Comments on: Almost Coptering Out: Searching for a Home https://www.quietspeculation.com/2016/10/almost-coptering/ Play More, Win More, Pay Less Fri, 28 Oct 2016 06:49:12 +0000 hourly 1 By: Frédéric Martin https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126955 Fri, 28 Oct 2016 06:49:12 +0000 http://34.200.137.49/?p=11901#comment-2126955 I testéd copter in BW tokens deck : it Just marvelous Just for 3 in place off spectral procession : 4 bitter + 4 raise the alarm+ 4 lingering.
Even if not bufféd by intangible vertue, it give a creaturé with good power and the loot that misses at this deck and a 4/3 lifelink with sorin

]]>
By: Tahir Nadurath https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126954 Mon, 17 Oct 2016 21:37:10 +0000 http://34.200.137.49/?p=11901#comment-2126954 In reply to David Ernenwein.

Sure. It’s a fish deck, so it goes wide. The main components of the deck are the mana accelerators (both Engineers, Grand Architect, Etherium Sculptor) which let you cast your Lupine Prototype and Myr Superion en masse.

I recently finished a game where I led off with turn two Glint-Nest Crane into T3 Chief Engineer, tap both creatures for Etherium Sculptor, tap Sculptor for a Myr Superion, which taps for another Superion, which taps for Copter. A pretty overwhelming force for Infect to disrupt. The deck has no plays turn one unfortunately, but can make up for it with its sheer efficiency later on.

The Copters play a vital role in the deck. First – if you have dead Myr Superion(s) in hand which you cannot cheat into play, we are free to loot them away into other goodies. The deck operates on a measly 22 lands, so when you have either land flood or screw, it helps to sift through your chaff.

A key part of the deck’s playability is catering to Lupine Prototype: that is to say we shouldn’t be playing many targeted removal, any counterspells, more than one CMC4+ spell, or anything that might be dead in our hand to leave Lupines inactive. With Copter, we can curve out and empty our hand for Lupine more frequently, which is especially important if we’ve drawn more lands than there are turns in the game, or sideboard options which are unplayable.

Also, once we apply pressure and start topdeck our weaker cards (like Vedalken Engineer) Copter helps us to cash them in for better options. The miser’s Westvale Abbey helps us crew them in a grindy situation. The wombo combo is our Sword of Light and Shadow, which makes it so that any cards we loot away can be redeemed later on.

I’m currently working on a splash so that my sideboard can look like this:

1x Chalice of the Void
1x Grafdigger’s Cage
1x Pithing Needle
2x Relic of Progenitus
1x Witchbane Orb
2x Spellskite
2x Feed the Clan
2x Natural State
1x Unravel the Aether
2x Echoing Truth

White is also an option that comes to mind as it provides access to Ethersworn Canonist, Timely Reinforcements, Worship, Rest in Peace, etc.

The deck started out as a budget challenge, but I’ve been having plenty of fun jamming it, and as a result have decided to go outside of the initial $70 range in building it.

]]>
By: David Ernenwein https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126953 Mon, 17 Oct 2016 16:55:57 +0000 http://34.200.137.49/?p=11901#comment-2126953 In reply to Tahir Nadurath.

It’s a very interesting list, but I’m not quite sure what you’re doing or how you do it. I’d need more information before I could comment or make suggestions

]]>
By: Tahir Nadurath https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126952 Mon, 17 Oct 2016 09:09:55 +0000 http://34.200.137.49/?p=11901#comment-2126952 I’ve been brewing a modern list that I feel uses Copter to its full potential, and I’d love some input! Currently shaking up the sideboard every time I sit down for games, so I don’t want anyone to think it’s anywhere near done.

3x Vedalken Engineer
3x Chief Engineer
4x Etherium Sculptor
4x Glint-Nest Crane
4x Grand Architect
4x Lupine Prototype
4x Myr Superion
4x Phyrexian Metamorph

3x Aether Spellbomb
4x Smuggler’s Copter
1x Sword of Light and Shadow

14x Island
3x Darksteel Citadel
1x Ghost Quarter
2x Sea Gate Wreckage
1x Inventors’ Fair
1x Westvale Abbey

Sideboard (15)

1x Mindlock Orb
1x Witchbane Orb
1x Chalice of the Void
1x Grafdigger’s Cage
2x Hibernation
3x Hurkyl’s Recall
1x Vedalken Shackles
2x Relic of Progenitus
2x Spellskite
1x Pithing Needle

]]>
By: David Ernenwein https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126951 Thu, 13 Oct 2016 21:25:22 +0000 http://34.200.137.49/?p=11901#comment-2126951 In reply to Mirhtaz Doppelganger.

The question I would ask is why are you playing Faeries without Bitterblossom? I’m under the impression that it’s the lynchpin of the deck. I could see replacing a sword, but I don’t think that it’s actually better in the deck.

]]>
By: David Ernenwein https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126950 Thu, 13 Oct 2016 21:23:54 +0000 http://34.200.137.49/?p=11901#comment-2126950 In reply to Rj Gaskill.

As a threat that loots it might be ok, but if what you really want is dig then there are more powerful ways to do that.

