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Remember learning Magic, and that life gain was good, then bad, and then rarely but conditionally useful? Where does it fit into multiplayer politics and Commander? Jules has the answers!
Dive deep with a complete classification for every threat you’ll face in Commander! Carlos has your back, and life total, with his guide to every way opponents try to take you down.
Jay continues his development of “The Standard Cube” by looking at white instants and sorceries. How many Wraths? Find out inside!
Tired of the same silly peanut butter spread for your Commander sandwich? Try the velvety Nutella that is an underused commander!
It’s Season Three’s call-in episode! A classy cadre of characters join Andy and the crew for a community-driven session!
Mike Bajorek looks a the cycle of motivation while he recovers from a sprained wrist.
Kelly takes a quick look at financial articles not located here on QS and gives you his opinion on them.
It’s Time Walk! It’s Time Warp! Taking two turns with Time Stretch! Gotta make my mind up: how much edge can I take (without actually taking extra turns)?
If you’ve played enough Magic Online, you know what the F6 key does. Don’t let that happen to your cube. Anthony’s breaking down the benefits of combat tricks (and linking to more Internet memes)!
Jay continues building a Standard cube, and looks at options available for white enchantments!
Fire up your Magic card finder off choice. Look up Reap and Deathlace. Whether you’re intrigued or terrified, you need to see what Carlos has cooked up for a Commander deck!
