Comments on: The Colors of Modern – Part One: White https://www.quietspeculation.com/2016/06/colors-modern-part-one-white/ Play More, Win More, Pay Less Thu, 09 Jun 2016 18:07:29 +0000 hourly 1 By: Roland F. Rivera Santiago https://www.quietspeculation.com/2016/06/colors-modern-part-one-white/#comment-2125745 Thu, 09 Jun 2016 18:07:29 +0000 http://34.200.137.49/?p=9822#comment-2125745 In reply to Vincenzo Bilof.

I have to say, having piloted Sisters once as a flight of fancy, that I disagree with a lot of your matchup opinions, the one on Infect in particular. They attack you on an axis you’re mostly unprepared to defend against (to be fair, most decks aren’t), and while the hands where you slam down a Spectral Procession and make their Inkmoth Nexus look silly do happen, any time they play a Blighted Agent that’s not summarily answered or an Inkmoth when all you’re rocking is ground forces is one you might as well tip the cap on and try to beat them next time.

I’m also astounded that you’re not describing the Jund player siding in sweepers postboard, as that’s their go-to strategy against any creature deck (and Anger of the Gods replaces Lili nicely on the curve). If your protection is Mark of Asylum, the counter is twofold – they can blow it up, or they can strip it from your hand before it’s even cast. Merfolk deals chunk damage and can secure global evasion for their team (which is much, much bigger than the Sisters’ on many occasions), plus they can bounce away the likes of Ajani’s Pridemate if it gets too big. I don’t know how that matchup can be framed in any terms other than favorable. Gaining 2-3 life when creatures come in doesn’t feel that relevant when you’re getting slammed for 10+.

I also think you’re a bit hard on the deck in other matchups. Griselbrand may be tough G1, but G2 with Rest in Peace coming in? Doesn’t feel that bad. And doesn’t the very same Stony Silence you bring in against Affinity help you out a ton against Tron (that said, it won’t save you from Pyroclasm)? Overall, though, the deck didn’t strike me as particularly good (requires the time to go through its slow-grow synergy game, which not every deck will afford you), and the results bear that out.

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By: Vincenzo Bilof https://www.quietspeculation.com/2016/06/colors-modern-part-one-white/#comment-2125744 Sun, 05 Jun 2016 21:21:43 +0000 http://34.200.137.49/?p=9822#comment-2125744 Trevor, I respect your opinions. I will say that you are very, very far off in your analysis of the Soul Sisters deck (as far as matchups are concerned). You are certainly correct that white is best as a support color. There is no denying you are correct. As a longtime Soul Sisters pilot, I would suggest that there is a lot of card advantage/value built into the deck. Sure, it does not have the best “card draw,” but there are several variations of the deck that utilize fetches and a black splash for Lingering Souls… and Windbrisk Heights is hugely underestimated. I typically expect a judge to be called over if I play against someone who has never seen it… and I activate it.

Ad Nauseam most certainly DOES care about Soul Sisters. There is a card in the deck called Martyr of Sands. I have not lost to Ad Naus in a very long time. Game 2? Leyline of Sanctity. Sundering Growth. Ad Naus suffers because it cannot interact. Usually a very fast match.

Infect? Sisters is 60/40. Unless everyone who plays with Infect against me is just SO BAD with the deck, or I am incredibly lucky. A lot of folks in the Sisters Salvation forum have reported very favorable results against the deck.

Jund. Game one is a wash. Games 2 and 3 depend on how the Jund player sideboards. I have been very successful against Jund, and don’t worry about that match too much. Maybe because of Lingering Souls? From experience, a lot of Jund players get a bit upset when their Goyf gets out-valued and Liliana is useless… a lot of Jund players have a hard time letting go of her against Sisters and keep her in.

Scapeshift. More like 70/30 Sisters

Affinity. The deck is not too fast for Sisters. On the contrary. Affinity exhausts its resources rather quickly against a deck that can extend the game. Affinity has to have the “god draw” in order to win the first game. Sorry, it just does. The match against Affinity, especially game one, feels like Sisters vs. Burn… a match that a lot of people think is a foregone conclusion for Sisters. Not the case, however… although it’s very favorable.

Some Merfolk players suggest their match against Sisters isn’t very good, but I think it’s a coin flip.

Abzan Company. This one is admittedly skewed in favor of Abzan, even after the sideboard. You would think Auriok Champion and a few sisters just shut the deck down. Nope.

Control decks are hard to beat. Tron is almost an auto-loss. Griselbrand, too. Lantern Control is close but usually the Lantern player wins. Sisters had game against Eldrazi. Grixis decks? Attrition games, and it depends on whether or not Grixis is using Young Pyromancer. If they are, game one is typically a Sisters win. If they don’t, and they use the Kalitas/Sweep combo, it’s hard to recover. Abzan decks that are not using CoCo? No problem.

