Last week I mentioned that I recently took my new pet deck, Wolf Run Black, to two major events. Today I wanted to talk about what happened in these events, and then look at the deck anew in light of the metagame becoming a little more diverse. First, take a look at the list I ran.
World Magic Cup Qualifier
Round 1: Dungrove Green
For the WMCQ my sideboard was a little different from the one above. I had neither Blasphemous Act nor Acidic Slime. That is relevant because I would consider Dungrove Green to be one of the unfavorable matchups and those two spells are great in this match.
Your removal matches up poorly against their threats and their untargetable Dungrove Elders give you fits. Game one the plan is to find Glissa, the Traitor and ramp into a Primeval Titan so you can set up the poison kill. Sometimes this works, but if they have too much pressure you can easily run out of time to kill them. Glimmerpost helps a lot here, but usually you need to get Inkmoth Nexus and Kessig Wolf Run off of the first Primeval Titan before fetching Glimmerposts the following turn.
Without access to the right sideboard, and having mulliganed to five game one, this match was over rather quickly. I spent my plethora of extra time in the round getting my head back into the game and figuring out how I would have sideboarded if I had access to more cards.
Round 2: Delver
When I saw my opponent open on Seachrome Coast, I panicked a little inside. Here was the whole reason I built this deck. The reason I chose to play it. I kept reiterating this to myself in my head during the match.
In game one, I killed his turn one Delver on turn three and took the game over with uncounterable titans. Game two was a little different as I never saw a titan, but with Solemn Simulacrum, Kessig Wolf Run and removal to stop his board progress, I was able to finish the game decisively.
Though I did not think this match a great sample, I was encouraged that I beat Delver with the deck I had designed to do so.
Round 3: U/B Poison
The first game was easy because I killed his first two infect creatures and then beat him with a titan. Game two he drew lots of creatures and then surprise killed me with Runechanter’s Pike. Game three, I brought Viridian Corrupter back in to tutor for. However, I did not end up needing the artifact removal because my Sever the Bloodline blew him out and titans finished the job.
Round 4: Naya Wolf Run
While building Wolf Run Black, I thought that Doom Blade would give me an edge in the mirror. This is apparently not the case. Often, they present too many threats for three Doom Blades to swing the match.
In this case, he had Entreat the Angels, though he didn’t draw it against me. What he did have was an improved poison kill with Slayer’s Stronghold. This land allows a Wolf Run player to do a couple awesome things. First, it gives the second titan they play haste, which is obviously powerful. Second, it allows them to pump an Inkmoth Nexus for a decent amount of poison damage, while still leaving up mana for other spells.
Though this match was close and went to three games, my opponent ended up on the winning side. I kept some very interesting hands in this match which probably would have paid off if not for some sweet topdecks from my opponent.
At 2-2, my chances of top eight were slim to none but I stayed in to get more experience with the deck.
Round 5: Delver
Sometimes keeping risky hands pays off. Recently, perhaps more often than I care to admit, I have been keeping risky hands with a huge upside. In this match, I kept a one land hand with both Sphere of the Suns and Borderland Ranger. It did not pay off though and I lost a four minute game one.
I won game two because my opponent boarded completely wrong. After the match, I asked him what he thought I was playing and he said Zombies. His boarding in the dark allowed me to trounce him with removal and titans. Game three was close but when Wolf Run gains twelve life, the aggressive deck has a lot to overcome. I never dropped below twelve life.
The bullet Huntmaster of the Fells helped a lot in this game as well. I really liked the one-of Huntmaster but I don’t think the build can support any more. I did draw it naturally but with three Green Sun’s Zenith, finding it is not hard.
Round 6: Delver
Having bumped my record back up to the winning side, I figured there was a good chance I would have to play Delver again. When I saw my opponent was indeed on the dreaded menace itself, I became excited to try my hand against my target matchup again and learn more about it.
I took game one with uncounterable titans but he came right back in game two with two blind flipped Delvers and a total of four Vapor Snags between the actual spell and Snapcaster Mage. Game three was a close one but I gained some life from Glimmerpost and got in some damage with a couple Solemn Simulacrums. After I stabalized with Stingerfling Spider, I was able to land a titan to finish the game.
For some reason, no one expected the spider but it was one of the best cards in my deck on the weekend. One maindeck and a second in the sideboard is exactly what you want for this matchup.
Round 7: Dungrove Green
I was feeling good about my 4-2 record until I saw that I was facing another mono-forest opponent. Even factoring in my experience from earlier, my deck was not built to beat this deck. It was a terrible and frustrating two games. He had lots of Dungroves and Phyrexian Metamorph to kill Glissa and copy my titans. I did not really stand a chance without the missing sideboard cards.
Round 8: G/R Aggro
Even though I was already knocked out from the prize money, I still wanted to finish the event. This turned out to be one of the most fun rounds of the weekend. My disheartened opponent sat down and announced that he would keep whatever hand he drew. I cracked a couple jokes to lighten the mood.
We ended up having a ton of fun with his blind keeps. To tell the truth, both of his hands were quite good. The first one was triple Strangleroot Geist and four lands. Normally I think that draw would wreck a lot of players. I drew pretty well this game and my turn four Grave Titan shut down all his guys. Game two was similar but I gained a lot of life in the process before again locking the game down with Grave Titan.
With a final record of 5-3 and losses to the mirror and a deck I didn’t prepare for, I was still happy with the results. I felt confident that with different pairings, I would have landed in the top eight.
On the back of this confidence, combined with my sideboard changes, I was ready to take down the PTQ the next day.
