Carlos breaks from business as usual to tackle a Commander deck built for one vs. one. Read on to find out how Edric can dominate in this popular Commander variant.
Neale likes to crush. Green is good at that. Now he seeks the very best…
Mark Hinsz explores some uncharted opportunities Green Sun’s Zenith has in Legacy, pointing out silver bullets and worthy considerations that may help in those sigh-worthy matchups.
Neale lines up a howling good time without laying a finger on a Werewolf. It’s new-school Commander all the way!
The Devil’s come to collect his due: everything you own for the next six cards.
Jules is digging deep to uncover and share the mysteries of the grave. Are you ready for playing in the dirt, six feet under?
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
The new Commander cards: Wizards tested, player approved? Jules walks us through taking the new cards in Magic through paces in places, both expected and not! How are you going to use your cards?
Continuing our exploration of Legacy and the Color Wheel, we’ll move onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy alongside the most prominent decklists harnessing the color.
Today we’ll begin a thorough dissection of Magic’s five colors, perfect for newcomers and a refreshing review for veterans. After exploring the Color Wheel, we’ll move onto the series’ first installment. You’ll find all the Green cards you can expect to see in Legacy alongside decklists galore.
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!
Neale is new to QS but not to Commander, and wastes no time jumping into his first rule: play to win.