In the week leading up to the release of Ravnica Allegiance some interesting decks have popped up. Eddie covers the new tech and discusses cards he’s picked up from those lists.
Magic Origins
Another week of Guilds of Ravnica, another set of recommendations. Eddie provides the latest moves in his portfolio, including some Modern breakouts and a few odd foils.
With Magic Origins finally in our hands, and the results of two Standard SCG events in the books, weeks of predictions and conjecture concerning our new gifts can finally be put to the test. While no large, high-level Modern events will occur for a few weeks, we still have MTGO Daily results, SCG IQ’s, and […]
Magic Origins hit tournament floors this past weekend with mixed results across multiple formats. Although cards like Hangarback Walker, Kolaghan’s Command, Collected Company, Monastery Swiftspear, Become Immense, allied fetchlands, and a host of other cards, and Magic Origins has a high bar to reach. So far, Origins is not living up to that lofty precedent, […]
Magic Origins has arrived! Origins is the last of the Core sets (6th Edition, 10th Edition, M15, etc.), which marks the end of an era for how sets are released. It’s fitting that a set like this will have some high-impact Modern playables, but the bar was already set high in Khans block. Maybe a […]
Thank God it’s Friday. In other words, time for another article about everyone’s favorite transforming bug. I’ve dabbled in midrange, combo, aggro, and control, but only tempo consistently stimulates me to learn everything I can about Magic. As such, most of my Magic knowledge is tempo-based, and you can always expect me to write articles focused […]
Spoiler and preview seasons always have ups and downs. There are the ups of amazing cards and the downs of Limited fodder. There are also the ups of instant recognition of a format staple (hello, Kolaghan’s Command are things you want to be doing as a BGx player. Dark Confidant doesn’t hurt either. If Abzan […]
Sometimes, Wizards spoils a card that seems potentially powerful if a game operates in an unconventional way. When they do, Magic players often hit the forums to discuss its implications. Day’s Undoing is reaching Treasure Cruise-esque levels of hype, which makes perfect sense – like Cruise, the card provides a game-breaking effect (literally power) for […]