Comments on: Pay to Play: Brewing Counter-Vamp https://www.quietspeculation.com/2017/09/pay-play-brewing-counter-vamp/ Play More, Win More, Pay Less Sun, 17 Sep 2017 16:45:14 +0000 hourly 1 By: Jordan Boisvert https://www.quietspeculation.com/2017/09/pay-play-brewing-counter-vamp/#comment-2128751 Sun, 17 Sep 2017 16:45:14 +0000 http://quietspeculation.com/?p=15396#comment-2128751 In reply to Leander Tupper.

The reason you’re stumbling on landing threats is probably because you have to two-for-one yourself to get a 3/3 Ape. What you’re essentially doing is playing six Nacatls (Delver and Pongify), but the last two only work if you also cast a 0-mana Chain of Silence, which also costs you a card.

If you’re running Stormtamer, though, I’d suggest a Bonesplitter or two. The -1 of casting an equipment will be rapidly offset by the damage your fliers deliver in many matchups, unlike the -1 of Pongifying your own creature.

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By: Leander Tupper https://www.quietspeculation.com/2017/09/pay-play-brewing-counter-vamp/#comment-2128750 Sun, 17 Sep 2017 04:50:07 +0000 http://quietspeculation.com/?p=15396#comment-2128750 I’ve been hitting two brews:
Mono U Delver with Siren Stormtamer. I’ve been running a list that uses Ornithopter/Memnite and Rapid Hybridization/Pongify to basically blank my opponent’s creatures while running a functional twelve nacatls. but it stumbles on not drawing live threats if they answer my first two. Stormtamer gives me a card that can beat early game, protect delvers, and is a live draw later. So I’ll likely ditch Ornithopters for something that can aggro better.

I’ve also been trying a brew with Grixis token donation, using Rampaging Ferocidon, Trespasser’s Curse, and blood seeker. It then uses Forbidden Orchard and Hunted Phantasm effects plus bounce spells to bleed my opponents out.

It’s been doing okay, but it has “drawing the wrong half of the deck” problems. If it can keep a hand with two punishers and a good payoff, it can just burn somebody out like turn 4, but sometimes it just flounders.

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By: Jordan Boisvert https://www.quietspeculation.com/2017/09/pay-play-brewing-counter-vamp/#comment-2128749 Sun, 17 Sep 2017 01:39:27 +0000 http://quietspeculation.com/?p=15396#comment-2128749 In reply to Aaron Wilbers.

At 1 CMC this card would have become a Modern staple. Tweaking to beat Burn is quite manageable for most decks, including Shadow, thanks to stuff like Brutality and Shadow itself.

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By: Aaron Wilbers https://www.quietspeculation.com/2017/09/pay-play-brewing-counter-vamp/#comment-2128748 Sat, 16 Sep 2017 21:29:54 +0000 http://quietspeculation.com/?p=15396#comment-2128748 Strangely enough, I believe Adanto Vanguard would have opened the possibility for straight Mardu/Orzhov variants of Death’s Shadow lists had it been a 1 CMC that became a 2/1 whenever it attacked as opposed to 2 CMC that becomes a 3/1. The fact the activation cost has no limit to how many times it can be activated in a turn, phase, or step enables aggressive plays with Death’s Shadow, and if they were both 1 CMC, then the possibility could have been there for value via Ranger of Eos and Proclamation of Rebirth.

Anyhow, interesting read; has me hoping for some Suicide brew, even if it does get demolished by Burn.

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By: Jordan Boisvert https://www.quietspeculation.com/2017/09/pay-play-brewing-counter-vamp/#comment-2128747 Fri, 15 Sep 2017 21:54:10 +0000 http://quietspeculation.com/?p=15396#comment-2128747 In reply to Josh Ryder.

How’s that been going for you? I think Settle is one of the most overrated Modern cards in the set, as written here, since it only hits attackers:
http://quietspeculation.com/jurassic-plank-ixalan-spoiler-review/

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By: Jordan Boisvert https://www.quietspeculation.com/2017/09/pay-play-brewing-counter-vamp/#comment-2128746 Fri, 15 Sep 2017 21:42:26 +0000 http://quietspeculation.com/?p=15396#comment-2128746 In reply to Roland F. Rivera Santiago.

Man, it would have been great at 2/2! I wish! My problem with Waters is that it doesn’t immediately impact the board, but I can see it working in a more passive post-board plan for Merfolk against attrition decks. Of course, the attrition decks of today are quite proactive (Shadow), but I still like its stream of chump-blockers/islandwalkers.

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2017/09/pay-play-brewing-counter-vamp/#comment-2128745 Fri, 15 Sep 2017 19:16:18 +0000 http://quietspeculation.com/?p=15396#comment-2128745 Interesting. I wouldn’t have expected Adanto Vanguard to have sparked such interest, but the card did have some potential in retrospect (could it have been Modern-playable if it had been a 2/2 base?). I think the card that pulls to me the most in the current set is Deeproot Waters. It doesn’t fit into classic Merfolk, but I wonder if there will be some way to make use of it.

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By: Josh Ryder https://www.quietspeculation.com/2017/09/pay-play-brewing-counter-vamp/#comment-2128744 Fri, 15 Sep 2017 19:03:00 +0000 http://quietspeculation.com/?p=15396#comment-2128744 Iv been brewing jeskai delver with settle the wrekage

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