This week, inspired by four little words from Karate Kid Part II, Rob looks at the most important variables to consider when using removal in games of Limited.
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Tony’s shining a spotlight on another local game store: Gem City Games in Dayton, OH. How do they get the gathering together and make the Magic happen?
Joe aka “Beardy” explores building around color identities to craft functionally unique Commander decks, proposing ideas for mono-, five-, and four-color decks.
This week, David S. looks at some cheap green rares, or “penny picks,” with more potential than their prices indicate, both due to Standard and Commander.
Every player has their own pace of play. For those who want to speed up, there’s no substitute for practice. David E. has some additional techniques to help.
Adam picks up his third RCQ Top 8, this time with 4c Omnath. He goes over which dials need adjusting, and his plans for future iterations on the archetype.
This week, Rob compares the merits of combat tricks and equipment in Draft… and illustrates why having a backbone of decent creatures remains an imperative!
This week Tony shares the follow-up Commander game with a group of never-met friends and concludes on how familiarity impacts the gameplay experience.
Will Joe aka “Beardy” get to take on Post Malone for $100,000 in a winner-take-all, high-stakes game of Commander? Read on to find out his weapon of choice.
David S. shares some tips on reducing business shipping costs, complete with savings breakdowns and innovative (delicious?) ways to beat rising prices.
Francesco continues his Magical Creatures series by descending into Tempest, which introduced two shadowy tribes which weren’t officially recognized for years!
It’s a new month, and that means a new Modern Metagame update. Modern continues to be in a complicated place as David E. explains.
Another week, and another top RCQ finish for Adam, this time with Indomitable Creativity Combo! He goes over the deck, how it wins, and how it fits in the meta.