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Rogues

I don’t get Wizards’s decision making. So many calls over the past few years just leave me scratching my head. I’m sure I’m not alone in this, and there have been editorials aplenty on every possible issue already. Instead, today I want to examine one very specific decision and its consequences. Specifically, Wizards made the […]

I’m a firm believer in playing what you love in Modern, and in Magic. For me, that often means Tarmogoyf, although I do occasionally try other flavors. Among my Goyf-related pet projects is Rogues, a longstanding deckbuilding challenge with a simple rule: run 4 copies each of Thieves’ Fortune and Tarmogoyf. Creating and holding to […]

Throne of Eldraine spoilers are now fully underway. While David dissected the set’s mechanics earlier this week, today’s post reviews the cards themselves to see how they might fare in our shifting Modern format. It also revisits an old brew of mine using a certain exciting newcomer. Let’s dance! Certain Playables So far, four cards […]

Modern has kept me busy lately. Fatal Push generated a metric ton of buzz, Dredge and Infect terrorized Modern and were subsequently nerfed, and most recently, I’ve had my heart set on building entire decks around the improvise mechanic or Smuggler’s Copter. All these developments have prevented me from writing about how Aether Revolt’s less obvious cards have worked their way into […]

Spoiler season is brewing season, and this one has me deliriously joyful. Last week, some enticing cards from Shadows over Innistrad inspired me to revisit and introduce an old brew of mine: Wx Tallowisp. I also alluded to another of my longstanding projects, a UGx Rogue tribal deck. Exactly zero commenters inquired about that pile, but I’ve […]

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