This month’s metagame report is mostly unchanged from last month but includes a new topmost performing deck. What is it? David has the details.
It’s time for spooky season in the US, and for the monthly metagame update. Can anything challenge the boogeyman that is HammerTime?
How apropos that the Metagame Update is falling on the same day that Innistrad: Midnight Hunt spoilers begin. It’s a perfect transition from the metagame we knew to the new one to come. However new it actually is or isn’t is irrelevant. The addition of new cards creates new possibilities which alone change the metagame dynamics. And […]
It’s the first Tuesday of the month, so it’s time for the metagame update. Yes, even in the middle of spoiler season. Because, serious question, when aren’t we in spoiler season? This year’s release schedule is ridiculous; I could spend all my time just discussing cards and never run out of gas. I’ve got to draw […]
I’m interrupting this spoiler season with an important bulletin: it’s time for the metagame update! And this will be a strange one. Although… I’m not entirely clear on what a normal metagame update might look like. I mention that there’s something unexpected happening every month. It’s never the same weird thing, but it’s always something […]
First Tuesday of a new month? Must be time for the metagame update. Yes, I realize that there wasn’t one last time, but those were special circumstances. A major ban invalidated more than half of February’s data. There’s really nothing statistically valid from ten days of results. Of course, March wasn’t much better. Thanks to […]
And now, to formally close the books on a terrible year. Yes, it is in fact 2021; time did truly progress, and we’re not trapped in a Doctor Who-style loop. However, a new month means a new metagame update, which means that I must remind everyone of the past year. Sorry! The data set is […]
It’s the start of a new month, and that means it’s time for a new metagame update. Yes, I do intend this to be a regular monthly feature. Based on how discussions are going, there’s never been a greater need for clear data. Additionally, I’ve been doing it piecemeal via events for quite some time […]
It’s the end of June. Normally that wouldn’t feel weird to say, but this is a rather unusual year. Where has it gone, and simultaneously why does it feel like it never goes at all? Without paper events as a guide and work disrupted, time is losing meaning to me. Fortunately, I keep being reminded of […]
Welcome back for the December metagame update. This month saw two large-scale Grand Prix delineate an extremely diverse metagame. Perhaps it’s just my own personal bias, but I believe Modern is in a great spot right now—healthy, diverse, with interactive games and relevant decisions in deckbuilding and sideboard construction. This is the “metagame to beat” as […]
Well, it’s been a long time since I’ve written the full metagame update, but you folks haven’t gotten rid of me that easily. Know that our plans here at Nexus have always been to resume these and make them regular, but in a way that was sustainable moving forward. Rather than make speculative promises I […]
Mike Lanigan looks at a snapshot of the Modern metagame. Things have changed a lot since the introduction of Dragons of Tarkir, so there’s a lot of ground to cover.