Tournament #2 – PTQ
Round 1: Splicer Delver
This version of Delver, dedicated to Blade Splicer into Restoration Angel, was by far the toughest. A decent draw like Mana Leak turn two, Blade Splicer turn three and Restoration Angel turn four is likely to overrun any deck.
Game one he had a clunky draw and I beat him. Game two he led with the sequence above and even Grave Titan was unable to dig me out of that hole. I think I could have stabilized if not for the Vapor Snags.
Game three was the closest game of the whole weekend. I had an early Doom Blade to stop a flipped Delver but he quickly recovered and developed an overwhelming board presence. On the final turn before I killed him, he took me down to three life. Through a complex sequence of blocking, removal and tight play, I was able to win the game, even through his double Hero of Bladehold from the board.
Round 2: Dungrove Green
Unfortunately, my opponent this round was a good friend. I did know his list though. Revenge of the Hunted is quite a beating and I almost lost because of it. Game one was a stalemate until I got multiple titans in play. Game two he almost got revenge by forcing me to chump block a 14/14 Wolfir Silverheart with two Primeval Titans. I may have been at three life, but I still dealt him ten poison on my turn to seal the match.
Round 3: Naya Wolf Run
It seems like whenever an interesting build of Wolf Run appears at an event I partake of, I am required to play against it. Unlike the Naya Wolf Run deck from the day before, this one had Restoration Angel. The angel shut down my poison kill and blinked his titans, and yes, that really is as good as it sounds. He dispatched me in two games and I was left wondering how I could have beaten him.
Round 4: U/W Midrange
This delverless Delver deck plays like a traditional U/W Control deck. This is exactly the type of deck that every variety of Wolf Run preys on. Neither of the two games did I feel threatened and although it took a little while to play through Gideon Jura, my opponent did not really stand a chance against the best cycle of six-drops ever printed. His deck was powerful and has proven itself, but my deck is not the matchup it is looking for.
Round 5: RUG Pod
I had not actually played against this version of Pod before but it’s similar to decks I had played against and I had a clear vision of what was necessary to beat it.
Game one, I had the tools. A little removal, the necessary ramp, and a follow-up titan were all it took to take him down. Game two I could not find removal for his threats or for Birthing Pod. His board got far out of control due to the deck’s namesake and a burn spell finished me off before I could stabilize.
Game three was basically in my control the whole time. I blew up his artifact and killed his Huntmaster of the Fells. Once that happened, it was time for the titan clean-up team to swoop in and finish things off.
Round 6: Venser Control
This match was my most frustrating defeat in recent memory. Who even plays Venser Control? I didn’t know anyone still did. My opponent said that any Solar Flare deck is basically unwinnable for him so I would not recommend this deck, considering that Solar Flare is making such a comeback.
Both games went nowhere. Game one, I did not deal a single point of damage or poison. He locked me down early with Tumble Magnet, disappeared a few combat phases, then cast Venser the Sojourner. If I had seen a Doom Blade at any point, my titans would have dealt lethal damage.
Game two, I mulliganed to four cards but I was pleased with the fight I put up. I actually thought I was going to win this game when I cast Devil’s Play for thirteen damage. I was going to flash it back next turn but relying on Sphere of the Suns for my red mana proved a liability since his Tumble Magnets could tap them down.
With that, my hopes of top eight were shattered. I decided not to keep fighting for the meager prize since my friends were eager to start our five hour drive home.
Overall, I was happy with the performance of the deck. Here’s how the matches look when compiled.
- 5 Delver decks
- U/B Poison
- G/R Aggro
- Monogreen Dungrove
- U/W Midrange
- RUG Pod
- 2 Monogreen Dungrove
- 2 Naya Wolf Run
- 1 Venser Control
Beating all five Delver decks I faced on the weekend was quite the accomplishment and normally I think results like that would lead to at least one top eight slot. Unfortunately, in light of the crazy decks I had to play against, this did not turn out to be true. Wolf Run Black still seems well positioned in the metagame right now.
Dissecting the Metagame
The results of recent events may imply that Delver is on its way out but I do not believe that to be true. Delver might be down, but don’t count it out. The boxing champ might have taken a couple blows to the face at the latest Star City Games tournament in Detroit, but it will recover.
Despite a lot of Delver decks losing in the swiss, there was one that made it through to Top 8 and almost took the whole event. The sole Top 8 Delver deck ended in second place after beating a lot of very competent players that also made it that far. Take a look at the top 16 decks from that event.
1st – U/B Zombies
2nd – Delver
3rd – Esper Midrange
4th – Esper Midrange
5th – Grixis Control
6th – Esper Control
7th – Bant Pod
8th – G/R Aggro
9th – Mono Blue Infect Delver
10th – Naya Pod
11th – Delver
12th – Naya Aggro (no Pod)
13th – Delver
14th – Wolf Run
15th – Mono Green Dungrove
16th – RUG Pod
Delver will adapt. This is the wisdom you should take from this event. Delver, like its Caw-Blade predecessor, will be the best deck until it rotates out of the environment. Delver players will figure out how to play against new version of archetypes and develop cutting edge sideboarding strategies that will keep it on top.
Three copies of the best deck in the Top 16 implies that Wizards made the right decision by not banning any cards. I would bet this is the outlier and not the average for events from here on out.
This seems like a good metagame sample for what you should expect at the next big event you are attending. You will most likely have to play against a ton of Delver along the way though, so don’t forget about the best deck when choosing a deck.
As for me, I would still choose Wolf Run Black. This sample from the Top 16 seems very similar to the array of decks I had to play against at my two big events. I think Wolf Run Black is ready to take down some events. Will you be the one to play it?
Until Next Time,
Unleash the Force of Wolf Run Black!
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