Into the Core

My quest led me down past Mirrodin, into the evil depths of Darksteel, and out along the treacherous path of Fifth Dawn. As I pressed onward, I looked back through the Scars of Mirrodin. Looking back from that perspective, it didn’t seem quite as bad. Nightmares of the Ravager long since overcome, only to be replaced over and over again. With the [card Jace, the Mind Sculptor]evil demon[/card] lurking everywhere, sometimes it’s hard to remember clearly what it was like in the past.

This time around, things are different. The story is not the same. We have [card Jace, the Mind Sculptor]the villan[/card] but no clear path to victory. In that regard the present is like the past.

Being full of gas can be a bad thing but not in Commander! In this format the best of us run out of gas, miss land drops, and topdeck nothing but duds all game. This week David hits card advantage in Commander and how different types of card draw fulfill very different roles.

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