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Kyle Kloster offers us a brief report on how he earned 2nd place at the recent StarCityGames Legacy open event, a look at Reanimator’s appeal and optimal play, and suggestions for optimizing the deck.
What’s a new Commander product release without an epic CommanderCast episode covering the hands-on action the weekend provided? The guys (and gal) are back, diving into all of the Commander decks for you!
As a veteran Merfolk player, Scott Muir brings us guidance, strategy, and reasoning to effective sideboarding with the popular tribal Legacy deck.
Commander and tribal decks don’t mix, right? See what Robert says about finding your spirit animal (favorite creature type) and going to town with your favorite friends small or large!
The difference between this week and next is several tons of forged, animated metal. This week has some insight into the new Commander decks and some open calls for your thoughts. Jump in before the might foot of Bosh closes upon you!
Insider: Up to the minute coverage of the immediate aftereffects of the bannings in Standard. Wizards goofed when they printed these cards, and it’s your time to make a profit on the after-effects!
The first of two articles today in anticipation of Monday’s Banning announcement. Will Jace, the Mind Sculptor stay legal? What about Stoneforge Mystic? Brook Gardner-Durbin explores what options will be available to you if either or both of the above get the axe!
The new Commander cards: Wizards tested, player approved? Jules walks us through taking the new cards in Magic through paces in places, both expected and not! How are you going to use your cards?
Is the destiny of the Event Deck to be an aggro attack on every metagame? Jay compares the first and seconds rounds of competitive precons, then shares yet another contest!
