. Hopefully they agrees with this and are just planning out the best way to reintroduce this concept to our game.

Join me tomorrow when I talk about the Black and Red cards of the set as well as talk about a contest I will be running through Twitter (as that seems like what all the cool people are doing these days).

Follow me on Twitter @RyeAbc or on Google+

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