Comments on: Horde Magic: An Open Source Project https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/ Play More, Win More, Pay Less Fri, 18 Nov 2016 02:20:41 +0000 hourly 1 By: Boyachi https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-1812658 Fri, 18 Nov 2016 02:20:41 +0000 http://www.quietspeculation.com/?p=22455#comment-1812658 In reply to Rimor.

If the game is too short, make the horde deck bigger. Use more than just Zombies. Think of what Emrakul must of done to Innistrad. She was controlling all types of creatures! Now that was some horde!

]]>
By: Boyachi https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-1812657 Fri, 18 Nov 2016 02:18:38 +0000 http://www.quietspeculation.com/?p=22455#comment-1812657 In reply to RamonMTG.

My group doesn’t use waves, but I’ve heard only positive things from groups that do. If you want to suggest it to your group, let them know that it has been widely received by those who have tried it.

]]>
By: Boyachi https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-1812656 Fri, 18 Nov 2016 02:17:15 +0000 http://www.quietspeculation.com/?p=22455#comment-1812656 In reply to Action Jack.

Horde trample in large numbers ends the game super quickly, especially when zombie giants are considered puny to the horde’s real powerhouses.
In my testing, trample is feasible without haste. Trample with haste in large numbers becomes comparable to first strike with deathtouch: acceptable on one but overpowering when applied to all.

]]>
By: Boyachi https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-1812654 Fri, 18 Nov 2016 02:08:27 +0000 http://www.quietspeculation.com/?p=22455#comment-1812654 In reply to Mr. Z.

My play group makes poison counters emblems that cause the loss of 1 life during the upkeep. Then again, my horde is over 500 cards, so 20 poison counters doesn’t do quite as much to mine as it would a 100 card horde.

]]>
By: Boyachi https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-1812653 Fri, 18 Nov 2016 01:56:59 +0000 http://www.quietspeculation.com/?p=22455#comment-1812653 In reply to @MTG_Pete.

Some static effects need to work. Sure milling is a problem, but it is mostly limited to Black and Blue decks. Static effects are abundant in many deck types.
To put it simply: there is a difference between mitigation and annihilation. Mitigation allows games to continue to be playable. Annihilation locks in a winner. The games that are the most fun are the games where the win feels earned due to the power struggle.

]]>
By: Boyachi https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-1812649 Fri, 18 Nov 2016 01:47:24 +0000 http://www.quietspeculation.com/?p=22455#comment-1812649 In reply to Melriken.

If you wish to run these cards against the horde, give the horde Bane of Progress and Kederekt Leviathan. Novablast Wurm, Hythonia the Cruel or Bearer of the Heavens would also work. Most of these guys are worth next to nothing moneywise.

]]>
By: Boyachi https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-1812648 Fri, 18 Nov 2016 01:41:47 +0000 http://www.quietspeculation.com/?p=22455#comment-1812648 I found a way around Trepanation Blade, which shaped the way my group plays Horde Magic. We made nontokenbacking cards “stopper” cards. If there is an effect that would be endless on the Horde like Trepanation Blade, Grindstone, or the endless activation of Bloodchief Ascension, the effect stops there.
We took the stopper cards a bit further and made the rule that if a stopper card would be sent to the graveyard by the loss of life by the horde, it would instead be placed in the horde’s hand and the next card would take its place(yes, this would mean all stopper cards would go to the hand instead of graveyard in terms of life loss. Milling would include stopper cards traditionally, unless in an endless scenario, at which point the stack would lower down to and include the first stopper card in the trip to the graveyard).
The horde’s hand would always be played instead of the traditional method of the horde starting its turn, assuming the hand is not empty. This means that if the survivors lay the smackdown on the horde, the horde will have the resources to rise to the occasion.
Now of course, this method means that cards such as Living Death and Mnemonic Nexus could never fit in my horde, but this does grant more challenges and also allows decks that utilize discarding to actually be useful.
It is good to see a banlist. I have one card to add for both horde and survivors: Consuming Aberration. Even with the stopper rules, this creature still wrecks the horde singlehandedly. Put it into the horde and well, there are NO survivors. In that note I tried Pontiff of Blight and Cathar’s Crusade in the horde and removed them the first turn they did anything, because the result was that broken.
Other banlist/rulings to look into are instant game loss/winning and life total doctoring. My group plays these as having no effect on the horde. Infect/Poison counters work differently for our group’s horde too: a poison counter is viewed as an emblem that reads “at the beginning of your upkeep, lose a life.” This still keeps infect decks powerful, but not capable of defeating the horde solo on the infect deck’s fourth turn. This also allows the horde deck to utilize infect creatures (which should still be used sparingly if at all) without the worry of them prematurely wiping out all the survivors.

]]>
By: samsung galaxy s4 charger https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-454392 Mon, 30 Mar 2015 08:34:19 +0000 http://www.quietspeculation.com/?p=22455#comment-454392 Having read this I believed it was extremely informative. I appreciate you spending some time and energy to
put this content together. I once again find myself spending
a lot of time both reading and commenting. But so what, it was still worthwhile!

