Comments on: The Legacy Cube Just Keeps Getting Worse and Worse https://www.quietspeculation.com/2015/03/the-legacy-cube-just-keeps-getting-worse-and-worse/ Play More, Win More, Pay Less Tue, 03 Mar 2015 23:43:34 +0000 hourly 1 By: Austin https://www.quietspeculation.com/2015/03/the-legacy-cube-just-keeps-getting-worse-and-worse/#comment-427827 Tue, 03 Mar 2015 23:43:34 +0000 http://www.quietspeculation.com/?p=57759#comment-427827 I mean, let’s be real, mono black was not “bad” it was unplayable. The vampires strat is probably mildly better than straight up awfulness. Having a bunch of black cards with synergy means that contrary to the previous black cards in the cube, which could be picked by more than just mono black, if vampires is open, you can go vampires and have it go uncontested. You’re right in saying these cards are “unexciting” because they are mostly only good if you have all the other vampires, which means that the strategy will either be open, or not. The actual problem with mono black in the previous cube itteration is that, obviously all of the big mono black cards like messanger, gatkeeper, obliterator etc, that are too demanding on black mana will probably go uncontested late, but the core parts of your deck, like ultimate price, lilliana, your 2 mana removal, your 1 mana hand disruption, would always get contested regardless.

At least with this itteration there is less motivation to splash or contest a lot of the cards that were added. In the cards that were taken out (in black) let’s look at all the just awful cards that were replaced with nieche strategy cards that c ould go into some vampire deck.

Bad moon. Bloodsoaked Champion (good card just not in this cube there is no mono black aggro or red / black aggro deck really) Corrupt, Darkblast, Knight of Infamy, reasonable in a w/b aggro I suppose. Nantuko Shade, Stinkweed Imp, Master of the Feast, Nighthowler (in a 40 card format lol… ok) Obliterator, bad card in a cube format, only good with the perfect draft, Sarcomancy (last pick like 99% of the time), Spiteful Returned (Again, it’s like a mono black aggro card but there is no mono black aggro strategy), Tendrils of Corruption.

That’s just the BAD cards that were removed from black. Now let’s look at the ones that motivated other people to take in different strategies. Black Sun’s Zenith, Brain maggot, Mesmiric Fiend. Not too many of those, but still they are really relevant cards for a deck that may just be going for example U/W/X control and splash for a few cards. I know often times if I got a great mono white weenies draft I usually looked for either a black or blue splash to maintain control with a superior board state.

I think you’re a little bit too mad for them removing a ton of unplayable black cards for some more usually bad, but occasionally fantastic black cards.

Red i’ll agree with you, I didn’t like drafting the red deck, I personally favored drafting durdle control 24/7. I don’t even thing a great mono red draft was too powerful or anything. It does kind of seem like they are trying to make mono red aggro bad, or position it into more of a midrange / burn type thing I suppose. Which does feel bad. I’m not going to lie, hurting mono red aggro is great for me because I don’t like playing it but I love playing decks that lose to it. But I’d agree there should be a viable burn archetype, and removing searing blaze + Searing blood alone is PRETTY huge. FOrget vortex, one of the scariest things to play against in cube is just knowing that against a mono red opponent, those RR costing cards probably went to your opponent, and a lot of the tough decisions in the match are “If I play this creature and it doesn’t get searing blazed, I win. If it does, I lose. Taking that fear completely out seems like a bad decision.

Losing vortex just sucks.

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