This week Rob takes a look at long at the data from SIR. What are the best builds for each archetype and what commons should we prioritize? Find out this week!
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While the data is clear, the reasons behind Modern’s metagame trends remains elusive. David E. has a finger on the deck driving the changes, and how to respond.
The March of the Machine prerelease is upon us, and Joe aka “Beardy” has one question: has Wizards thrown in the towel on creative multiplayer design?
The March Modern Metagame Update is ready. Modern is incredibly stable, and that is translating into highly polarized, and not ideal, data. David E. explains.
He has risen (from the tides)! On our final Adam Plays Magic, we’re slinging spells left and right in this sweet UR deck. Nothing can stand in our way.
Jordan has figured out why UR Murktide just won’t relax its grip on Modern: the deck is hiding in plain sight as an instance of Magic’s most broken archetype.
Shadows Over Innistrad Remastered presents new and changing challenges. This week, Rob discusses early observations and the best approaches to the format.
Commander gives us 100 cards to work with, but is that enough? Joe aka “Beardy” unveils ways to circumvent this restriction and jam-pack decks full of spells.
Rob loves March Madness. Rob loves Limited Magic. Today, he takes readers through the Final Four teams, exploring what basketball and Magic have in common.
Proactive decks are tougher to play and design than they look. David E. measures their proactivity and explores how pilots can fatally swerve out of lane.
Dare we say it? NeoTraxa is Pioneer’s Hogaak! Adam’s off to the Regional Championship in Dallas after taking down an RCQ with this spicy new brew!
Now that Oathbreaker is an official format, what are the hot cards? What specs should we look for? David S. shares six cards he has on his radar.
As the sun sets on yet another Limited format, Rob sends off the misunderstood ONE the way he always does: with a retrospective on its good, bad, and ugly.
