Comments on: New Tricks: A Dominarian Merfolk Interlude https://www.quietspeculation.com/2018/05/a-dominarian-merfolk-interlude/ Play More, Win More, Pay Less Fri, 11 May 2018 04:36:29 +0000 hourly 1 By: Tommy Hoff Hansen https://www.quietspeculation.com/2018/05/a-dominarian-merfolk-interlude/#comment-2129411 Fri, 11 May 2018 04:36:29 +0000 http://quietspeculation.com/?p=17940#comment-2129411 I test frequently against merfolk with a deck that has:
2 path to exile, 3 dismember, 1 doomfall, 2 drown in sorrow and 1 Black sun’s zenith.
My general strategy is to target the “landwalk” lords with path’s and dismembers (and sometimes the doomfall which is really used against other decktypes), and later clearing the field with the sweepers.

When merfolk stops this, it’s usually because it has cursecatcher to delay the sweep with one, sometimes two turns.

In the past I’ve played merfolk in legacy with 2 judge’s familiar to ensure this delay.
I know they aren’t merfolk, but perhaps it’s something you could use…

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2018/05/a-dominarian-merfolk-interlude/#comment-2129410 Tue, 08 May 2018 16:27:25 +0000 http://quietspeculation.com/?p=17940#comment-2129410 Trickster has been fabulous for me overall (I 5-0’d 3 times on the week it was released), so I highly recommend graduating up to the playset on it. I’ve had the most success taking a page from Humans’ book and just jamming all the disruptive creatures we have available.

I’m not sold on Wizard’s Retort. Often, the non-Lord Merfolk are the most expendable, which means I’m happy to trade with them or use them to bait 1-for-1 removal. Retort is a disincentive to that strategy, because if you lose them all it becomes Cancel, which we all know is unplayable. I (and others) have been playing Deprive over all other counterspells of late, and that’s been doing well.

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