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And that’s the rest of the story (on State Based Actions).
Who doesn’t love attacking with creatures in Commander? This week, David explores a Legend who will certainly help you do just that!
Savage misplays? In MY games? It’s more likely than you think.
Part summary, part style, all hot Cube theory. Usman shares a SWOT on pure gold.
In this week’s article, Jay presents a case for including a preconstructed format on the competitive Magic circuit.
What makes your creatures die? What, exactly, causes you to lose the game? State Based Actions takes care of it all.
This week, David shared and explored “Doug’s Quandary,” a “card advantage issue” that Commander players encounter when deck building.
Here’s the deal: you don’t say these annoying things we get to actually deal. Deal?
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