Standard bannings are exciting for two reasons: an improved gameplay experience and a shakeup of the Standard market. Sig examines the latter this week.
Aiming to revitalize Standard, Wizards has changed when bannings can occur. But the new system carries grave implications for larger formats.
Today Wizards announced bans in Standard and a change to their approach to bannings and restrictions. What was banned, and what’s changing going forward?
What happens when the rules of deckbuilding are ignored? More interesting results, that’s what! Joe aka “Beardy” explains why you should make Rule 0 decks.
Is the Commander Rules Committee wrong about Elesh Norn, Mother of Machines being too powerful? Beardy investigates a troubling trend among new cards.
The end of the year means an update to the Modern Ban Watchlist. The metagame has failed to deal with its outliers and so corrective bans may be incoming.
It seems likely that The Brothers’ War will endanger Karn, the Great Creator in Pioneer. However, whether Karn is too good in Modern is far more complicated.
Is Karn gonna be forever, or is he gonna go down in flames? Because it’s looking like Wizards has a blank space on the ban list, and they’ll write his name.
Yorion, Sky Nomad is BANNED in Modern and so is The Meathook Massacre in Standard. Adam talks about why and predicts the new directions the formats will take.
Yorion, Sky Nomad has been banned in Modern. David E. breaks down the implications of this ban, which stands to change Modern without changing the metagame.
Joe AKA Beardy takes a look at the current Commander ban list and the rationale for determining bannings. Is there anything that is safe to unban?
After not touching Modern in the latest B&R announcement, Aaron Forsythe took to Twitter with a trove of valuable insights. David dissects their implications.
There was a lot going on in the multiverse this week. Today Paul takes time to cover some of the Magic news you might have missed.