Comments on: Living With Less: Modern Mulligans https://www.quietspeculation.com/2016/06/living-less-modern-mulligans/ Play More, Win More, Pay Less Wed, 15 Jun 2016 02:20:34 +0000 hourly 1 By: Jordan Boisvert https://www.quietspeculation.com/2016/06/living-less-modern-mulligans/#comment-2125789 Wed, 15 Jun 2016 02:20:34 +0000 http://34.200.137.49/?p=9992#comment-2125789 In reply to Darcy Hartwick.

Yep, the that’s my standard advice to players “afraid of taking mulligans.” That includes most newer players. These players just don’t have the mulligan experience to understand or even believe any of the logical points you made in your comment. The only way for them to accumulate that experience is to practice taking mulligans. As I point out in the article, this advice isn’t intended for all players.

And I’ll say this: more decks can win with a four-card hand than you think. It may be rare, but I’ve occasionally found it correct to mulligan crummy five-card hands in Modern with a variety of different decks. Temur Delver mulligans particularly well, and the Eldrazi deck was notorious for the advantages it gained by aggressively mulliganing into Sol lands. For a great example of a player correctly shipping a “shady five,” check out the video linked in the first sentence of the article.

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By: Darcy Hartwick https://www.quietspeculation.com/2016/06/living-less-modern-mulligans/#comment-2125788 Mon, 13 Jun 2016 21:08:26 +0000 http://34.200.137.49/?p=9992#comment-2125788 Uh – you said your advice is to always ship the hand if you aren’t sure because “at worst you lose and at best you improve”. Is that like really dry humour or something? Because the advice is bad and the rationale is nonsensical.

Mulliganing has everything to do with what you believe will happen with one less card. If you know there’s no way you win with a four card hand you keep the shady five and hope for good topdecks. Every card fewer in your hand increase the chance your next mull will just be worse, and very few decks can go below five with any hope. Seven to six is practically free with the scry, six to five is a much harder call if the hand has any potential at all because if the five comes up a total dud you just lost the game without even playing.

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By: Jordan Boisvert https://www.quietspeculation.com/2016/06/living-less-modern-mulligans/#comment-2125787 Sat, 11 Jun 2016 04:33:19 +0000 http://34.200.137.49/?p=9992#comment-2125787 In reply to Ricardo Takeda.

Intentionally. This article was already quite long. But I should have mentioned earlier in the article that all these hands are based on the following:

– The deck is on the play.
– The opponent is unknown.
– The deck is pretty much a stock list.

I think, this way, we can get into mulligan discussion and theory without having to write a novel. Things get much more complicated when you factor in matchups, tech choices, etc.

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By: Jordan Boisvert https://www.quietspeculation.com/2016/06/living-less-modern-mulligans/#comment-2125786 Sat, 11 Jun 2016 04:31:39 +0000 http://34.200.137.49/?p=9992#comment-2125786 In reply to Aaron Elias Newbom.

I think that hand is fine. Yeah you lose to combo but there aren’t many combo decks in this format. Modern is mostly creature decks and creature-based combo decks, and you can interact with those, plus you have a fantastic mid-late game against just about any deck that doesn’t want to kill you on turn four.

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By: Ricardo Takeda https://www.quietspeculation.com/2016/06/living-less-modern-mulligans/#comment-2125785 Fri, 10 Jun 2016 22:22:15 +0000 http://34.200.137.49/?p=9992#comment-2125785 Interesting article and, for the most part, I agree with it.

I don’t know if intentionally or not, you left out a deeper analysis of these sample hands regarding the MU and being on the play or draw. These two factors should also be considered whenever you should mulligan or not (especially the first one).

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By: Aaron Elias Newbom https://www.quietspeculation.com/2016/06/living-less-modern-mulligans/#comment-2125784 Fri, 10 Jun 2016 19:40:13 +0000 http://34.200.137.49/?p=9992#comment-2125784 I had an interesting mulligan situation at gP LA with my esper deck. I’ll get into why it was so difficult after

It was game one and I was 2-0, runs three

My open was 3x lingering souls, path to Exile, and 3 fetchlands.

My normal rule with my esper deck is ship any hand without interaction before turn 3. This deck has that, but against any combo deck, burn, delver, scapeshift etc this hand is completely dead. (Damn control struggles)

I ended up keeping the hand and it happened to be infect which I soundly beat with an endless wave of souls after pathing his blighted agent.

But infect is almost always a win for my deck (so far about 80% win rate due to being well aligned game one and an endless stream of disruption) I’m curious what other people might have done.

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By: Noah Bruner https://www.quietspeculation.com/2016/06/living-less-modern-mulligans/#comment-2125783 Fri, 10 Jun 2016 17:24:29 +0000 http://34.200.137.49/?p=9992#comment-2125783 This is a great article indeed.

Has it been considered for Modern Nexus to group the articles like these together? Articles about understanding and improving a player’s game, not unlike Level One by Reid Duke? I think it would be great for the collective works to be easily accessed for newcomers to the format at any given time.

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2016/06/living-less-modern-mulligans/#comment-2125782 Fri, 10 Jun 2016 16:39:41 +0000 http://34.200.137.49/?p=9992#comment-2125782 Completely agree with this article from start to finish, and with every one of the keep/mull decisions (the Delver-with-Curiosity plan is the most borderline, but my appetite for risk can tolerate it). Mulliganing is a perpetually underrated part of the game, and I’ve definitely noted an uptick in my performance when I learned to ship hands a bit more aggressively.

Another point to note is that all of these arguments can be backed up with math if you frame the arguments correctly and use a hypergeometric calculator (like this one: http://stattrek.com/online-calculator/hypergeometric.aspx ). Forexample, I know it was helpful for me to see that I had a 66% cumulative chance to come up with 2+ lands on a 6-lander in my 20-land deck (as opposed to the 59% chance that I would pull a land in the following 2 turns), and those odds don’t even count the scry. A quick rule of thumb that I use is that any option that has above 5% greater odds in occurring is a course of action you should strongly consider, and any option that’s above 10% should be the default. Hopefully, others find this way to validate Jordan’s arguments as helpful as I did.

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