Comments on: Something Old, Something New https://www.quietspeculation.com/2011/05/something-old-something-new/ Play More, Win More, Pay Less Thu, 05 May 2011 04:03:38 +0000 hourly 1 By: @wrongwaygoback https://www.quietspeculation.com/2011/05/something-old-something-new/#comment-15217 Thu, 05 May 2011 04:03:38 +0000 http://www.quietspeculation.com/?p=12384#comment-15217 Of course, deathtouch! *slaps forehead* Makes a whole lotta sense, and I'll have to see how to wedge it into the deck.

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By: Even https://www.quietspeculation.com/2011/05/something-old-something-new/#comment-15205 Wed, 04 May 2011 16:34:46 +0000 http://www.quietspeculation.com/?p=12384#comment-15205 Thornbite Staff because on Glissa it reads "2: Destroy target creature. Return target artifact from your graveyard to hand." I don't have too much experience with resource denial, so I don't know how much actually makes it onto the table. If a lot does, it is an excellent way to produce a bit more value.

I usually play against Sharuum, Uril, Jhoira, Kemba (which is being rebuilt as Kor Jadeen) and Kresh, so the power level is fairly high. However, where I spend a lot of time trading to find the optimal cards for my decks, the rest sit with a more or less mediocre card pool and mostly get by with their general being strong. Uril was a problem for a while, but once everybody started packing both Edicts and Tranquility effects, even that threat faded.

The main issue is incremental advantage – while I'm happy to play a rock-ish style gaining a tiny bit of advantage every turn, nobody else seems to realize the power of card advantage, much less sustained such. They're the kind of guys who will choose not to pay for Rhystic Study on nine plays out of ten – which makes me feel that playing decks that win incrementally is almost a dirty trick.

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By: @wrongwaygoback https://www.quietspeculation.com/2011/05/something-old-something-new/#comment-15191 Wed, 04 May 2011 06:43:54 +0000 http://www.quietspeculation.com/?p=12384#comment-15191 @zchall – Is Braids banned in general, or just as a General? Either way, the cycling lands are a good idea, as is the Entomb, but what would you cut?

@Even – Mindslaver is great, but I've tried to build the deck for multiplayer, where Mindslaver doesn't really shine until it's 1v1. Certainly something to consider. Why the Thornbite Staff? And it's interesting to hear your comments on the condition of the game. Not putting the insta-tutor package into a deck is the first step back towards casual play. What type of decks do your playgroups run?

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By: Even https://www.quietspeculation.com/2011/05/something-old-something-new/#comment-15188 Wed, 04 May 2011 05:51:30 +0000 http://www.quietspeculation.com/?p=12384#comment-15188 Two cards I find doing great in my Glissa deck are Mindslaver and Thornbite Staff. They might be a bit mana intensive for a resource denial deck, but getting either one online is either crazy card advantage or flat out game over.

As for the condition of the game, I am noticing a similar trend. I keep trying to build "Merfolk" decks, but even if they start with that intention, a few weeks later they become competetive beasts. Nothing to boast at the pro tables, but more than my playgroup can handle. My solution has been to limit the process either to colors I rarely play (mono red) or restrict certain types of cards (tutors and exsanguinates.) It helps – but the feeling just isn't the same

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By: @zchall https://www.quietspeculation.com/2011/05/something-old-something-new/#comment-15187 Wed, 04 May 2011 05:35:22 +0000 http://www.quietspeculation.com/?p=12384#comment-15187 I'd add Braids, 2 cycling lands and an Entomb to find the Loam, as it appears to be one of the most powerful cards in the deck.

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