]]>
By: meble skandynawskie https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-451946 Mon, 30 Mar 2015 05:59:55 +0000 http://www.quietspeculation.com/?p=22455#comment-451946 When you want to create a separate room in a large open plan office there are a few considerations to make. Cost is a big factor, as it the time involved. Putting up permanent walls or stud walls as they are also known can cost a lot of money, it can involve a large number of workmen and it can take a long time to get the walls in place. Creating walls in this way is permanent too and once knocked down, they can’t be reused. The same cannot be said for partitions which can be reused once dismantled. This makes them very flexible because if a new layout is required a few months or years down the line then it can be accommodated easily.

]]>
By: ask https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-421292 Thu, 19 Feb 2015 23:07:26 +0000 http://www.quietspeculation.com/?p=22455#comment-421292 I think the admin of this site is truly working hard for his site, for
the reason that here every information is quality based stuff.

]]>
By: Matt Rob https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-247786 Tue, 04 Nov 2014 21:22:58 +0000 http://www.quietspeculation.com/?p=22455#comment-247786 This format is super fun. Thanks for making it and keeping it going.

I have two questions:

1) When the horde tokens die, are they in the graveyard, or are they removed like tokens in competitive magic? If they are in the graveyard it makes cards like Lhurgoyf and Scavenging Ooze extremely powerful.

2) As some people discussed earlier, should each point of lifegain result in a zombie card added to the bottom of their deck? I like using Grove of the Burnwillows and Fiery Justice but they feel too powerful if their drawbacks are negated.

]]>
By: Blkmoon https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-160278 Fri, 22 Aug 2014 22:29:55 +0000 http://www.quietspeculation.com/?p=22455#comment-160278 I see Volcanic Awakening listed in the cat horde deck…how does the Storm mechanic work for the horde? As they only draw till one non-token is drawn, would the tokens count or would it only fire once? Seems a card that only leads to one land destruction could be replaced for something more interesting, unless of course the tokens count. Anyone know? I can’t find anything about it. Thanks.

]]>
By: Xeno https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-78728 Sun, 19 Jan 2014 15:06:25 +0000 http://www.quietspeculation.com/?p=22455#comment-78728 In reply to Mr. Z.

The horde has no life and cannot be poisoned.

]]>
By: johann https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-64937 Tue, 08 Oct 2013 19:56:43 +0000 http://www.quietspeculation.com/?p=22455#comment-64937 A nice combo I came across for use by the horde deck is Grave Betrayal and No Mercy. Even just Grave Betrayal with Plague Wind increases the difficulty a bit… opinions?

]]>
By: Berto https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-60502 Wed, 21 Aug 2013 15:20:22 +0000 http://www.quietspeculation.com/?p=22455#comment-60502 add to ban list Undercity informer ,instant win. Or you can add to the rule that the hordes library and graveyard are not affe cted by any spells or abilitie controled by the survivors, so like sword of body and mind, exterpate, traumatize etc… wont work.

]]>
By: Patrick Rodgers https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-59837 Mon, 05 Aug 2013 14:03:52 +0000 http://www.quietspeculation.com/?p=22455#comment-59837 Is there an updated Banned List for this format floating around anywhere?

]]>
By: Iraqi Dinar https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-31683 Thu, 17 May 2012 22:02:35 +0000 http://www.quietspeculation.com/?p=22455#comment-31683 I’m in favor of scaling the number of start-up turns for 3-4 player games down to 2. It puts people on the back-peddle faster and will certainly help with the scaling problems.

]]>
By: Action Jack https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-30946 Thu, 22 Mar 2012 21:19:45 +0000 http://www.quietspeculation.com/?p=22455#comment-30946 In reply to Mattinthehatt.

Balance-wise, I haven't tried this so I can't comment. Flavor-wise, though… zombies don't just kill you and keep walking. They stop to eat your brains! And if you refuse to die, they'll just keep biting you forever; zombies have no concept of futility.

]]>
By: Rimor https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-30822 Thu, 15 Mar 2012 00:48:02 +0000 http://www.quietspeculation.com/?p=22455#comment-30822 ramon mtg in 10 turns you're dead or u already milled the entire horde deck
i did my home version, the deck gots 55 tokens 5 giante tokens and another 40 singleton cards, with 27 different zombies and 13 spells(sorcery, instant and wicked enchatments precisely)

by the way, where's recent discussion? just me and ramon here?

]]>
By: RamonMTG https://www.quietspeculation.com/2011/10/horde-magic-an-open-source-project/#comment-30496 Tue, 28 Feb 2012 09:38:09 +0000 http://www.quietspeculation.com/?p=22455#comment-30496 Would it be too drastic a change to implement a wave system? Like waves that last for, say, 10 turns, with zombies gaining power and numbers each wave? Lords, pumps, things like deathtouch and maybe even equipment?

First wave would be just 2/2’s, second wave 3/3 with cemetery reaper, 3rd maybe Lord of the undead added, then Death Baron and finally Diregraf Captain?

I haven’t fleshed it out obv., but in my mind it seems nice.

]]>