The deck is not flashy, but folks who have never played with the deck themselves or have never played many of the matches we’ve talked about have very little idea how the Sisters deck actually works. It will never be a tier one deck, and it was actually better when Twin was around (game two with Mark of Asylum = sheer befuddlement). If a lot of matches are coin flips, then the deck certainly can’t be considered a “strong” deck, and I get that. I simply wanted to point out that the deck has far better chances against some of the matches that you had listed.

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By: Trevor Holmes https://www.quietspeculation.com/2016/06/colors-modern-part-one-white/#comment-2125743 Sun, 05 Jun 2016 17:21:41 +0000 http://34.200.137.49/?p=9822#comment-2125743 In reply to Chris Striker.

Chris,

Great points, I’ve always felt that White lacked a marquee creature to truly turn it into a powerful force in Modern, but White’s role is more than powerful enough as it is and the printing of such a card would probably push it over the top.

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By: Trevor Holmes https://www.quietspeculation.com/2016/06/colors-modern-part-one-white/#comment-2125742 Sun, 05 Jun 2016 17:20:36 +0000 http://34.200.137.49/?p=9822#comment-2125742 In reply to Roland F. Rivera Santiago.

Roland,

Good suggestions! Definitely missed a couple options on the first pass, wasn’t my intention to have the list be exhaustive but those spells should definitely be in there. Will keep your points in mind for next week!

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By: Chris Striker https://www.quietspeculation.com/2016/06/colors-modern-part-one-white/#comment-2125741 Sun, 05 Jun 2016 01:51:52 +0000 http://34.200.137.49/?p=9822#comment-2125741 This is a great article, Trevor, and I’m looking forward to reading the rest of this series. I’d like to second the above commenter’s “quibbles” with the article. The cards and archetypes mentioned are either often played contenders for slots in Modern decks or play styles deserving of mention.

I’d like to add that white also had a brief moment in the Eldrazi Winter sun with an enchantment prison deck that also sported the combination of Squadron Hawk and Sunscour. While no such deck (except perhaps the derivative Troll Worship) has persisted out of the winter warping, I would argue there is territory in Modern to be developed, possibly with the right new card to bring things all together.

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By: Aaron Elias Newbom https://www.quietspeculation.com/2016/06/colors-modern-part-one-white/#comment-2125740 Thu, 02 Jun 2016 23:49:53 +0000 http://34.200.137.49/?p=9822#comment-2125740 In reply to Roland F. Rivera Santiago.

Personally I think a 2/1 flash for 2 that flickers like flicker wisp way (but probably no land) would help allow a lot of fringey white tactics to open up without completely crushing standard

Whites proactive and core strategies fall by the wayside in modern because white weenies is somewhat oppressive in standard situations and the enchantment aspect of white is too hard to interact with to allow extremely powerful cards with it

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2016/06/colors-modern-part-one-white/#comment-2125739 Thu, 02 Jun 2016 17:33:46 +0000 http://34.200.137.49/?p=9822#comment-2125739 I really like the concept of this article, and it highlights the problem white has (for the most part) always had in Modern. Its “shticks” are great in the support role, but mediocre in the main. Maybe this will prompt Wizards to actually do something about it – the fact that “white weenie” aggro is such a part of set design, but so weak as a Competitive Constructed strategy is particularly disappointing. So good job on that.

I do have some quibbles in addition to the praise, which I’ll annotate here:

1. No mention of the supporting role white plays in Abzan Company? I find that odd, given that it’s arguably the most powerful deck containing white in the meta. Kiki Chord is also in a similar vein, though that one has less white in it (mostly just Path, Wall of Omens, and Resto).

2. If Leonin Arbiter makes your list of “Strong Options” (and it deserves to be there), so should Thalia. A 2-power first strike creature with a useful ability is deceptively powerful (though obviously not the roadblock she can be in Legacy).

3. I know that Tokens’ competitive record is checkered at best, but if you’re going to talk about Soul Sisters (which is by and large a lousy deck, no offense to Sisters enthusiasts), Tokens should at least get a shout-out, since you can actually beat people with it. You even mentioned Intangible Virtue and Spectral Procession in your list of Strong Options.

4. I’d add Lightning Helix, Orzhov Pontiff, and Zealous Persecution (all of which can be a beating against aggro) to your list of useful multicolored cards, as well as the Stirring Wildwood manland (which is perennially underrated). I’d also consider Shambling Vent (it does see play).

5. You’ve done a good job highlighting the weaknesses of white – now, what can be done to address them? I would say that better evasion for the aggressive creatures would be a good place to start.

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