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Beacon of Immortality

Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…

Oh, wait.

Onslaught was a momentous set. The cards catered to a huge number of casual players who wanted support for their tribal decks, with support for Elves, Goblins and other, newly-ordained tribes like Soldiers and Wizards. It’s hard to believe that before Onslaught, “tribal” wasn’t really much of a term to describe the mechanic. The set had plenty for tournament players, too.

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