This week Rob discusses the three pillars of Dominaria United, the support colors that shape each strategy, and how to navigate the space in between.
After winning with Domain and UR, Rob stepped outside his comfort zone to troubleshoot some of DMU’s less successful archetypes. Find out what he learned.
This week Rob looks at how DMU has evolved over its first few weeks, exploring the power of Domain and Kicker as well as an apparent new top deck.
This week Rob concocts a way-too-early Power Ranking of the best Uncommon Legends from Dominaria United. Where does your favorite rank? Find out today!
This week Rob helps you prepare for the Dominaria United prerelease and provides a guide for the format to come.
The Cube is back on Magic: Arena! This week Rob explores The latest iteration of the format, providing insight and data to get the most out of your experience.
This week, inspired by four little words from Karate Kid Part II, Rob looks at the most important variables to consider when using removal in games of Limited.
This week, Rob compares the merits of combat tricks and equipment in Draft… and illustrates why having a backbone of decent creatures remains an imperative!
This week Rob reflects on a small tournament he organized and the lessons learned from each of the three draft formats it included.
This week Rob investigates the impact of Alchemy on Draft in Alchemy Horizons: Baldur’s Gate, using data to discover ways to thrive in this new environment.
Sideboards dominate Constructed gameplay but are often overlooked in Limited. This week Rob discusses how sideboards can swing match-ups in Limited.
Cantrips dominate Legacy and Modern. But why? This week Rob examines the impact of cantrips and uses those lessons to evaluate their potential in Draft.
This week on Adam Plays Magic, Adam dives into the wonderful midrange-y world of Chromatic Cube on Magic Arena. Come aboard for a wild ride of five-color value.