Comments on: The Evolution of Grixis Control https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/ Play More, Win More, Pay Less Sun, 15 Nov 2015 04:24:56 +0000 hourly 1 By: Chris Dodge https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122666 Sun, 15 Nov 2015 04:24:56 +0000 http://34.200.137.49/?p=5420#comment-2122666 In reply to Roland F. Rivera Santiago.

Echoing truth is the decks only answer for enchantments, then make them discard or counter…

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By: George Kourou https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122665 Mon, 09 Nov 2015 14:13:28 +0000 http://34.200.137.49/?p=5420#comment-2122665 In reply to George Kourou.

Yes, of course it is not favoured. I just think it is better than the Grixis Control chapin list. 🙂

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By: Paulo Azevedo https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122664 Sun, 08 Nov 2015 15:34:20 +0000 http://34.200.137.49/?p=5420#comment-2122664 My 2 cents as a grixis control player on Danny Jessups list’s individual card choices:

What I was already doing:

– Pia and Kiran: Have been running 2 for the last 3 months, and it’s been amazing every single time. Nothing to add here.

– Go for the Throat: 1 gftt instead of 1 terminate, makes all the sense even if it’s dead vs affinity u can discard it to jace or lili.

– Snapcaster: 3 of is probably the right number, as 8 flashback effects is a tad overdoing it in my experience.

– Counterspells: 2 mana leak 1 remand is the correct choice in an aggro oriented format. If every1 is playing blue counterspells and big mana “combo” decks (bloom, tron, scapeshift) then the split should be reversed imo.

What I’m not doing:

– Grim Lavamancer: interesting in the mainboard; atm it is a sideboard for me, but I can see it being flexible enough; things that worry me are the junds and twins of this world, using electrolyze, bolt, and k command better in most games than they usually would, since Jace flips rather quickly. Will most likely try this though, as I feel twin and Jund as easy enough match ups for grixis that we can suffer this loss in % to gain elsewhere.

– Rise // Fall: I cannot seem to like this card. Fall: It’s pretty good when you hymn the other grindy midrange deck (twin, jund, etc), it’s ok to take the opp last 2 burn spells if drawn in the earliest turns of the game. It fails too often to deal with the most dificcult match ups: burn and big mana decks (tron, bloom, scapeshift). Rise: More difficult to use amazingly as it requires both targets…most times I wished this was only the raise dead part as the opp is on 0 creatures or too many creatures for 2 mana bounce to matter. I feel the 3rd k command is better in most situations as it is always a 2 for 1, having more important flexibility and more board impact most of the times.

– Dreadbore: tried it, it’s ok vs lili and ok vs karn, but that doesn’t make it superior to instant speed kill your mutavault, ravine, titan, exarch that terminate provides.

– 3rd Thoughtscour: imo 1 too many without grim lavamancer, could be right with it.

Cheers,

Paul.

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By: Rodney Foster https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122663 Sat, 07 Nov 2015 20:40:11 +0000 http://34.200.137.49/?p=5420#comment-2122663 In reply to Anonymous 2.

Jund does not grind harder at all. Pia and Kiran Nalaar beats Liliana everytime, and playing PKN 3x over the course of a game is usually enough to win. Post board I bring in land destruction (2 molten rain + 1 Fulminator, which is easy to recur and flashback) as well that can just win the game on T3/4. Casting molten rain and killing a land + Lilly is pretty sweet and has happened more than once. It’s a 50/50 Matchup, and I usually come out on top when paired against jund.

RIP is tough, but white isn’t a popular color right now and I usually already have a really good matchup against the decks that would bring it in. It’s also pretty easy to get rid of with Engineered Explosives, which I run 2 of in the board. Regardless, RIP effects have been a thing that we’ve had a solid plan against for a long time.

Initially Blue Jund players were running Abbots to have a threat that generates CA without getting wrecked by RIP, then a lot of us switched to Young Pyromancer because Abbot was too slow and counterspells are good. Then PKN got printed and a few people pointed out how dumb that card actually was, and a lot of players have made the switch with no intentions of looking back.

