In honor of the festive holiday season, Sig creates a mini-trivia game of sorts in this week's article. Can you guess the unique cards based on the clues?
Rob has turned his back on one of Limited's oldest accepted truths. This week he discusses why you should be playing sixteen lands (or less) in BRO Limited.
Joe aka "Beardy" attends an ultra-competitive Two-Headed Giant Commander tournament with high stakes. Some commanders, and cards, were clearly above others...
Modern's metagame has been shaken up repeatedly, but that's not obvious looking at winning decks. Modern is thus in a complicated place, as David E. explains.
Sig's newest investment strategy involves Magic sealed product—namely, booster boxes. Are bundles and fat packs also worth considering? Sig investigates.
As Magic prices continue to drop, Sig is tempted to buy a few cards to bet on a rebound. He needs to be careful; this is akin to catching a falling knife.
This week, Rob looks at some recent surprising successes before analyzing what we can learn from these decks about the evolving nature of the format.
David S. looks back at the Ikoria Triome cycle to get a feel for where the Streets of New Capenna tri lands might go, comparing them to dual lands.
Is Commander a strictly multiplayer game, or is it just fine for dueling? Joe aka "Beardy" explores casual Duel Commander and custom Duel Deck design.
Defining Pioneer has eluded David E. for most of the year, but applying the manabase lens reveals the format's true identity... and that of the others.