]]>
By: David Ernenwein https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126949 Thu, 13 Oct 2016 21:23:08 +0000 http://34.200.137.49/?p=11901#comment-2126949 In reply to João Victor Santiago.

Exactly. Attacking with Thalia is frequently bad but you always need her, and this looks like the best way around that problem.

Tokens is a bad home. There’s the reason you mention but also because it would replace better cards for the deck. Tokens would much rather play Intangible Virtue and Honor of the Pure.

]]>
By: Mirhtaz Doppelganger https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126948 Thu, 13 Oct 2016 21:08:13 +0000 http://34.200.137.49/?p=11901#comment-2126948 What about using Copter in Faeries? Sure, you already fly and usually play during the opponent’s turn, but it could work like a sword… but faster. Maybe even in a version without bitterblossom…

]]>
By: Rj Gaskill https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126947 Wed, 12 Oct 2016 09:34:00 +0000 http://34.200.137.49/?p=11901#comment-2126947 What about maybe non creature combo decks like knightfall? Gives you a way to dig for your retreat and an opportunity to let spell queller attack for 3 while not risking itself in combat. And removal would then have to choose between queller and copter.

]]>
By: João Victor Santiago https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126946 Wed, 12 Oct 2016 07:02:33 +0000 http://34.200.137.49/?p=11901#comment-2126946 For the copter to work, I belive 3 criterias should be filled:
– the deck should have a good ammount of creatures.
– those creatures should be creatures that you don’t want to risk in combat (mostly because they have bad combat stats)
– those creatures should be strong enough that your opponent is actually willing to spend removal on them (otherwise they will just aim all of them at the copter).

The only decks that I see filling those criterias are the non-eldrazi death and taxes and hatebears. Those decks are filled with utility creatures with relevant abilities but not so relevant combat stats, such as leonin arbiter, thalia, voice of resurgence, tidehollow sculler, Qasali Pridemage, Blade Splicer… You can even ride mutavaults safe from blockers,

Some people suggested token strategies, but I don’t see it being good there, because one of the point of tokens is blanking spot removal, and the copter would turn on them, quite counter intuitive IMO.

]]>
By: Rik Dean https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126945 Tue, 11 Oct 2016 23:39:18 +0000 http://34.200.137.49/?p=11901#comment-2126945 I’ve been toying with the idea of this in D&T as well. I do think you’re pretty much canning Reality Smasher and possibly also Thought-Knot Seer if you do so, as the optimal use of this is with Leonin Arbiter and Tidehollow Sculler. My experience has been that the latter plays poorly alongside the big Eldrazi as it causes conflicted land drops on turns one and two as you can’t play out for a turn two TKS and Sculler at the same time…you’re either dropping a white/black source or your dropping as many Eldrazi Temples as possible.

That said, you can roll into Sculler, then Copter, then loot and hit with a card that is otherwise unusable for combat most of the time. This is also true of Leonin Arbiter. You can even keep Displacer and Strangler in the mix…possibly even the Temples and TKS as well. Loot is good for a deck that can’t generate card advantage otherwise (unless you want to run Bob), and it’s nice to have all those sideline Scullers, Arbiters, and Thalias have another use.

]]>
By: Darcy Hartwick https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126944 Tue, 11 Oct 2016 21:05:18 +0000 http://34.200.137.49/?p=11901#comment-2126944 Two mana 3/3s are good in modern? Watchwolf… kalonian tusker… even serra avenger… lightning bolt is stil there. Modern is way way too fast to play a 2cmc spell that does nothing on its own and requires you to give up a blocker to do anything at all. Its natural synergy is lingering souls – curves properly, crews easily, and you could loot away copies of souls for value. Except now you provide a value target for bolt where previously there probably wasnt one.

Outside of tokens and unflipped delvers there arent really 1/1s for optimum crewing. Lavamancer wants to be untapped to burn, delver shouldnt be small for long, etc. Hierarch and birds sadly cant crew and ramp decks can probably play a sword anyways.

I do like the dnt idea and esp blade splicer crewing it on curve. I just still doubt that a 3 toughnes do-nothing two drop cuts it – even if it dodges liliana of the veil like a boss.

]]>
By: Roland F. Rivera Santiago https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126943 Tue, 11 Oct 2016 20:49:39 +0000 http://34.200.137.49/?p=11901#comment-2126943 I’m starting to consider the idea of at least testing Copter in mono-W D&T, but 4 seems like too many. I think that a typical D&T shell has a couple of spots it really doesn’t have much to do with, and Copter is probably a bit better than some of the alternatives.

]]>
By: David Ernenwein https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126942 Tue, 11 Oct 2016 18:50:48 +0000 http://34.200.137.49/?p=11901#comment-2126942 In reply to Tanner Chase.

You are almost certainly correct. This was intended as a proof of concept rather than an actual test deck.

]]>
By: Tanner Chase https://www.quietspeculation.com/2016/10/almost-coptering/#comment-2126941 Tue, 11 Oct 2016 18:16:59 +0000 http://34.200.137.49/?p=11901#comment-2126941 21 Instants/Sorceries seems a bit light for 4 Delvers. I know we have some use for a vanilla 1/1 (Copter) but it just seems a little loose.

]]>