Comments on: Insider: The Expected Value of Boosters https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/ Play More, Win More, Pay Less Tue, 18 Jan 2022 02:43:48 +0000 hourly 1 By: David Schumann https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-55171 Thu, 16 May 2013 12:07:00 +0000 http://www.quietspeculation.com/?p=37959#comment-55171 In reply to koen_knx.

Bots?? Sorry my focus was on paper magic, not MTGO. I believe Sebastian’s article was EV with regards to MTGO, though I don’t think he did a per pack analysis. If you’re wanting to do an EV per pack based on buylist (or in your case bot buy prices) you’re pretty much NEVER going to find +EV, otherwise the bots/store owners would just crack all the packs themselves.

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By: koen_knx https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-55134 Thu, 16 May 2013 08:11:44 +0000 http://www.quietspeculation.com/?p=37959#comment-55134 I was pretty excited about this line of thinking untill I started calculating myself, and found out those prices used are the bots selling prices. No way we can sell those cards for those prices, so these EV is unuseable. It would be nice to see those calculations made with bots buying prices, that will give a whole new picture.

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By: David Schumann https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54989 Wed, 15 May 2013 15:05:01 +0000 http://www.quietspeculation.com/?p=37959#comment-54989 In reply to terry tandlmayer.

Zendikar (as zendikar doesn’t have too many highly desirably uncommons..and a lot of bulk ones I won’t factor them)

Avg Mythic-5.91

Avg Rare-3.91

Weighted average calculation;

0.125*5.91+0.875*3.91=$4.16

So your average rare value is $4.16 per pack of Zendikar. It’s important to remember that this does not include foils AND does not include the “Hidden Treasures” available in the first wave of product (should you have that available to you)

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By: terry tandlmayer https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54973 Wed, 15 May 2013 14:01:32 +0000 http://www.quietspeculation.com/?p=37959#comment-54973 great article dave..could you do the ev of a zendikar box

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By: David Schumann https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54885 Wed, 15 May 2013 02:45:12 +0000 http://www.quietspeculation.com/?p=37959#comment-54885 In reply to Vincent Pascoe.

Nice box…and ya, that’s the idea. It’s typically why more competitive players don’t buy boxes (except maybe pre-orders).

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By: Vincent Pascoe https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54876 Wed, 15 May 2013 00:43:05 +0000 http://www.quietspeculation.com/?p=37959#comment-54876 Great work. this really shows that unless your getting a really good deaI per booster there just not worth it.

confess I love opening packs but hate sorting. so for dragons maze I’ve only bought one box and lucked out with voice,ral,2 shocks, and 4 other mythics.

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By: Justin Leonard https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54853 Tue, 14 May 2013 21:01:55 +0000 http://www.quietspeculation.com/?p=37959#comment-54853 I think it’s likely an in print set will be opened until it is slightly below $90 per box in expected value. This follows directly from the demand for singles driving the demand for packs. The big question is how much drafting can drive the EV of a box… A good corollary to this is the mean value of a set should tend towards a constant value as long as the set is in print. This means a high demand mythic (Jace, voice) can suppress the value of other relevant cards in the set!

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By: WeQu https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54839 Tue, 14 May 2013 19:04:19 +0000 http://www.quietspeculation.com/?p=37959#comment-54839 In reply to David Schumann.

You can see the calculations on the forum here.

To answer the “extra value due to land slot” question

– Maze’s End is a Mythic, so that means 1 in every 121 packs

– We know that the shocks are 1/4 as likely to end up (said by WOTC) and there were 2×5 on the print run for RTR/GTC (~6/box), so I believe there are 2 print runs with each 5 shocks, leading to 10/242 (~1.5/box)

I used the following formula to calculate the extra land slot value:

1/121 x Maze’s End + 1/242 x Total Shock Value

For today, this would lead according to TCGPlayer prices to

LOW = 1/121 x 0.50 + 1/242 x 74.15 ~ $0.31

MED = 1/121 x 1.64 + 1/242 x 94.46 ~ $0.40

If there are more questions, drop them in the forum 😉

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By: David Schumann https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54822 Tue, 14 May 2013 17:26:02 +0000 http://www.quietspeculation.com/?p=37959#comment-54822 In reply to John Colosimo.

WeQu came actually came up with the calculation to include the land, however, given the rate of shocks per box being around 1 and maze’s end being around 0.75 per box (though my own results are more like 0.33 per box), and my desire to keep it simplified, the land was not accounted for in the original equation. If you’d like to include the land spot you can add the probability of a shock 1/36 (or so)* the average value of a shock ($8.50) and you get another $0.24 per pack (for a rough estimate). However, I believe the main purpose of these types of calculations is to determine 1) if cracking packs is a worthwhile endeavor, 2) to compare various standard legal packs to determine which have the best EV (say if you have to choose prize packs), thus you’re sample quantity is likely to remain low enough that you’re unlikely to pull a shock or maze’s end…I like to consider this in the same boat as foil rare…they are possible, but unlikely in a small sample size.

