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Batterskull

In case you haven’t noticed, Magic can be weird. I’m not just talking about cards or mechanics, though mutate, Goblin Game, and Raging River are certainly out there. I’m talking about how counter-intuitive the game can be. Again, not in the Urborg, Tomb of Yawgmoth still works under Blood Sun sense (though that absolutely qualifies). I […]

Last week, I wrote about the possible directions companions go in Modern now that their rules have been changed. It seems there has been plenty of stretching to make companion work despite the nerf, and today, we’ll take a look at some of the breakout decks wielding Yorion, Sky Nomad. Here’s a quote from my […]

Unbannings always trigger a surge of interest, articles, and brewing. When the card’s utility and thus its home is obvious, the cards is quickly adopted, as was the case for Bloodbraid Elf. For those whose power is tougher to unlock, interest and visibility wanes while the hard work is done. Such is the case for […]

Hogaak and Looting are banned, and Stoneforge Mystic is free at last from the Modern banned list. What do these changes promise for our beloved format? And what does equipment searching have to do with fast food chains? Let’s find out! Elephant in the Room Before even thinking about the void left by Hogaak, or […]

Today’s article subject spawned from a discussion that began in the QS Discord chat. One of our members was contemplating stepping away from the game for a while and wanted to know the best place to park his money and/or what to trade into. As expected, a lot of people immediately jumped to Power. The general […]

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