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Well, it’s been a long time since I’ve written the full metagame update, but you folks haven’t gotten rid of me that easily. Know that our plans here at Nexus have always been to resume these and make them regular, but in a way that was sustainable moving forward. Rather than make speculative promises I […]

Enough theory, enough lists. Iā€™m back from Rome, (and back to streaming!!), which means Iā€™m back to playing a whole lot of Magic. Today weā€™ll be talking about Jeskai Control with Nahiri, the Harbinger, breaking down the decklist, exploring variations, and discussing its strengths and weaknesses in Modern. Letā€™s get to it! Jeskai Control in […]

Randall Thompson has been working on and playing Lantern Control since March of 2013, working alongside many other architects of the deck, including GP Oklahoma City winner Zac Elsik, in the MTGSalvation forums. Lantern Control has recently attained notorietyĀ in theĀ Modern community.Ā  The existence and nature of the deck is often one that sparks debate and […]

Splinter Twin is a deck that needs very little introduction. One of the premier combo deckā€™s since the formats infancy, it has continued to put up results over the entire history of the format. Bannings and unbannings have occurred, but Splinter Twin always rears its ugly head as soon as you tap out on turn […]

Merfolk is a relatively upstart archetype in the modern metagame. Relegated to tier 2 for almost its entire life in Modern, it only recently has had notable showings and started to command a respectable share of the field. So why should you play Merfolk in Modern? Itā€™s not as fast as Affinity, consistent as Burn, […]

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