The holidays are in full swing and the new year is right around the corner. And as some of you may know, the stock market has been a bit shaky in the last month or so. But it seems Magic is still doing pretty well during this slightly volatile time. I think a good portion […]
Beacon of Immortality
Ultimate Masters is still in full bounce back mode, and the last World Magic Cup has come to a finish. Plus, some sweet Ravnica Allegiance spoilers have hit the market so there’s gonna be a nice mix of things to talk about again in this piece. Owing to the spoilers, this might be a little […]
Welcome back, folks. It’s been a while since I last wrote an article, in large part because I’ve been unwilling to make any financial moves on MTGO before reading the December 6th announcement about competitive play on Arena. What is announced there could have major ramifications for investing on MTGO, and so I’ve been very […]
Many people have been saying there’s been a little less movement regarding Magic finance during the past few weeks or months. Some people are saying there’s a slowdown. Others are saying it’s normal because the holidays are around the corner and players have less money to spend on Magic cards. Regardless, Magic continues to move […]
Commander Banned List! What does it mean!
Remember learning Magic, and that life gain was good, then bad, and then rarely but conditionally useful? Where does it fit into multiplayer politics and Commander? Jules has the answers!
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Onslaught was a momentous set. The cards catered to a huge number of casual players who wanted support for their tribal decks, with support for Elves, Goblins and other, newly-ordained tribes like Soldiers and Wizards. It’s hard to believe that before Onslaught, “tribal” wasn’t really much of a term to describe the mechanic. The set had plenty for tournament players, too.
Take one part ‘awesome customization’ and add two parts ‘hopes and dreams’ to make… what Jules has for you today! Can you guess what’s inside?
What makes a Group Hug deck tick? Which cards and effects are the most vital? And, if desired, how do you go about winning? Robert has all this, and more!
Neale is new to QS but not to Commander, and wastes no time jumping into his first rule: play to win.
Savage misplays? In MY games? It’s more likely than you think.
By Michael Bomholt Editor’s Note: Mike Bomholt is, in addition to being a great friend and teammate of mine, an accomplished deckbuilder and player. You know the Ill-Gotten Gains deck in Legacy? Mike invented it. He is also great with all kinds of artifacts in Vintage and Legacy. He was kind enough to write this […]