I do get absolutely wrecked by Burn and Tron almost every time though (much like jund does). Having to keep them off Tron the whole game is tough, and the new Ulamog just ends the game basically every time. Collected Company decks can be rough, but much better post board.

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122662 Sat, 07 Nov 2015 19:31:27 +0000 http://34.200.137.49/?p=5420#comment-2122662 In reply to George Kourou.

That costs 3-4 mana, though. Merfolk and Affinity usually don’t give you that kind of time unless you’re landing disruption every single turn and they happen to not draw cards or counter things.

And there’s the pesky problems of not having many fliers and using Islands, which means you can’t block them once they have a board state up. I can see a path to victory for this deck, but It’s not favored.

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By: George Kourou https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122661 Sat, 07 Nov 2015 17:11:56 +0000 http://34.200.137.49/?p=5420#comment-2122661 In reply to Roland F. Rivera Santiago.

8 Snapcaster Mages assure that you always have recursive bolts terminates KK’s etc.
Against Affinity and Merfolk it is so strong play.

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By: Banana-King https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122660 Fri, 06 Nov 2015 09:20:16 +0000 http://34.200.137.49/?p=5420#comment-2122660 i watched Danny Jessup over the weekend when he played that Grixis deck. Jace, VP many times didn’t progress his board state or only gave him incremental advantage.

I feel that the best version of Grixis is the Grixis Delver version where you can play aggro or midrangey and have 4 Snapcasters to disrupt your opponent and grind them down.

Tapping out for Jace, VP is always bad from what I see. Having to protect Jace, VP after resolving him is worst. Grixis Delver was powerful for what it is because it cased only 1 cc spells during its turn and holds up mana to disrupt your opponent AND rarely cares what you did to their creatures because they can bring them back with Kolaghan’s Cmd or they have more.

Maybe Jace, VP should be cut to 2 copies in the deck and let the main engine of the deck be from the original Grixis Delver build.

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By: Nicolas M https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122659 Fri, 06 Nov 2015 09:15:56 +0000 http://34.200.137.49/?p=5420#comment-2122659 Hello Trevor
Sorry for my poor english but this is not my native language.
I watched a lot of your grixis videos and most of the time, while I agree that durdling with Jace is fun, I thought that if you have play young pyro instead of Jace, you could have win the game several turns earlier.
Michael Majors came to the same conclusion (regarding the issue of closing the game) in this article http://www.starcitygames.com/article/31805_Two-Weeks-Three-Formats.html#comments and is more inclined to play some counters than discard effect. What do you think about his thoughts and his list?

Regards
N.

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By: Karl https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122658 Fri, 06 Nov 2015 09:07:22 +0000 http://34.200.137.49/?p=5420#comment-2122658 While I will never leave Jeskai Control, I still really like the fact that any control deck is gaining popularity. In fact, after playing against Grixis a couple times, I actually splashed black for a Tasigur and a couple copies of Kolaghan’s Command. I like instants too much to just switch over to Grixis, but the value from getting back a Snapcaster with a Command feels amazing.

The article mentions Pia and Kiran Nalaar as an out to Lingering Souls, in effect, but what about Electrolyze? I feel like it fills the same roll in general, and is easier on the mana. Pia and Kiran are recurrable, yes, but between the mana costs to set that up and relative vulnerability to graveyard hate (as others have mentioned) they feel a little clunky to me. I suppose we’ll have to wait and see if they’re what will firmly cement the deck in the upper tiers.

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By: Anonymous 2 https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122657 Fri, 06 Nov 2015 06:26:43 +0000 http://34.200.137.49/?p=5420#comment-2122657 In reply to Anonymous.

I’ll third that graveyard hate is the way to beat grixis played a lot with it and against it. Jund just grinds harder and better than grixis. Lilliana is better than jace in modern.

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122656 Fri, 06 Nov 2015 04:56:23 +0000 http://34.200.137.49/?p=5420#comment-2122656 In reply to Anonymous.

