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A Reasoned Look at Magic Online

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The hyperbole is strong with Magic Online, we know that. one crowd talks about nothing but what's wrong with it. Another says "it'll get better" and only focuses on the positives. All share one thing in common: a strong viewpoint and a biased look.

wasteland

Here's something a little different.

A professional game designer looks into the ins and outs of Magic Online, and more importantly offers some concrete suggestions to improve things. That's another thing that often gets lost in the shuffle; real suggestion to fix things rather than just complaining about what exists. It's well-written and well worth reading.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Posted in Feature, Free, MTGO

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7 thoughts on “A Reasoned Look at Magic Online

  1. Just finished reading this and the issues reported at tcgplayer in the Modern Monday Videos column.

    It dawned on me recently that I’m probably the target audience for MODO- I like to play but have very few chances to do so in person, yet I could easily fit in online games here and there. And yet I’ve never even once given serious consideration to trying MODO- never gone near it, and I have no intention of doing so. Not even Vintage Masters lured me in. Why do I avoid MODO? Simple- by all accounts, it has always been, and continues to be, a very poor experience, and I have no interest in putting time and money into a shabby product. If this is the best they can offer after all these years of working on the online client, then I’ll stick to buying a few paper cards here and there and playing once every couple of weeks when the opportunity presents itself. I’d like to play more often… but not so badly that I’m gonna partake in a junky product.

    I do hear nothing but good things about Hearthstone, maybe they’ll get my business moving forward….

  2. I dunno, it read like more v4 whining coupled with a lot of “I know better, I develop a game no one has heard of before” with no real suggestions and at least no new ideas.

  3. One thing would be very helpful for them is to have a more public bug/feature presence.

    It seems to me there’s been a lot of feedback that simply states something like:
    – I can’t manage my collection with the new client
    – Feature such and so does not work right
    with little specifics. Even the referenced article by Dr. Cat talks a lot about the changes and how it alienates the current customer base, but I agree with Mistrblank that is is rather light on actual suggestions, something like:
    – fix the event window so it is not so large it overlaps on my potential targets
    – my graveyard window should be undockable, etc.
    – resizing window X (sorry, can’t remember of the top of my head) should carry across sessions.

    If they had a public ‘issues we’re working on’ list at least you get a feeling they’re listening to feedback and actively working to improve the UI.

    I think they also should have been much more active in recruiting video producing players and their feedback prior to release. Of the folks I tend to watch, only the windmill slam guys used the beta version prior to the forced cut over.

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