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By: John Colosimo https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54812 Tue, 14 May 2013 16:28:36 +0000 http://www.quietspeculation.com/?p=37959#comment-54812 Have one question: How was the land slot carried in DGM here?

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By: Jean-Francois Goupil https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54797 Tue, 14 May 2013 15:30:31 +0000 http://www.quietspeculation.com/?p=37959#comment-54797 yeah…One way to do it is to consider the first 35 packs as “normal” and the other one you add the foil value…but it was a lot of calculation just to add abit of EV. In my example, since lot of commons were “expensive” the added value was big enough to make a difference…the average price trippled and since you receive a foil each 4 packs…Well not exactly each 4 packs…see where I’m going…so I would do normal calculation for 3 packs, then add the foil value for 4th pack but since you can now double the common (normal +foil) it was well…a nightmare to still do an approximation.

in the end, if the Ev without foil is -EV well don’t count on foil to make it +EV and stay away from it. If it’s already +EV well things can just go better than expected because of foil!

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By: David Schumann https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54766 Tue, 14 May 2013 13:27:40 +0000 http://www.quietspeculation.com/?p=37959#comment-54766 In reply to Jean-Francois Goupil.

Thanks. I agree with the foil issue. I’m sure it’s do-able, but the probability is low enough compared to the value added that if we were to do all the calculations, I honestly believe it’d be a miniscule bonus “per pack”. Given most of the foils I seem to get are common and barely worth anything. If you wanted to add a “rough” calculation you might be able to do something like this

1x Foil rare per 36 packs (take avg rare value x2 then divide by 36) and add this to your overall pack value.

3-4x Foil uncommons (take the avg uncommon value x2 then divide by 36 and multiply by 3 or 4)

But doing that you’ll see that the foil rare adds maybe 10 cents to a packs value. And the uncommons add about 5 cents…

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By: David Schumann https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54763 Tue, 14 May 2013 13:22:23 +0000 http://www.quietspeculation.com/?p=37959#comment-54763 In reply to WeQu.

Ya…I didn’t calculate the EV for each booster mainly because I wasn’t sure how people would want to cover it (i.e. include uncommons or not) so I put in the equations and gave people the numbers and figured they could calculate it based on how they wanted to. I feel that including uncommons is sort of “lying” to yourself because the avg uncommon is $0.25 to $0.3 and since you get 3 of them that’s basically an extra $0.75 to $0.9, which is almost 25% of your pack cost; yet the demand for any but a few of the uncommons is usually non-existant and you’ll have a very difficult time unloading them.

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By: Jean-Francois Goupil https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54756 Tue, 14 May 2013 13:08:46 +0000 http://www.quietspeculation.com/?p=37959#comment-54756 Tomorow, my article will be about EV too. I had make a part on booster, but I removed it when I learn you wrote your article on that topic.I think I can add 2 or 3 things…

First, when you say that we must not factor the commons and the uncummons (or that it’s optional) really depends on the set you are calculating your EV. My example was based on a call from Matt Lewis about Urza’s Legacy boosters on mtgo. Cloud of faeries is one of the common in this set and is worth 8$. Some other commons are 2-3$ in this set too (a lot of pauper is played on mtgo). So here, the EV of the pack is almost exclusivly driven by the price of the commons and not the rares!!!

Second, one of the biggest mistake about EV (and I’ll talk about it tomorow) is exactly what you mentionned about needing a big sample. Poeple think that because they have +EV that they will make money for sure. In the long run, if you always buy +EV packs, you will make money. Sill, if you have the chance to buy +EV packs, even if it’s a small sample, you should do it! Since by doing so you are doing money in the long run…

Finally, I had some issues with foil calculation too. you’ll have one foil every 63 or 64 cards (I don’t remember wich one) and it’s the only time you can have 2 times the same card in the pack (the foil and the regular one). I think that counting that has a bonus is a really really good idea and works well for an approximation!

good article

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By: WeQu https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54712 Tue, 14 May 2013 09:48:50 +0000 http://www.quietspeculation.com/?p=37959#comment-54712 In reply to Tian Yi Wang.

I do see them as a bonus when I calculate EV 🙂

Considering the ones being worth money are much more rare compared to their non-foil versions, will only make the spread from the sample mean too far away.

Small example = 9x $5 + $100 makes $14.5 average, but only 10% actually has value above $14.5 and 90% way under it…

-> Working with averages can make you feel disappointed if you take foils into account.

FYI – I noticed the actual EV of booster packs were missing in this article, so I’ll be listing the EV values based upon today’s TCGPlayer values somewhere in the forum today (I’ll provide a link here)

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By: Tian Yi Wang https://www.quietspeculation.com/2013/05/insider-the-expected-value-of-boosters/#comment-54710 Tue, 14 May 2013 09:37:35 +0000 http://www.quietspeculation.com/?p=37959#comment-54710 Nice article! Is foils too difficult to account for that it’s better to just look at it as a bonus?

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