Sig shares pet cards he uses to add a personal touch to Commander games. They don’t increase his win rate, but they make games with friends more entertaining.
Beardy’s back from Commander night at a brand-new LGS, where he got in some great games and met a ton of people. But… how did he do it? And how can you?
What happens when the rules of deckbuilding are ignored? More interesting results, that’s what! Joe aka “Beardy” explains why you should make Rule 0 decks.
Sig has fond memories of playing Magic as a kid. One of them is his perspective on nonbasics, AKA “weird lands.” This week he shares some of his favorites.
Joe aka “Beardy” examines how modern Commander decks have evolved into stale slabs of staples. But as a longtime EDH player, can he really give it up for good?
Commander has been steaming along at a breakneck pace, with more new cards than ever. Joe aka “Beardy” asks whether the changes actually improve the format.
The Phrexia: All Will Be One Commander precons are out! After testing, Joe aka “Beardy” found one to be surprisingly adequate and the other woefully lacking…
Joe aka “Beardy” sizes up the latest set, Phyrexia: All Will Be One, for Commander, pointing out the most interesting and splashy cards for now and the future.
Is Commander a strictly multiplayer game, or is it just fine for dueling? Joe aka “Beardy” explores casual Duel Commander and custom Duel Deck design.
Joe aka “Beardy” examines more cards for your Commander table, including a one-generic-mana artifact that plays the best politics and a walking Black Lotus.
Joe aka “Beardy” introduces some Halloween-based mechanics into your Commander games, including candy and points. Will these pumpkin-spice up your games?
Joe aka “Beardy” looks at the new set Unfinity and wonders if groups that previously would not play with silver border cards will now embrace “Un” cards.
This week Sig relates how the decks he built last week from a pair of Mirage and Fifth Edition starters played, and reflects on his quest for nostalgia.