April’s Modern metagame data is deceptive. The tale that the numbers suggest isn’t the story that actually happened. David E has the explanation inside.
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Beardy’s back from Commander night at a brand-new LGS, where he got in some great games and met a ton of people. But… how did he do it? And how can you?
April’s Modern Metagame Update shows the top decks settling in while innovation and change rock the lower tiers. And Murktide has a surprise for us, too!
David S. experimented with buying bulk rares on TCGPlayer. The experience yielded some unexpected results, exposing an issue with how TCG sets shipping prices.
Rob explores the struggling Battles archetype, discussing how we can get the most out of Magic’s newest card type in a Draft format designed to stop them.
Beardy outlines the common types of Magic misprints and offers tips on how to turn a profit from that knowledge… but not all misprints are worth collecting!
What is the best deck in Modern? There are many possible answers, but David E. has the data-driven case for Murktide being the best deck in Modern today.
Rob takes a look at the early data from MOM, compares it with his experiences, and explains the format’s ten archetypes in this first look at March Draft.
What happens when the rules of deckbuilding are ignored? More interesting results, that’s what! Joe aka “Beardy” explains why you should make Rule 0 decks.
March of the Machine may have seemed underwhelming during spoiler season, but David E. has found had surprising luck testing cards in Modern… even a battle!
The March of the Machines prerelease is here! Rob’s got the early scoop on Limited format tensions and dynamics, as well as the top 10 commons, ranked.
What’s in a number? Joe aka “Beardy” explains his deckbuilding process for a unique challenge. With a bit of creative thinking and luck, anything can be built!
March of the Machine on the horizon, and Constructed formats are in for a reckoning. Or are they? David E. assesses battles and the set’s standout cards.