Comments on: Four Hidden Gems From Magic Origins https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/ Play More, Win More, Pay Less Wed, 01 Jul 2015 21:42:58 +0000 hourly 1 By: Galerion https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121187 Wed, 01 Jul 2015 21:42:58 +0000 http://34.200.137.49/?p=2864#comment-2121187 In reply to Michael Jones.

I think you are underestimating how relevant the evasion is. The wolf token from Huntmaster is just a 2/2 ground guy. Pretty irrelevant since basically every creature(Snapcaster Mage, Tarmogoyf, Tasigur, Gurmag Angler, etc.) in Modern can just block and kill it. Two in the air is in an entire different league since there isn’t much in the air in Modern. A reason why Lingering Souls is such a beating. In a board stall the tokens will just keep whittling away at the life total in the mean time. Couple that with the fact that you can blow them up for 4 additional damage and you have a solid looking card.

Im not saying that it will become a staple or anything but it seriously needs some testing.

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By: Michael Jones https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121186 Wed, 01 Jul 2015 21:28:39 +0000 http://34.200.137.49/?p=2864#comment-2121186 I am looking forward to trying out Starfield. Not convinced by the Nalaar’s you get a short term damage option but there are not other artifacts to use later. Huntmaster might be slower but it does not need the mana investment each turn and you can have 2 in play at the same time. Also those few extra points of life can matter against some decks.

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121185 Tue, 30 Jun 2015 15:50:36 +0000 http://34.200.137.49/?p=2864#comment-2121185 In reply to justaguy.

I think I’d go the other way on that – running 4 Thalias is a bit of a risk in a deck that needs to apply steady offensive pressure to win and doesn’t have much access to card draw, and Vryn Wingmare lets you trim the Thalia count a bit while still having a chance to actually play them all at the same time (so no dead cards in hand).

And while I agree that Modern is more creature-oriented as a whole, I don’t think it can be ignored that Tier 1 decks like Jund and Burn only play 14-16 creatures, and that every extra +1 to cast Splinter Twin buys you at least one more turn to do something about it.

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By: Galerion https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121184 Tue, 30 Jun 2015 11:06:15 +0000 http://34.200.137.49/?p=2864#comment-2121184 Well played, justaguy

First criticism on the site. Apparently 3 replies is the maximum a single comment can have .

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By: justaguy https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121183 Tue, 30 Jun 2015 10:44:58 +0000 http://34.200.137.49/?p=2864#comment-2121183 In reply to Galerion.

Nah – I’m a Twin player and I never make exactsies 😀

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By: Nickolay Krumov https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121182 Tue, 30 Jun 2015 10:09:05 +0000 http://34.200.137.49/?p=2864#comment-2121182 In reply to João Henriques.

I’m still surprised nobody is running the Craterhoof Behemoth win condition like legacy elves do – the Modern version is not that far off. Not to mention it’s very much castable.

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By: Galerion https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121181 Tue, 30 Jun 2015 09:13:01 +0000 http://34.200.137.49/?p=2864#comment-2121181 In reply to justaguy.

Spoken like a true Timmy 😀

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By: justaguy https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121180 Tue, 30 Jun 2015 09:10:00 +0000 http://34.200.137.49/?p=2864#comment-2121180 In reply to Galerion.

If you’re not going to win more – why win at all?

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By: Galerion https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121179 Tue, 30 Jun 2015 08:42:56 +0000 http://34.200.137.49/?p=2864#comment-2121179 In reply to João Henriques.

The thing is you already have 4 Chord of Calling to search for your cards and if you have that much mana available just get Ezuri and end the game. No reason to play a 6 drop before doing it.

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By: justaguy https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121178 Tue, 30 Jun 2015 08:12:14 +0000 http://34.200.137.49/?p=2864#comment-2121178 In reply to Roland F. Rivera Santiago.

Given that Legacy D&T always had access to Glowrider for this exact effect (minus flying), along with the fact that Modern is generally more creature orientated – I don’t see Vyrn Wingmare making a splash in D&T (maybe as a 1-of to go up to 5 Thalias).

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By: João Henriques https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121177 Tue, 30 Jun 2015 00:11:26 +0000 http://34.200.137.49/?p=2864#comment-2121177 Am I the only that sees Bellower on the elves Company deck?Its easy to generate enough mana and you can fetch a multitude of creatures from archdruid to Witness to help closing the game.

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By: Galerion https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121176 Tue, 30 Jun 2015 00:07:48 +0000 http://34.200.137.49/?p=2864#comment-2121176 In reply to Sheridan Lardner.

