I had originally written today's article with the intent on looking back through Magic's history at other Phyrexian names cards, and hoping to find some to speculate on last moment before the set was spoiled, but today we got what appears to be the entire set spoiled. Looking through the freshly spoiled set from a so called "Godbook", sadly none of the cards I was looking to speculate on were there. I was rather sad to see that none of the older, cooler Phyrexian cards had made the transition into New Phyrexia. You can find the projective spoiler here on MTGsalvation.
Regardless, we do have a number of rather awesome cards to look at, so I'll try to highlight a few of them, starting with the mythics. I'll be trying my hand at snap calls tonight, so if anything sounds too crazy, please forgive me.
The first of the new mythics we haven't seen yet is:
Legendary Creature - Praetor (M)
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
The blue praetor has a very blue feel to him. His cost is prohibitive to his use in constructed formats, but I can see him being a very popular EDH general. I would get at least 1 if you're able, because he's the kind of big mana, huge splashy effect that Timmy players love, and EDH players enjoy using to lock opponents out.
Projective: $4 Mythic. A foil one will probably fetch $10-$15, maybe higher to the right person.
Vorinclex, Voice of Hunger
Legendary Creature - Praetor (M)
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
In keeping with the common Praetor theme now, this one is also cost prohibitive to seeing constructed play. I'll give the same advice I did on this one, but I would get two. Why? Many newer players love smashing with green fatties above almost all else. In the first few weeks you can probably trade this for almost any newer value card you can find to the right EDH/Timmy player. Aside from that, his effect is rather awesome. At a lower price I could see him finding some form of use in constructed combo, but as of now I just don't see it happening.
Projective: $6 mythic. The "Green fatty smash, awesome legendary creature" will carry some price weight here.
Artifact - Equipment (M)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner's hand.
Alright, this is a mythic I can get behind. For 5 mana you get a 4/4 vigilance and lifelink creature. if the creature dies, the equipment stays behind to be picked up and reused as a creature again. This means we now have a recurring decent creature we can fetch out with a Stoneforge Mystic.
Projective: $8-$10 mythic. I may be calling it low here, being a recurring source of damage with lifelink and vigilance isn't anything to sneeze at. We'll have to see how the constructed guys make use of it though.
Artifact Creature - Golem (M)
Etched Monstrosity enters the battlefield with five -1/-1 counters on it.
, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.
Another awesome, splashy effect, another $5 Mythic. Its basically a 5/5 for 5, unless you can find a way to come up with one of each mana or a way to eat the counters, it wont see much more of a price raise.
Sword of War and Peace
Artifact - Equipment (M)
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
This is borderline insane. Put a Sword of Body and Mind on first, then this thing, proceed to win Caw Blade mirror unchallenged. Magical Christmas Land? Yeah probably, but I can dream. Needless to say, get all of these you can. We saw what the older swords did as thy aged and matured, even the new swords carry a decent price tag.
Projective: $10-$15+. It could easily go higher depending on its impact on Legacy (if any), and how used it is in Caw Blade.
That's all the new mythics, but lets go and look at the new rares we get to play with. Some of them could see some demand, and where there is demand, there is profit to be made.I won't look at all of them, but I will look at a few that catch my eye.
Chancellor of the Annex
Creature - Angel (R)
You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays .
Whenever an opponent casts a spell, counter it unless that player pays .
Hooray for casual cards! If there is something that everyone should remember it's that the casual market is a goldmine if you know how to use it properly. While this is another "most likely won't see constructed play" pieces, it is casual gold. No shame in keeping one on hand to help even out deals with EDH players, or trade off to someone who likes it.
Chancellor of the Spires
Creature - Sphinx (R)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.
When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Same as above, just add in the fact that mill and casting free spells are cool.
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.
Sadly, I'm having trouble finding any gold in the gold as far as constructed goes, but hopefully as we continue on that will change. More casual cards though, which is always good if you have a strong casual/EDH group.
Projective: $2, up from $1 because of wrath effects that remove more threats. Cool factor dollar if you will.
, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
This has the possibility to be good, but the requirement to be 1 plus the sacrificed creature's cost will most likely hold it back.
Projective: $3, similarities to Survival and Recurring Nightmare will probably keep this price out of the bargain bin, but it wont be high.
Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.
Caller of the Claw anyone? I like this card, and it could give a needed boost to green aggro based strategies that are currently dependent on the opponent not drawing mass removal. Keep an eye on this one.
Projective: $3 with a chance to move to $5 if it finds use.
Melira, Sylvok Outcast
Legendary Creature - Human Scout (R)
You can't get poison counters.
Creatures you control can't have -1/-1 counters placed on them.
Creatures your opponents control lose infect.
Cool ability, and if infect starts gaining popularity after this sets release and into the rotation she could see high demand. Pick up a few if possible, though I wouldn't value them any higher than $2 each. I know quite a few kitchen table players who would love this card against a friends infect deck, and they should trade for approximately $5 each at the end of the day.
Creature - Insect Horror (R)
At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have.
I do love token generating creatures, and the ability to survive bolts is fun. I'm starting to lose hope in finding a stand out rare though.
Jor Kadeen, the Prevailer
Legendary Creature - Human Warrior (R)
Metalcraft - Creatrues you control get +3/+0 as long as you control three or more artifacts.
I could see this finding use if Boros were retooled to hit metalcraft often. I'll pick up a few of them when possible, as I do like to have cards with potential use on hand.
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
More casual meat. Enjoy the free cash
Artifact Creature - Insect (R)
: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn.
I've already talked about this guy, and I think he's going to be that constructed card I'm hoping to profit from the most.
Artifact Creature - Myr (R)
Spend only mana produced by creatures to cast Myr Superion.
The myr have been building an army, and this guy could very well lead the charge. Pick up some, because this is just saying "under rated" to me
Projective $1-$4, a wide margin because even I might be under rating the myr possibility here.
Creatures entering the battlefield don't cause abilities to trigger.
Another possible amazing rare. Stopping [cardSquadron hawk[/card]s and stoneforge's from searching for the cost of two is attractive, and ETB triggers define the current meta.
That's almost all of what I wanted to go over, but there is one last card I felt needed a mention.
Counter target spell with converted mana cost 1.
Another card much like Surgical extraction, but with uses limited almost completely to legacy. Outside of stopping a few bolts and goblin guides in standard, it won't be massive. It could easily be this sets chase uncommon, since you can simply pay 2 life to stop a turn 1 effect even if your opponent is going first. Stopping that turn 1 Vial, Top, or Guide can very well swing the game into your favor. Get all you can.
Projective: $5+ Don't under estimate the power of paying life to counter spells even before your first turn.
That's all for this week, thanks for reading!
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