Comments on: SCG Indianapolis Tournament Report – 5th with Grixis Delver https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/ Play More, Win More, Pay Less Wed, 22 Jun 2016 21:29:23 +0000 hourly 1 By: Raul J̶r̶ Flores https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125621 Wed, 22 Jun 2016 21:29:23 +0000 http://34.200.137.49/?p=9623#comment-2125621 Ryan would it be possible for you to give more information on how did you sideboard on each match and why? I know this is a bit late so maybe next tournament report.
Thanks a lot for such a helpful article btw, this is not your normal delver deck.

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By: SOU Organization https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125620 Tue, 24 May 2016 20:42:37 +0000 http://34.200.137.49/?p=9623#comment-2125620 In reply to Ryan Overturf.

Thanks, that makes a lot of sense. I think I’ll try your list with a different sideboard and one Darkslick Shores over an extra Watery Grave, since I play against a lot of Burn and 2 points of damage can make the difference in that match.

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By: Ryan Overturf https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125619 Tue, 24 May 2016 19:52:53 +0000 http://34.200.137.49/?p=9623#comment-2125619 In reply to SOU Organization.

That seems to be the popular consensus, but honestly there are matchups (blue mirrors) where I want to board in an extra land or two. This deck hinges quite hard on Mana Leak/two mana counters, and in order to hold them up while you cast a threat you need at least three mana. To Snapcast them, you need four. Most of the games you lose with this list actually involve stumbling on mana- not getting flooded.

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By: SOU Organization https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125618 Tue, 24 May 2016 18:00:50 +0000 http://34.200.137.49/?p=9623#comment-2125618 Hey Ryan, congratulations on your great run!
Just wondering about your land count. Most Delver decks I’ve seen run 18, or even 17 lands, and rarely 19. Especially considering your choice to only run 1 Kolaghan’s Command as a late-game value engine with Snapcaster, doesn’t 20 lands seem quite high?

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By: Marco Liguori https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125617 Tue, 24 May 2016 15:55:22 +0000 http://34.200.137.49/?p=9623#comment-2125617 In reply to Ryan Overturf.

Oh, well, that´s good news then.

Thanks very much for the insight Ryan!.

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By: Ryan Overturf https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125616 Tue, 24 May 2016 02:58:26 +0000 http://34.200.137.49/?p=9623#comment-2125616 The deck is actually not expressly bad against graveyard hate. Depending on how functional their hand is otherwise, sometimes you both end up being down the same number of cards when they play graveyard hate. Like, if they lead on Leyline and you draw one Delve creature then it’s only a one for one, and if they draw redundant hate it just doesn’t do anything. Unless they kill quickly you can still eventually cast the delve creatures, and Snapcaster Mage while a bad card is still a card against graveyard hate.

I will say, that this deck is likely very bad against decks like Dredge though. If they get ahead early they probably win. Should Dredge become a popular choice, it will minimally warrant some sideboard changes.

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By: Marco Liguori https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125615 Tue, 24 May 2016 02:15:05 +0000 http://34.200.137.49/?p=9623#comment-2125615 In reply to Ryan Overturf.

My comment on hard was directed at “That one is good at racing, mine is good at Magic”, but not in a bad way, it was harsh truth. I can handle the truth.

Yeah, Spell Snare wrecks Affinity hard. It is indeed an excellent Magic card for Modern.

Your build looks very stacked and redundant, which seems optimal in a format like Modern where decks that shine seem to have that particularity, Redundancy.

I´m pretty sure i will give this list a ride at the nationals of my country.

I hope other graveyard strategies don´t catch up, because this decks seems to match up poorly against GY hate like Graff´s Cage, Leyline and Rest in Peace.

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By: Ryan Overturf https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125614 Tue, 24 May 2016 02:05:35 +0000 http://34.200.137.49/?p=9623#comment-2125614 In reply to Marco Liguori.

I’m not sure what you mean when you say my response was hard…

Anyway… Four Snares is great. The number of decks where the card is only okay is incredibly small, though there is the random Living End matchup where it’s just dead. When it’s good, you want four- particularly in Snapcaster mirrors. It’s so mana efficient, and the format is largely defined by two mana spells.

Affinity is a tremendously positive matchup. This is one matchup where the four Spell Snares really shine. Outside of Etched Champion, Snare counters basically all of their good cards. You have a ton of interaction, and area also able to clock them, which makes their life difficult.

