Andy describes a brand new format combining Commander and cube draft, where players draft entire Commander decks, generals and all!
Andy builds on an old theme in Commander, the token deck. He takes the classic strategy in some new directions, putting Trostani at the helm.
Can one devise a Commander tournament that abides by the format’s spirit of sportsmanship and social play? Andy Martin has a few ideas for possible solutions.
Return to Ravnica is just around the corner, and Andy is excited to see what it bodes for the Commander table. Read on for his review of the new mechanics and legendary monsters.
Andy Martin dissects another of his synergistic Commander decks. See how Lyzolda can sacrifice fodder to benefit you.
Andy walks us through one of his more powerful Commander decks, based on library manipulation and headed by Maelstrom Wanderer. If you’ve ever longed to go nuts with Call of the Wild or Proteus Staff, read on.
Andy ranks and reviews each color in Commander to determine what roles it plays well and how it can contribute to a successful deck.
As with many things in Commander, tribes work very differently than in other constructed formats. Andy Martin explains what attributes one should look for when choosing a tribal Commander theme.
How good can you make a Commander deck before it becomes a nuisance to your opponents? Andy Martin outlines his philosophy for finding the right balance between power and fun.
What are the staples of Commander? Andy Martin knows better than most how much card evaluation changes under Commander’s unique rules. Read on to hear his picks for top five in each color.
Andy Martin, a long-time Magic player and Commander aficionado, outlines his philosophy about deck-building Commander. If you’ve been seeking a remedy for boring, repetitive Commander decks, read on.