Comments on: How Lantern Control Won and How to Beat It https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/ Play More, Win More, Pay Less Sun, 08 Nov 2015 22:15:29 +0000 hourly 1 By: Anonymous https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122195 Sun, 08 Nov 2015 22:15:29 +0000 http://34.200.137.49/?p=4640#comment-2122195 In reply to Anonymous.

If they ban lantern then they should also ban summer bloom since it doesn’t hurt any deck except amulet bloom

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By: Anonymous https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122194 Fri, 06 Nov 2015 14:55:24 +0000 http://34.200.137.49/?p=4640#comment-2122194 The issue about any 1 card based solution to Lantern is you have to draw said card to be able to play it. Even once it’s drawn, Lantern potentially has ways to get rid of it. It’s an extremely resilient deck, only downside being probably the hardest in the format to pilot. If it becomes much more played I expect one of its key cards to be banned. The only obvious choice is banning Lantern of Insight itself, as this wouldn’t hurt any other archetypes. Banning bridge would hurt 8rack considerably.

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By: David Collamore https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122193 Wed, 21 Oct 2015 10:26:42 +0000 http://34.200.137.49/?p=4640#comment-2122193 I was also thinking chalice of the void where X is one would be pretty damaging. Almost all of the spells are cost one. If you get it off early most decks are only running two abrupt decays. It should leave the door open for removing ensnaring bridge without mill effects, the lantern, ancient stirings etc. Chalice is expensive partly because it’s already good against a lot of other things too.

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By: Andrew James Riemer https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122192 Sun, 18 Oct 2015 19:53:02 +0000 http://34.200.137.49/?p=4640#comment-2122192 Perhaps I just got lucky, but I beat it with mono redl goblins. I boarded in Blood Moon for game two, but got it done in game one without it. I had to remember not to play my Lords when my opponent limited attackers based on cards in hand. Mogg War Marshall, Dragon Fodder, and Krenko’s Command were my friends!

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By: Darcy Hartwick https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122191 Fri, 18 Sep 2015 19:08:21 +0000 http://34.200.137.49/?p=4640#comment-2122191 With your stone/karn/ugin solutions keep in mind lantern plays some number of pithing needles and between the inqusitions and lanterns can know what’s in your hand and thus make the correct call and then choke you off the other options with their mill plan.

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By: Neil Graham https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122190 Fri, 18 Sep 2015 15:37:01 +0000 http://34.200.137.49/?p=4640#comment-2122190 With Lantern Control being a new boogeyman, I think this article shows that playing something like UR Twin (with blood moon in the sb) is a good idea right now due to its good matchups against the decks that are good against Lantern Control. (It still has game vs bridge due to bouncing a bridge to hand to allow infinite exarchs to attack.)

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By: Jordan Boisvert https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122189 Thu, 17 Sep 2015 21:48:56 +0000 http://34.200.137.49/?p=4640#comment-2122189 I had a pretty good time casting Day’s Undoing against this deck last week.

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By: Ben Garrison https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122188 Thu, 17 Sep 2015 21:39:54 +0000 http://34.200.137.49/?p=4640#comment-2122188 Good, informative article. Just one minor nitpick regarding the section on Blood Moon: it shuts down academy ruins recursion by making the academy a mountain.

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By: Trevor Holmes https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122187 Thu, 17 Sep 2015 21:05:13 +0000 http://34.200.137.49/?p=4640#comment-2122187 In reply to Acetyl.

The good news about Lantern winning is just this, that it will force people that were skimping on artifact hate they “should” have been playing to finally do so. Affinity always gets by because of the thinking that “other people will board for it”.

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By: Trevor Holmes https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122186 Thu, 17 Sep 2015 21:03:58 +0000 http://34.200.137.49/?p=4640#comment-2122186 In reply to Chris Candreva.

Good catch, better than I thought 🙂 Might try Blood Moon in the matchup and see how it goes, thinking Academy Ruins was still online made me feel like BM was a poor plan at best.

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By: Chris Candreva https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122185 Thu, 17 Sep 2015 20:43:01 +0000 http://34.200.137.49/?p=4640#comment-2122185 Blood does solve the academy ruins loop, since ruins is now a basic mountain

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By: Jimmy Bruno https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122184 Thu, 17 Sep 2015 17:54:14 +0000 http://34.200.137.49/?p=4640#comment-2122184 Play Tron – join the “dark” side!

I have yet to play against lantern control as Tron, but it’s something I would like to try. O-Stone probably ends the game immediately and Ugin/Karn can do their thing to either bolt them to death, provided they haven’t found pithing needle. That’s where we run into trouble. Lantern usually works with perfect information. Tron’s redundancy could be what hurts it most – O-Stone, Karn, and Ugin are the best cards, so shutting off 1-2 of them is BIG game.

Also (this is a little thing), Tron is more interactive than others give credit. We lack the finesse of counterspells and the efficiency of lightning bolt, so the flex spots are tailored to the metagame (usually 4-6 cards). I have a fourth clasm, 2 MD spellskites, the fourth O-Stone, and a MD Sundering Titan to compensate for the high amount of Burn, Twin, and Grixis in my area. MD relic seems to be the way to go at bigger events. Post-board games often see us keeping hands that are slow with key interaction (1 Tron piece, two groves, karn, star, stirrings, and a rending volley is an autokeep versus twin). It’s a unique ebb and flow, though we don’t get as much an advantage from being an unknown entity, which can make a difference since it needs to be approached a certain way.

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By: DNLK https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122183 Thu, 17 Sep 2015 17:27:54 +0000 http://34.200.137.49/?p=4640#comment-2122183 Where’s my quiz!? You promised!

Very nice written article, mister, and thanks for it. Surely be looking forward all these hate cards to bring in if Lantern somehow manages to pop up in our local store.

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By: Acetyl https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122182 Thu, 17 Sep 2015 17:26:31 +0000 http://34.200.137.49/?p=4640#comment-2122182 Thanks for this. In most of my boards, I was hoping Damnation would do the trick, because it kills affinity creatures, I didn’t need much straight artifact hate, But seeing a rise in artifact decks in general, I do think Ancient Grudge needs to be upped in number.

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2015/09/how-lantern-control-won-and-how-to-beat-it/#comment-2122181 Thu, 17 Sep 2015 16:46:18 +0000 http://34.200.137.49/?p=4640#comment-2122181 Nice article, but I’m surprised you didn’t mention Chalice of the Void, especially in combination with Hurkyl’s Recall. The guts of the deck is 1-mana artifacts and disruption spells, and if you land an x = 1 Chalice before they have Lantern + 1 mill rock, they’re basically praying for an Abrupt Decay or else.

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