Agreed. Targeted discard and Liliana doesn’t save BGx against Merfolk, and they have Abrupt Decay. They definitely won’t save this deck.

I hesitate to say that this deck is straight-up worse than the other midrange decks, though. It’s still in the brewing phase, and I’m not sure that we’ve seen the optimal configuration yet. I definitely think this isn’t it (this deck is still very graveyard-dependent, and some of the choices make me scratch my head a bit), so we’ll see if something comes of it. It may still be hated out of the format (it still can’t deal with Leyline of Sanctity, Leyline of the Void, and Rest in Peace, all of which worries me), but we have to wait and see.

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By: Anonymous https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122655 Fri, 06 Nov 2015 02:50:06 +0000 http://34.200.137.49/?p=5420#comment-2122655 In reply to George Kourou.

This deck is a dog to Merfolk – how can you say it has great game against aggro? This deck is simply a worse version of the multitude of other midrange decks that you can play.

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By: Anonymous https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122654 Fri, 06 Nov 2015 02:45:06 +0000 http://34.200.137.49/?p=5420#comment-2122654 In reply to Darcy Hartwick.

Hilarious – agreed – grixis was always garbage and it still is.

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By: DNLK https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122653 Fri, 06 Nov 2015 01:56:33 +0000 http://34.200.137.49/?p=5420#comment-2122653 Seems like that deck can fight the hate with discard, counterspells and bounce effects (no, really). Not sure if it’s enough though.

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By: JÄ™drek Szmyd https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122652 Thu, 05 Nov 2015 23:08:14 +0000 http://34.200.137.49/?p=5420#comment-2122652 The Marshall Sutcliffe reference is literally the best thing I’ve read here like ever!

Other than that, while I like Jaces, I think that playing less than 4 copies of snap is just wrong. I’m in the YP camp, just like George, but it’s debatable. YP version is better against linear decks, while Jaces/Mamas&Papas/RiseFall shines in grindfest. IMHO it all depends on expected metagame, but great article nonetheless

Regards,
TFSS

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By: George Kourou https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122651 Thu, 05 Nov 2015 21:30:59 +0000 http://34.200.137.49/?p=5420#comment-2122651 Very nice article, Trevor.
Very much appreciated.
My main concers about the last Danny Jessup’s Grixis Control deck are those(I do not like):
1) Grim Lavamancer, 4 Jaces, Snapcasters consist a graveyard dependant deck. And it has no way of removing the hate (fe Cryptic Command, EE Sideboard)
2) I always liked 4 Snapcaster. I am unsure about this.
3) Why not Young Pyromancers?
4) Mediocre game against Burn.
5) Remand in a super fast meta. I would change this to go into another Kolaghan’s Command.
6) I would cut a Jace (down to 3) and choose one more terminate.
6) Jace’s playset Value ($$$$$) 😛

I like:
1) Great game against aggro creature based decks such as Merfolks, Affinity, Zoo etc, a department we always had problems about.
2) Pia and Kiran Nalaar.
3) Lingering Souls can be fighted in a realistic way.

What do you thing becomes the worst/best matchups like that?

Regards, gkourou.

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122650 Thu, 05 Nov 2015 21:03:15 +0000 http://34.200.137.49/?p=5420#comment-2122650 This is the article I’ve been waiting for – Grixis Control as currently constructed is being hated out of the format, but the card pool it has access to is too potent to truly doom it to the dustbin. However, I do have a few questions:

1. While the deck has made some strides in ameliorating its dependency on the graveyard, I agree with Darcy Hartwick in that hate will still cause you some pain. Is it worth adding some sideboard cards to address living without it? Because while Engineered Explosives (which you don’t have, by the way) will let you pop Rest in Peace, this deck still has no answer to Leyline of the Void.

2. How do you answer Leyline of Sanctity turning off Liliana and your targeted discard (and the option to aim burn spells at people’s faces, for that matter)? Unlike BGx, you can’t shrug and Maelstrom Pulse.