Besides I have seen you hang around in the Belcher and 8-Rack threads so I guess it shouldn’t come as a surprise that Starfield of Nyx gets your creative juices flowing 😛

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121175 Mon, 29 Jun 2015 20:22:03 +0000 http://34.200.137.49/?p=2864#comment-2121175 Nice write-up. I’d suggest Tooth and Nail as a nice home for the Woodland Bellower, though – you can probably put it in play by T4, and it’s probably enough of a stonewall for aggro strategies such that you can hang on for another couple of turns (plus, it can always fetch an Arbor Elf if you’re only 2-3 mana away). I know that Tooth & Nail isn’t that popular at the moment, but the Bellower may change that.

With regards to other playables, I’d like to put in a word for Vryn Wingmare in Modern Death & Taxes/Hatebears. It can be run alongside Thalia, Guardian of Thraben, and its non-legendary status means it can be stacked up and provide a means to slow your opponent down along with evasive attacker to put him on a clock. I know the D&T 3-drop slot is crowded (Blade Splicer, Flickerwisp, Kitchen Finks), but I think making room for this particular card is worth it.

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By: Galerion https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121174 Mon, 29 Jun 2015 20:04:01 +0000 http://34.200.137.49/?p=2864#comment-2121174 In reply to Sheridan Lardner.

And if enchantments.dec would ever get popular everybody would start packing Back to Nature *sadface*

But I can understand you excitement. Sometimes you just don’t won to care about competitiveness and just do silly things, right?
I know the feeling

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By: Sheridan Lardner https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121173 Mon, 29 Jun 2015 19:48:24 +0000 http://34.200.137.49/?p=2864#comment-2121173 In reply to Galerion.

For Bellower, I’d look for it more in this Nic-Fit deck I keep speculating about in Modern but have yet to see (and honestly, it’s possible that Tron/Amulet ARE the “Nic-Fit” decks Modern already has). As for Starfield, I’m a huge fan of some of these crappy tier 4 or worse decks, and I can’t help but get excited about the effect. I genuinely think the pieces are there for those decks (Field, Prison, Halo, etc. are excellent), but we are still missing stuff.

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By: Galerion https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121172 Mon, 29 Jun 2015 19:31:42 +0000 http://34.200.137.49/?p=2864#comment-2121172 Good article and I totally agree with you on the Nalaars and Languish.
You excuse me though if I don’t share the optimism when it comes to Starfield of Nyx and Woodland Bellower. To chord for it in Company decks you need a combined total of nine lands/creatures. That’s a lot and if have that many resources I normally find a way to win the game anyway.

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By: Sheridan Lardner https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121171 Mon, 29 Jun 2015 17:27:43 +0000 http://34.200.137.49/?p=2864#comment-2121171 In reply to Nickolay Krumov.

The problem with Mutilate is that you aren’t reliably getting -4/-4 from it. I’d guess that in most Abzan games, especially if you are trying to fetch to avoid lifeloss against aggressive strategy, it’s no better than -3/-3 by turn 4. In some games it could even be -2/-2, depending on how many manlands, basics, and filterlands are in the mix. Moreover, Mutilate can also go TOO big, blowing up your own creatures when you really want to keep those around. Languish doesn’t have those issues.

I do agree that Languish isn’t maindeck material because it doesn’t kill Angler, Tas, and Goyf. But in the sideboard, it’s a great way to handle those aggressive strategies like the Company decks and things like Merfolk, especially for a color pairing without access to sweepers like Anger.

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By: Dylan Edgar https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121170 Mon, 29 Jun 2015 17:25:06 +0000 http://34.200.137.49/?p=2864#comment-2121170 In reply to Nickolay Krumov.

I think the key is playing Languish in a deck WITH those cards, in which case your playing a lot of single target removal anyway.

You dont not play Anger because it doesnt kill the 4 toughness guys. You play it to beat the aggro decks and have single target removal for the things bigger than 3 toughness.

Also, keep in mind, this kills Etched Champion. Something that Anger does not do.

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By: Nickolay Krumov https://www.quietspeculation.com/2015/06/four-hidden-gems-from-magic-origins/#comment-2121169 Mon, 29 Jun 2015 17:16:34 +0000 http://34.200.137.49/?p=2864#comment-2121169 Yes, the Nalaars might be playable, but nothing else really. Even though there is a case to be made for Languish, we’ve had Mutilate for a long time and it’s very easy to get to/stop at 4 swamps with all the selection you have available, between fetches, (most decks) singleton/two-at-most copies of Modern dual lands and a few basics here and there. In fact, other than some attention from the pilot to search and play the right lands, it doesn’t require any special mana base setup at all. The fact that we’ve seen 0 Mutilates played in Abzan is very telling – they want a hard board wipe, not something that is “damage”-dependant.

Oh, and for the more serious point – -4/-4 is not where you want your board wipes to be in a world where everybody is casting Tasigur/Angler. It kills everything else, but that’s irrelevant most of the time.

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