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mardu

This has been an utterly insane summer for Magic. Three set releases in close proximity, followed by Hogaak, and then a major banlist update. Modern players are struggling to remember what it means to have a metagame, much less investigate one. We’ve barely had time to catch our breath for the past four months, and […]

I’ve had lots on my plate the last few weeks, including finally installingĀ Magic Online on my Macintosh and playing in a couple of paper PPTQs for old-time’s sake. While life passed me by as I struggled to 5-0 a competitive league, as much an exercise in beating the program’s hostile interface as besting my opponents, […]

Mardu Pyromancer and Ironworks are wildly successful Modern decks right now, and for good reason: the former attacks from multiple angles while making excellent use of the format’s premier abusable resource, the graveyard; the latter is an artifact-based combo deck that’s at once tricky to disrupt and unintuitive to play against for most opponents. So […]

It’s only February, and we’ve already seen the most high-profile Modern event of the year. Pro Tour Rivals of Ixalan went totally according to plan: no Eye of Ugin shenanigans; no team of baby-genius-pros breaking the format in half; no flurry of bans raining down on the winning deck. So, business as usual, right? Wrong! […]

One important part of brewing is knowing when to plug holes in an existing deck. Sometimes, plugging such holes leads to new decks entirely, or into Frankenstein mashups of multiple decks. Today’s brew falls into the latter category. While messing around with various Death’s Shadow and Bedlam Reveler decks, I had the kooky idea of […]

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