3. Could you see this concept working somewhat similarly in Sultai? You lose Bolt (ouch), Terminate (double ouch), Kommand (triple ouch), and Pia and Kiran (not sure if this is an ouch, but probably), but you gain access to Goyf, Abrupt Decay, Maelstrom Pulse, and all of UG’s underrated (IMO) suite of tricks.

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By: Beau Doran https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122649 Thu, 05 Nov 2015 21:01:21 +0000 http://34.200.137.49/?p=5420#comment-2122649 Very solid article Trevor, I still feel enchantments(void & sanctity) and decks that spread the board give this deck problems but are meta dependant. Like all modern decks you’re reliant on drawing a linear sideboard answer to combat that.

Here are some things I and others in my playgroup have tested in this shell that have given us a lot of success that i think others should consider; especially if you’re in a similar build as Jessup.

Cavern of Souls – All 12 creatures are human and this helps with color fixing as the only double spells are 1 Liliana and 2 Pia & Kiran. Between Twin, Scapeshift & the mirror making up over 13% of the online meta and having IoK & Rise // Fall, it affords you the ability to leave their counter magic and focus on their removal.

Izzet Charm – I’ve replaced remand with this card and it always over performs, early / mid its pierce or shock, mid / late its shock to possibly trade up or more card selection that goes hand in hand with the core of this deck.

Forbidden Alchemy – If DTT was legal this deck would jam it even though it competes with everything sans P&K. Alchemy is half as powerful as dig for virtually the same amount of mana, while also being easier on the base and stocks the yard. 4 < 8 but often you find an answer + ancillary piece. You can flash it back for 6B [flash back] / 3UU [snapcaster] / 2U [Jace]. I strongly encourage everyone to test it out, what is old is new again.

here is what my current MD looks like:

Creature (12)
4x Jace, Vryn's Prodigy
3x Snapcaster Mage
2x Tasigur, the Golden Fang
2x Pia and Kiran Nalaar
1x Grim Lavamancer

Spells (25)
4x Lightning Bolt
4x Serum Visions
3x Inquisition of Kozilek
2x Forbidden Alchemy
2x Kolaghan's Command
2x Mana Leak
2x Terminate
2x Thought Scour
1x Liliana of the Veil
1x Rise // Fall
1x Izzet Charm
1x Dreadbore

Land (23)
4x Polluted Delta
4x Scalding Tarn
2x Blackcleave Cliffs
2x Steam Vents
2x Creeping Tar Pit
2x Island
1x Bloodstained Mire
1x Watery Grave
1x Blood Crypt
1x Darkslick Shores
1x Mountain
1x Swamp
1x Cavern of Souls

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By: MTLCPA https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122648 Thu, 05 Nov 2015 20:20:32 +0000 http://34.200.137.49/?p=5420#comment-2122648 In reply to Snacks.

My latest list is close to that M.R one, but i dont like Tasigur in Twin, he feels underwhelming every time i play it, even on turn 3. And every time i activate his ability, i get something useless in a late game.

I’m doing Ripper’s list, +1 IoK, +1 Thoughtseize (i think 4 discard is where you want to be), -2 Tasigur, +1 Pia, -1 Kolghan’s Command, -1 Go for the Throat, +1 Murd Cut.

I wish i could abuse delve more, its a busted mechanic, but Tasigur in Twin… just dont like it. I usually Twin off, or win through snap/bolts or Pia beats.

Twin on Pia is so awesome, i might add all 4 Twins and have 4 Exarchs and the 2 Pia’s as “enablers”, but i havent tested that yet.

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By: Snacks https://www.quietspeculation.com/2015/11/the-evolution-of-grixis-control/#comment-2122647 Thu, 05 Nov 2015 19:58:58 +0000 http://34.200.137.49/?p=5420#comment-2122647 In reply to MTLCPA.

I agree. What do you think of Matt Ripper’s winning list at SCG St. Louis?

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