What lets us cast spells? What does copying a spell do? Andrew has details.
This week Paul finds inspiration for improving his Magic game from his other hobby: cycling. What lessons from the sport of cycling can be brought to Magic?
Andrew looks at a fiddly Commander deck and the niche rules it relies on. What do you need to know to surprise your friends with this deck next Commander night?
There are numerous transforming double-faced cards in Magic these days. Andrew examines some of the common, and not-so-common quirks of these cards.
This week, Andrew hits the Streets of New Capenna to bring you coverage of its new mechanics and a few problematic cards.
This week, Andrew dives into state-based actions (SBAs). What are SBAs, and what do they do in the game? How many of them are there? Andrew shares the details.
David S. demystifies price increases, differentiating between sustainable and unsustainable spikes and detailing his method for identifying each type.
Building on his article from last week, today Andrew illuminates some quirks of casting spells. Can understanding these tricks make you a better spellcaster?
David explains the latest Modern metagame update: what do the numbers mean for tournament prep and budgeting? And which card offers players its own market game?
Andrew runs through the nine-count-’em-nine steps of casting a spell. Do you know with certainty in which of the 9 steps you actually pay your mana? Read on!
David breaks down the first Modern metagame since the Lurrus ban, revealing some expected churn as the format gets used to UR Murktide’s increased shares.
Andrew digs up “The Combat Heard ‘Round the World” to make a case for closely reading tournament policy and understanding the inner workings of shortcuts.
Paul looks at the history of Organized Play, from the first Pro Tour to the present. What’s changed in the last 25+ years, and what’s in store for the future?