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Sengir Vampire

Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…

Oh, wait.

Actually, I don’t hate Mythics. I just thought it was a catchy title. We’ve lived with Mythic cards for almost two years now and it seems that for better or worse they are here to stay. At this time I’d like to share my thoughts and comments that were previously only available in a limited edition spoken word version that I’d willingly rant to anyone who’d listen.

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