Comments on: Mana Heals All Wounds: Exploring Vizier Company https://www.quietspeculation.com/2017/05/mana-heals-all-wounds-exploring-vizier-company/ Play More, Win More, Pay Less Mon, 29 May 2017 00:23:06 +0000 hourly 1 By: Graham Wood https://www.quietspeculation.com/2017/05/mana-heals-all-wounds-exploring-vizier-company/#comment-2128395 Mon, 29 May 2017 00:23:06 +0000 http://34.200.137.49/?p=14408#comment-2128395 Interesting read :0) what do you make of the recent naya lists cropping up, which forgo the classic viscera seer loop and have red for nahiri and kessig wolf run?

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By: Jordan Boisvert https://www.quietspeculation.com/2017/05/mana-heals-all-wounds-exploring-vizier-company/#comment-2128394 Fri, 19 May 2017 22:34:27 +0000 http://34.200.137.49/?p=14408#comment-2128394 In reply to Mark Balderston.

Turn 1 Guide into Druid, turn 2 land into Vizier. Vizier doesn’t need haste for its text to work 😉

“My logic” that Bolts are at an all-time low is just based on mtggoldfish’s numbers, which has the card sitting at 18.99%. I have been playing Modern since its inception and closely follow these numbers; it has always been rare to see the card below 40%, and it has never fallen below 20% other than during Eldrazi Winter.

Agree on Skite. You’ll notice I rated the 4-Skite list lowest out of all the builds featured in this article!

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By: Mark Balderston https://www.quietspeculation.com/2017/05/mana-heals-all-wounds-exploring-vizier-company/#comment-2128393 Fri, 19 May 2017 17:49:35 +0000 http://34.200.137.49/?p=14408#comment-2128393 hi Jordan, Devoted Druid does not have haste, so saying “winning on turn two requires 4 mana” is verrry misleading. devoted druid needs to be on the board the turn before you go off. it needs to be down on turn one to go off on turn 2, which the deck with the monkeys can do, or it needs to be down on turn 2 to go off on turn 3, which … you just need 2 lands, so I don’t really see the necessity of playing 10 dorks. also if we’re following your logic that bolts are at an all-time low, then spellskite is probably bad right now, cause that’s basically the only removal spell it’s worthwhile against in my experience playing the deck. selfless spirit is just a superior option in that slot.

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