Burn is a pretty close matchup. You have all the right tools, though they have to line up at the right times. If you have a Bolt for Goblin Guide and a Snare for Eidolon you’ll often be golden, though you won’t have much time to draw out of precarious situations. Many of your wins will be on one life and will require very good play, though with a high level of play you should win the majority of your matches against Burn.

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By: Marco Liguori https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125613 Tue, 24 May 2016 01:47:56 +0000 http://34.200.137.49/?p=9623#comment-2125613 In reply to Ryan Overturf.

Ok, that was a little hard but you are probably right.

Some other questions regarding MB and SB.

How did 4 Spell snares felt? I know its good, but i´ve never played that many in a Modern deck.

How good (or bad) is your match against Affinity and Naya Burn?.

Thanks!.

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By: Ryan Overturf https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125612 Mon, 23 May 2016 22:05:26 +0000 http://34.200.137.49/?p=9623#comment-2125612 In reply to Marco Liguori.

There are too many decks that are too good at killing Young Pryomancer. Tasigur is so much more resilient, and ties up less mana at Sorcery speed on average. Vapor Snag is good in specific situations, though my list is built to have the best chance in the most possible situations. The Vapor Snag builds are built to maximize the ability to race, whereas my build is constructed to maximized the ability to play Magic.

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By: Marco Liguori https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125611 Mon, 23 May 2016 21:43:48 +0000 http://34.200.137.49/?p=9623#comment-2125611 Hi Ryan, congratulations on the finish with such a fun deck!.

There´s one thing clicking on my head. “Just don’t get cute and try to play Young Pyromancers or Vapor Snags.”

I have to tell you that i´ve been playing LSV UR Delver prior to PT Eldrazi, and it´s been fantastic.

Young Pyromancer DOES win games, just like it does in Legacy.

Vapor Snag helps too, when yoy have to race or die.

Maybe Grixis version a little bit more controlish?.

I want to know why you prefer to go with a control route instead of a more Tempo-Aggro route.

Thanks.

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By: Ryan Overturf https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125610 Mon, 23 May 2016 19:47:21 +0000 http://34.200.137.49/?p=9623#comment-2125610 In reply to justaguy.

As long as Ancestral is in the sideboard, it’s an upgrade to Delver in that matchup, though Delver isn’t actually actively bad. It will often trade one for one, but the game one matchup is still positive even with the Delvers in.

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By: Ryan Overturf https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125609 Mon, 23 May 2016 19:45:53 +0000 http://34.200.137.49/?p=9623#comment-2125609 In reply to Roland F. Rivera Santiago.

Tasigur’s ability is actually quite good, though the primary concern is that with a fetch and a Thought Scour you will be able to Tasigur on turn two, whereas Gurmangler takes a little more work. If Tasigur weren’t legendary, it might very well be a 4 Tasigur 0 Angler.

The flexibility and efficiency of Spell Pierce make it a great option in several matchups. It comes in against Tron, Hexproof, and Burn in addition to a number of other matchups. Having a Pierce up on turn one to catch an Expedition Map or something like Chalice of the Void from a wonky Tezzeret deck comes in handy. It’s among the least powerful sideboard cards, but also the most flexible. I like it better than discard because it’s tempo positive and this deck is pretty light on lands for sorcery speed action.

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By: justaguy https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125608 Mon, 23 May 2016 18:45:12 +0000 http://34.200.137.49/?p=9623#comment-2125608 Thanks for this article.

Quick question on the Jund match-up – do you believe it’s right to take out the Delvers as they’re just Lightning Bolt fodder?

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2016/05/scg-indianapolis-tournament-report-grixis-delver/#comment-2125607 Mon, 23 May 2016 17:58:10 +0000 http://34.200.137.49/?p=9623#comment-2125607 Hey Ryan,

Congratulations on the result, and thanks for taking the time to write this up. Your list has opened my eyes to a few things (namely ditching the Pyromancers, Pillar of Flame as a flex card, and ticking Spell Snare up to 4 copies), but I am somewhat curious regarding the 3/1 split between Tasigur, the Golden Fang and Gurmag Angler. I would have thought that the legendary rule combined with the slightly smaller body disincentivized the 3rd Tasigur pretty heavily. Is this because you want a good chance to hit a Tasigur every game? I’d appreciate some thoughts on this.

I’m also a tad curious regarding what the contributions made by Spell Pierce are in a sideboard that already features Dispel and Countersquall (which are both excellent). Wouldn’t another type of catch-all such as Thoughtseize give you a bit more juice? I could be wrong on this, but that’s my initial impression.

Thanks for any and all answers,
Roland

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