Comments on: The Commander Tournament: An Oxymoron https://www.quietspeculation.com/2012/10/the-commander-tournament-an-oxymoron/ Play More, Win More, Pay Less Fri, 23 Jan 2015 09:02:49 +0000 hourly 1 By: muskelaufbau zuhause https://www.quietspeculation.com/2012/10/the-commander-tournament-an-oxymoron/#comment-371380 Fri, 23 Jan 2015 09:02:49 +0000 http://www.quietspeculation.com/?p=32071#comment-371380 Good morning! Ive just returned from France, there were billboards everywhere jeux concours gratuits, what does it mean? Thanks!

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By: Rob https://www.quietspeculation.com/2012/10/the-commander-tournament-an-oxymoron/#comment-36100 Wed, 03 Oct 2012 19:28:35 +0000 http://www.quietspeculation.com/?p=32071#comment-36100 Here is how I’ll be running a tournament in my area. We are modeling it after the World Cup.

One of our LFGS’ has a regular high turnout for EDH on Thursday nights. We plan on having a month to two month long tournament. Each participant will register a general, but not the entire decklist. Repeat generals are acceptable as this is competitive and certain generals have inherent advantages.

Each week a selection of 4 or 8 players (depending on turnout) will be in “featured matches.” They will be placed in a four person pod and play for points. 3, 2, 1 and 0 points for first, second, third and fourth place. In the event that kills the board simultaneously the “losers” points will be averaged across the remaining players.

This allows for people to anticipate their opponents and tweak their deck for the specific pod they will be playing. It will also allow for others to continue to play casually that night without stealing the show (I’ve found that it can be disruptive to try and poach the entire EDH crowd for a tournament). Deck changes are expected and promise to be more interesting for the thoughtful deck builder. Also, certain decks won’t steal the show. Your *unty BUG control deck owned last weak? Someone may adjust their strategy to deal with you specifically next week.

Anyhow, points will accumulate and a “leader board” will be displayed in the shop over the course of the tournament. We think this will allow for some competition without wrecking the casual/competitive balance. I am open to thoughts and suggestions or critiques.

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By: tragicslip https://www.quietspeculation.com/2012/10/the-commander-tournament-an-oxymoron/#comment-36071 Tue, 02 Oct 2012 14:21:05 +0000 http://www.quietspeculation.com/?p=32071#comment-36071 In reply to arabidopsis.

i am the mono player. in commander, i am pretty easy to spot because i have a commander.

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By: tragicslip https://www.quietspeculation.com/2012/10/the-commander-tournament-an-oxymoron/#comment-36070 Tue, 02 Oct 2012 14:20:00 +0000 http://www.quietspeculation.com/?p=32071#comment-36070 KISS: 3 points max per match per player.

1 point for Last Man Standing after each player has had 5 turns.

1 point for being “That Guy”: players vote for their favorite player, can’t vote for yourself and tie = no point. Highest number of votes earns you one point.

Round Specific Points:

5 Rounds for Five Colors

White: Finish the game with more than 60 life

Blue: Play 3 or more spells when it is not your turn in a single turn.

Black: Play a game with over 120 cards in all graveyards.

Red: Do more than 30 points of damage in a single turn

Green: Control 30 or more permanents in a single turn.

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By: arabidopsis https://www.quietspeculation.com/2012/10/the-commander-tournament-an-oxymoron/#comment-36035 Mon, 01 Oct 2012 11:13:34 +0000 http://www.quietspeculation.com/?p=32071#comment-36035 If I organize a commander tournament, I focus on the fun.

Rules should be as easy as possible. So not a list of 10 possible achievements.

People should play for fun, not only their own fun, but also for the other players.

I use a simple system.

– each player will play 2 games for the tournament (you can play more of course!)

– each player gets 10 diplomacy points for each other player in his match. He can distribute these points to his opponents.

– Killing a player gets you 10 victory points

– Player with most points at end of tournament can choose first from the prize table (FtV foils, dice, playmat, …)

– Each tournament will have 2-3 achievements. I did this once for extra points, but also once for extra foils. for example: “kill your own planeswalker” Each player who killed his planeswalker at least once today, gets card x (a FNM foil for example).

Of course, there is always this mono blue combo player who says “i have nothing, don’t attack me” and than next turn kills everyone. They have an egocentric view of the word ‘fun’.

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By: Jennifer Brady https://www.quietspeculation.com/2012/10/the-commander-tournament-an-oxymoron/#comment-36034 Mon, 01 Oct 2012 09:33:25 +0000 http://www.quietspeculation.com/?p=32071#comment-36034 I agree that organizing & running a commander event is extremely difficult if you want to maintain the casual format. I dislike playing commander at large events for exactly the reason you stated. Any type of prize seems to really bring out the competitiveness of people. I’ve been running the commander league at my LGS for 3 seasons now and we have settled on using a point scoring system, but as you said this can become complicated. This means that each league we change the points possible and keep the list short enough that I am able to print in on 1/2 a page (front/back) for reference and as an easy way to give players a place to track their scores. For reference, this fall we are using the following list & prize structure:

http://www.battlegroundgames.com/forum/index.php?…

We get 6-12 players a week generally and I’m pretty happy with that. We also don’t force people to play together which means if you think winning on turn 3 is fun – you probably won’t be able to find a pod to play in.

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