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Why is checking your decklist so important? Let Kyle show you the ways that simple errors can yield ruination.
No. Really. I mean it. Yes, you. You reading this. Right now.
Being full of gas can be a bad thing but not in Commander! In this format the best of us run out of gas, miss land drops, and topdeck nothing but duds all game. This week David hits card advantage in Commander and how different types of card draw fulfill very different roles.
Gregory gives you a full-set card by card design review of Mirrodin Besieged.
Jay Kirkman was asked by the four finalists in the Great Design Search 2 to consult on their intro deck submissions and here he discusses the last of the four: Shawn Main and ‘The Blight’
Asked by the GDS2 contestants to test their intro decks for the latest Wizards challenge, Jay Kirkman reports on Devon Rule’s gold extravaganza.
In part 3 of his Cube SWOT series, Usman discusses the strengths, weaknesses, and archetypes represented in black and how these manifest in cube.
How far is “too far?” When is it okay to back up a mistake? Kyle’s back to explain some of the voodoo behind rewinding gamestates after judge calls.
Asked by the GDS2 contestants to test their intro decks for the latest Wizards challenge, Jay Kirkman reports on Scott Van Essen’s underground prison foray.
