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Evaluating M10 – Part 6: Artifacts and Lands

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Rounding out the Evaluating M10 Miniseries, we're going to take a look at the new dual lands, some mediocre artifacts, and the new man-land that might not be getting enough love. Let's go!

Coat of Arms

5
Artifact Rare
Each creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are on the battlefield, each gets +2/+2.)

Ben Bleiweiss said it best when he said that Coat of Arms is as Coat of Arms does. The card's always popular with the little kid contingency, and might even have some power now that Wrath is gone. It'll never dip below 5 dollars as long as there are Elves in Magic, and has been known to see 10.

Darksteel Colossus

11
Artifact Creature - Golem Mythic Rare
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11

Iconic fatty with serious Timmy Appeal, he's almost totally outclassed by Progenitus in the "Large and In Charge" department. This won't stop this colossal Mythic rare from being a double-digit card. Frankly, all the decks that are going to run Polymorph Combo are going to run Progenitus instead but he'll have appeal in Master Transmuter Shenanigan decks. Shouldn't dip below 10 by much, or for too long.

Howling Mine

2
Artifact Rare
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

A perennial favorite, there's always going to be people making TurboFog decks. As bad as they often end up being, they're popular and that keeps Mine's price at around 5 dollars.

Magebane Armor

3
Artifact - Equipment Rare
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip 2 (2: Attack to target creature you control. Equip only as a sorcery.)

You know the drill - great flavor, not so great for competitive play. Give it Shroud or Troll-Shroud and we're talking. Most creatures that get +4 on the backside ain't too worried about being burned out. Seems poorly designed and a bad investment of tempo and mana.

Mirror of Fate

5
Artifact Rare
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.

I can see myself in this mirror, and I don't like the face I'm making. There's probably a combo with this, but it probably won't be very good. It would be VERY cool if Mirror exiled itself. As it is, it doesn't seem too useful. Bulk Rare until someone breaks it.

Pithing Needle

1
Artifact Rare
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

15 bucks in Kamigawa, 15 bucks in 10th Edition, 15 bucks in M10. Always useful to have.

Platinum Angel

7
Artifact Creature - Angel Mythic Rare
Flying
You can't lose the game and your opponents can't win the game.
4/4

Timmy card with potential applications in Transmuter Shenanigans decks. The fact that it's mythic should push its price higher than it was in M10, but most tournament decks will ignore it's existence.

Gargoyle Castle

Land Rare
{T}: Add 1 to your mana pool.
5, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Lovely flavor AND a good card! It's like Stalking Stones except it puts you down a mana permanently. The card's cheap right now because there is a dearth of good long-game control decks, but if a real UW type control deck emerges, he might see play as a 2-of. Probably won't every get higher than a few dollars but it's a nice card nonetheless.

Dragonskull Summit

Land Rare
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.

The same thing applies to all the other duals - Drowned Catacomb, Sunpetal Grove, Glacial Fortress and Rootbound Crag; the price of these will spike then level off. Sunpetal Grove and Drowned Catacomb will be the most popular - Grove goes right into G-W Tokens which is the Deck du Jour as of July 18th, while Drowned Catacomb goes into Faeries. That is, if anyone's sitll playing Faeries after M10. The general opinion is that they'll spike to 10-12 immediately, then level off. 8 dollars seems like where the high-demand ones should level off to, while 5-6 is not unlikely for versions that don't get played. The long-term value of these duals is twofold - the first factor is the quality of mana fixing in Zendikar. If Zendikar has any kind of mana fixing that counts as a basic land type (as the Ravnica duals did) or "good" fetchlands (think: NOT panoramas), these will be EXTREMELY good. If Zendikar is light on fixing in general, they'll be very valuable. Losing the Filter Lands, Vivids and Reflecting Pools means that Alara trilands and borderposts will be the new standard, and these duals have an odd interaction with Borderposts. In summary, the short-term value of the new duals will be dictated by immediate demand, and the long term by the quality of mana fixing in the new block. Load up on the G-W one especially at the pre-release, as that will be in the highest demand BY FAR. It's not out of the question to see Sunpetal Grove hit 15 dollars like Fetid Heath did when B-W Tokens got big. You heard it here first - Get Into The Grove!

That wraps it up for the rares of M10. Next week we'll take a look at the commons and uncommons of the set and of course, continue analysis of pricing trends thoughout the weekend. Remember, reader feedback is always welcome so please take a moment of your time to drop an email or leave a comment. The only way the site grows and improves is through your input so if you like what's going on here, let your voice be heard.

Until next time!

Kelly Reid

Founder & Product Manager

View More By Kelly Reid

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