David Schumann continues to examine the peculiar and rare side of Magic, this time delving into the early expansions to the game.
David Schumann describes criteria for evaluating long-term specs based on Commander playability, then looks to Gatecrash to see what may qualify.
Andy describes a brand new format combining Commander and cube draft, where players draft entire Commander decks, generals and all!
Andy builds on an old theme in Commander, the token deck. He takes the classic strategy in some new directions, putting Trostani at the helm.
Finishing off his look at the scars block rotation, Ryan tells us what to be on the look out for with an eye toward the three C’s of Magic.
Ryan Abcede takes a look at cards you should pay attention to that are rotating out, with a particular eye towards the three C’s of Magic.
Can one devise a Commander tournament that abides by the format’s spirit of sportsmanship and social play? Andy Martin has a few ideas for possible solutions.
Return to Ravnica is just around the corner, and Andy is excited to see what it bodes for the Commander table. Read on for his review of the new mechanics and legendary monsters.
Andy Martin dissects another of his synergistic Commander decks. See how Lyzolda can sacrifice fodder to benefit you.
Andy walks us through one of his more powerful Commander decks, based on library manipulation and headed by Maelstrom Wanderer. If you’ve ever longed to go nuts with Call of the Wild or Proteus Staff, read on.
Andy ranks and reviews each color in Commander to determine what roles it plays well and how it can contribute to a successful deck.
As with many things in Commander, tribes work very differently than in other constructed formats. Andy Martin explains what attributes one should look for when choosing a tribal Commander theme.
How good can you make a Commander deck before it becomes a nuisance to your opponents? Andy Martin outlines his philosophy for finding the right balance between power and fun.