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Evaluating M10 – Part 5: Green

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Welcome back! Hopefully the Faux Promo posted last night didn't give to many of you a heart attack, although it seems more than one reader would like to have their own Ice Cauldron textless promo. Wrapping up the five colors today will be Green's M10 cards.

Ant Queen

3gg
Creature - Insect Rare
1{G}: Put a 1/1 green Insect creature token onto the battlefield.
#166/249 5/5

This is the card you want to see in your Jund-based sealed deck pool at the pre-release! While Ant Queen is an amazing Limited bomb, she lacks the power to make waves in Standard right now. The current criteria for card quality is, at present, how it compares to the broken things that G-W Tokens does. In testing, G-W Tokens with Honor of the Pure is just demolishing everything. Ant Queen is a nice card, and might be a decent 1-of in a Big Mana Gruul deck, but overall it should stay around the 1.50 that SCG has assigned it.

Birds of Paradise

g
Creature - Bird Rare
Flying (This creature can't be blocked except by creatures with flying or reach.)
{T}: Add one mana of any color to your mana pool.
Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue.
Illus. Marcelo Vignali #168/249 0/1

The gold standard for mana fixing, Birds have been around for a long time, and they're still 10-12 dollars. This shouldn't change much even though Noble Hierarch is proving to be more important in the current environment.

Elvish Archdruid

1gg
Creature - Elf Druid Rare
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
Illus. Karl Kopinski 2/2

Priest of Titania and Elvish Champion had an affair, and the slighted spouse was Forestwalk. Archdruid merges Priest's absurd mana ability and Champion's pump ability to make an utter monster. As good as this card is considered, it might still be under-rated. Elves still have access to loads of Crusade effects in the set between Imperious Perfect, Archdruid and Wilt-Leaf Liege, as well as the best mana acceleration in the format. He's going for 5 dollars right now, and if some sort of Elf deck really comes up to Tier 1 status, he'll likely be the lynchpin. It would be surprising to see him hit 10, but 7-8 is not out of the question.

Elvish Piper

3g
Creature - Elf Shaman Rare
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1/1

Reprint. Usually sees play in casual decks and not much else. Usually hovers around 5 dollars and isn't worth the price.

Garruk Wildspeaker

2gg
Planeswalker - Garruk Mythic Rare
+1: Untap two target lands.
-1: Put a 3/3 gr
een Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
3

Garruk's going to remain in Standard for an extra year, and he's still totally great! 15 dollars is not too much to ask for such a set of powerful effects, so don't expect a discount on the Beast Factory any time soon.

Great Sable Stag

1gg
Creature - Elk Rare
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
Illus. Matt Cavotta 3/3

Trained Armodon was never a great card. Good, sure, but not great. Stag has protection from a lot of really good cards, but the majority of them are in one deck - Faeries. Against G-W, Red, Kithkin, Red-Green, he's a Trained Armodon. Against Jund he's slightly better as he can't be Pulsed or Bituminous Blast'ed. His 6 dollar price tag seems a touch high for a metagame that's not going to feature the Little Blue Men too much. Over-hyped Trained Armodon that'll live in the sideboard of some Jund and R/G decks. If people are buying, feel free to be selling.

Kalonian Behemoth

5gg
Creature - Beast Rare
Shroud
9/9

Wrath is gone. There are still plenty of board sweepers and most decks will be playing them. He's just too slow and non-evasive to be good against decks that are running Spectral Procession. He's a bulk rare at 1.25.

Lurking Predators

4gg
Enchantment Rare
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.

For 6 mana, you can be casting a lot better things than a chance at a few free creatures. We savor the flavor, but relegate the card to EDH. For the mana and the card most decks would rather just have the kind of creature that 6 mana earns you: Broodmate, Cloudgoat, Captain of the Watch, etc. Outclassed Crap Rare.

Master of the Wild Hunt

2gg
Creature - Human Shaman Mythic Rare
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Illus. Kev Walker #191/249 3/3

Now we're talking. Although he seems like a Creakwood Liege at first, it's very important to remember that the best Wolf in Standard right now has amazing synergy with Master of the Wild Hunt. Chameleon Colossus' self-pumping ability will allow Master to be a one-sided Abyss every turn, all the while churning out 2/2 dorks to harass the opponent. The removal aspect is more important than the token generation, but they work oh-so well together. He's 6 dollars right now, and bear in mind that he's MYTHIC. If he sees play, expect that 6 dollars to become 10 quickly. It's only a question of finding the right deck. The card will find a home somewhere, but it may not be until Lorwyn-Morningtide leave Standard.

Might of Oaks

3g
Instant Rare
Target creature gets +7/+7 until end of turn.

Guess where I'm gonna plant this! In the bargain bin, with all the other draft reject dollar rares!

Protean Hydra

xg
Creature - Hydra Mythic Rare
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.
Illus. Jim Murray 0/0

Someone called this "Protein Hydra" and had to be reminded that QS is a family site. Gross. This little bugger is going to win at least one Pre-Release all by himself. The X-cost Hydra is always a limited bomb, and rarely have constructed use. He's priced at 3 bucks, which is appropriately low for a mythic rare. He's one of many cards that'll make Timmy go "wooooo". Spikes will draft them and leave them on the table.

That's it for Green! Outside of Master of the Wild Hunt, Green gets very little of interest to Standard in the way of rares. Come by tomorrow when we finish up with Artifacts and Lands, followed by a roundup of the noteworthy Uncommons on Friday!

Kelly Reid

Founder & Product Manager

View More By Kelly Reid

Posted in Uncategorized

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