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Modern

It’s finally time for another banlist testing report. Back in May, readers chose Green Sun’s Zenith as the next banned card to test, which I’ll just call GSZ from here on out. I’ve spent the intervening months grinding games and recording results to test its effect on Modern. This week, I’ll explain my test procedure, […]

Looking over the Top 32 lists from last week’s Modern Open, I realized I hadn’t studied Wizards’ 5-0 lists in some time. My wake-up call? Andrew Schneider’s deck, which revolved around a Guilds of Ravnica card that immediately piqued my interest when it was spoiled six weeks ago: Arclight Phoenix. A careful review of each […]

As the metagame shifts, decks rise and fall. Sometimes, that churning is explosive. Such events are exciting and foster discussion and articles. However, it is important to remember to temper excitement with reason. Spikes and oscillations are just that, and only matter if they’re sustained. After Golgari Grave-Troll was banned, Dredge dropped out of sight. […]

Birthing Pod may have held the title for a good while, but Splinter Twin takes the cake as Modern’s most controversial ban ever. Even today, players debate its place on the banlist ad nauseam, a discussion seemingly reinvigorated with each new deck and expansion; Twin’s defense league has persisted to the extent of literally becoming […]

The Beginner’s Guide series offers advice to new to Modern players and dispels common myths about the format’s workings. This week, inspired by some consistent misplays I’ve observed, I am going to be tackling Modern’s control decks. There appears to be a perception that they’re something to tread carefully around. But control is just another […]

How many times have you heard something you disagree with? How often has it pertained to Modern? My answer to both questions is plenty. Lately, none spur me into debate more than the claims that countermagic is bad and midrange is dead. In this article, we’ll debunk each of these myths by examining theory, decklists, […]

Every player has their own biases and preferences when it comes to deck selection. There’s nothing wrong with playing to strengths, and it is important to remember that Magic is a game. You have more fun playing something you enjoy. However, this goes both ways, and you can dislike a deck for less-than-rational reasons. I have […]

Along with Affinity, Burn and Infect once made up the Holy Trinity of blitzing wins in Modern. Times have certainly changed. The Affinity we knew now relinquishes most of its shares to Hardened Scales; Infect’s loss of Gitaxian Probe and inherent softness to Fatal Push put a serious dent in its former reign; Burn has […]

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