Comments on: Jump In The Pool! https://www.quietspeculation.com/2010/12/jump-in-the-pool-3/ Play More, Win More, Pay Less Fri, 31 Dec 2010 07:19:25 +0000 hourly 1 By: @JJArnone https://www.quietspeculation.com/2010/12/jump-in-the-pool-3/#comment-7373 Sun, 12 Dec 2010 20:54:30 +0000 http://www.quietspeculation.com/?p=6325#comment-7373 Great article. Really helpful for people starting to build a cube that need help gathering information on what to include.

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By: @JJArnone https://www.quietspeculation.com/2010/12/jump-in-the-pool-3/#comment-7372 Sun, 12 Dec 2010 20:50:33 +0000 http://www.quietspeculation.com/?p=6325#comment-7372 @Douglaslinn
YOur first question is about the problem with ease of splashing cards. This has always been a problem becasue you don't want 5cc to be the dominate deck in your cube. But at the same time you want there to be enough mana fixing for people to be able to build there two and three color decks. Though you do want to try to limit your splashable bombs like Time Walk and Flametongue Kavu and try to include more cards like Siege Gant Commander (Ideally you want 3 red mana when you play him). Also ramp up the non basic land hate with cards like goblin ruinblaster, wasteland, and the like so your players can't get away splashing for a bomb like timewalk.

On the subject of reanimation. It's a tough deck to build in a lmited format where you don't have control over the cards you get. You need so much to get the deck to work. Reanimation, fatties, and a way to get them from your hand into your graveyard. Which is alot to ask for in a cube unless you carve out a significant niche of your black real estate speciffically for reanimation. Putrid Imp and Burried Alive are two great cards if this is something you want to do. It's also probably worth adding intuition into your blue section. Entomb is a good card outside of the context of reanimation. Being able to dump a Deep Analysis, Genesis, or Life from the Loam gives it quite a bit of value.

On the subject of mono black. I know alot of players over at MTG Salvation have tried to get that archetype to work. BUt it's quite difficult. You would have to fill out a significant portion of your black section with "mono black" archetype cards. And most of the time quite a few of them are subpar. Mind SLudge? I'll just use mind twist in that slot, and if I want another there is always Mind Shatter. Mutilate? I'll just use Damnation instead, and if I want a second wrath in black I go to Decree of Pain. ANd at that you really only need 3-5 Swamps for Mutilate to be effective. At this point there just isn't a critical mass of great mono black archetype cards that exist yet.

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By: douglaslinn https://www.quietspeculation.com/2010/12/jump-in-the-pool-3/#comment-7362 Sun, 12 Dec 2010 17:37:44 +0000 http://www.quietspeculation.com/?p=6325#comment-7362 How often do you consider the manabase when adding high-powered cards? I remember Tom said he didn't run Time Walk because the mana fixing in his Cube was such that any deck could splash the card easily. Does this factor into your considerations?

Tom also attempted to force Monoblack to be a playable archetype by adding cards like Necro, Mind Sludge, Mutilate, etc. Do you ever do this? What about building in reanimation themes with cards like Entomb and Putrid Imp?

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