Comments on: Working to Improve: Advice for Effective Playtesting https://www.quietspeculation.com/2016/12/effective-playtesting/ Play More, Win More, Pay Less Thu, 15 Dec 2016 15:46:19 +0000 hourly 1 By: steelblue94 https://www.quietspeculation.com/2016/12/effective-playtesting/#comment-2127422 Thu, 15 Dec 2016 15:46:19 +0000 http://34.200.137.49/?p=12514#comment-2127422 In reply to steelblue94.

Here is another one I just saw with a guide video.
video- https://www.youtube.com/watch?v=t_cz-upt44o
sheet- https://docs.google.com/spreadsheets/d/1UzXhDJVYxdWMAb4Y2v0BQjEZFwNWGe92zIN1lB7KjIk/edit#gid=1938119339

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By: steelblue94 https://www.quietspeculation.com/2016/12/effective-playtesting/#comment-2127421 Thu, 15 Dec 2016 12:32:24 +0000 http://34.200.137.49/?p=12514#comment-2127421 I saw this google sheet doc in the mtg salvation forums. Its pretty impressive. https://docs.google.com/spreadsheets/d/1mznYyw193p-32-lEXmEMeAy2ZEaUk8Nkp2Fi7-USSmQ/edit#gid=1189827138

Someone could make something similar or ask they guy who made it if its okay to use his work as a template.

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By: Kevork Agh https://www.quietspeculation.com/2016/12/effective-playtesting/#comment-2127420 Wed, 14 Dec 2016 21:39:42 +0000 http://34.200.137.49/?p=12514#comment-2127420 In reply to Jordan Boisvert.

I have a sheet that calculates win%, top8%, top8 odds, as well as an arbitrary performance rating per deck. Not sure its as in-depth as something this article calls for, though.

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By: Ryan Overturf https://www.quietspeculation.com/2016/12/effective-playtesting/#comment-2127419 Wed, 14 Dec 2016 19:47:35 +0000 http://34.200.137.49/?p=12514#comment-2127419 In reply to Jordan Boisvert.

My data is frequently scrawled across multiple digital platforms and physical notepads. If somebody else had such a tool I agree that it would be useful, haha.

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By: Gino Killiko https://www.quietspeculation.com/2016/12/effective-playtesting/#comment-2127418 Wed, 14 Dec 2016 18:44:20 +0000 http://34.200.137.49/?p=12514#comment-2127418 In reply to Jordan Boisvert.

I just threw a little something together with excel, if anyone is interested.

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By: Tommy Hoff Hansen https://www.quietspeculation.com/2016/12/effective-playtesting/#comment-2127417 Wed, 14 Dec 2016 18:04:58 +0000 http://34.200.137.49/?p=12514#comment-2127417 I use a very unique method of testing, by using a lot of paperstrips to gather data for me during games. Each time a card sees play against any of the 50+ proxied tournament decks, it has a paperstrip in front of the card, inside the sleeve, and on this paperstrip I note down if the card behaved well or not, and sometimes I use the strips to test out the behavior of several cards at the same time.

The huge number of games I play then gather enough data on each paperstrip to guide me on what to insert or remove from my decks. I’ve been using this on a low scale for years, but have realized that the entire process can build my decks for me, with me just selecting the cards I think the deck needs, and the paperstrips revealing what really works.

This method was slowly developed in the past while I was using computersimulations to fix my mana, and then gradually replaced the computer programs (Because no simulation is good at playing magic).

Originally I wanted info on how individual cards behaved, for example how much damage would raging goblin deal if I always played raging goblin number 1 as the first possible, and raging goblin number 4 as the last. The results were surprising and lead me onto the conclusion that some cards are better as 4 copies than others.

In another setup I wanted to know how much shriekhorn would mill during 4 turn games with a mill-deck, because it potentially mills 6 cards which is the best mill for 1 mana (except for hedron crab.)

Using detailed paperstrips you can gain data on how many cards you’d want to play against virtually anything.

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By: Jordan Boisvert https://www.quietspeculation.com/2016/12/effective-playtesting/#comment-2127416 Wed, 14 Dec 2016 17:57:15 +0000 http://34.200.137.49/?p=12514#comment-2127416 Might be helpful to update this article with a downloadable matchup spreadsheet in the style you suggest here. I’m sure more players would try integrating your suggestions if you supplied the most tedious-to-construct tool!

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