Jason relates all the myriad happenings of that great gaming get together, Gen Con! If you weren’t fortunate enough to partake in the festivities yourself, be sure not to miss the recap!
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Redemption is a key part of the MTGO economy and market, subtly supporting the prices of in print cards while driving up the price of others. Matthew details how it’s possible to reap consistent profits with little to no risk.
Ryan reports on his performance with Counter Repost at the SCG Kansas City Standard event.
What if you could play hundreds of the best cards in Magic and not worry about mana? Isn’t it cool to think about drawing off the top of a giant deck and playing what comes up?
The Danger Room is a new way to play Magic. It uses a shared box of cards, meaning that you can play it with everyone, and it is very simple to learn.
What are the staples of Commander? Andy Martin knows better than most how much card evaluation changes under Commander’s unique rules. Read on to hear his picks for top five in each color.
Jason waxes poetic about the upcoming Gen Con, presents some famous characters immortalized in Magic card form, and reports the (shocking) tournament results from the weekend.
As we near rotation, Standard continues to be dominated by aggressive creature strategies. Mike advocates shaking it up with a dedicated control deck and provides two brand-new lists in said vein.
Ryan unveils his monoblue Trading Post deck and outlines why it is arguably the best version of the deck.
Jason helps spread the news about the Magic community’s latest brainchild, The Booze Cube, before delving into the weekend’s tournament results.
What’s the best card in Standard? Mike believes firmly that it is Terminus. He discusses why and shares his experience at a recent PTQ.
Ryan reviews the rude play play habits of other players and offers remedies and tips to making the game more enjoyable for everyone.
This week Jason bears witness to an historical Magic transaction, reports the slew of typos to appear in Magic products of late, and praises recent rogue deck builders for their quixotic quest to render Magic fun.
Andy Martin, a long-time Magic player and Commander aficionado, outlines his philosophy about deck-building Commander. If you’ve been seeking a remedy for boring, repetitive Commander decks, read on.
